- 修复 texture/dtor.md 和 enums/enums.md 的错误链接 - 重命名 texture/ctor.md → constructor.md, texture/dtor.md → destructor.md - 创建 command-list, fence, device, query-heap, sampler 的 constructor/destructor 文档 - 创建 D3D12Texture 缺失的 16 个方法文档 - 创建 D3D12CommandList 缺失的 12 个 internal 方法文档 - 补充 shader-resource-view 缺少的头文件和类型字段
31 lines
395 B
Markdown
31 lines
395 B
Markdown
# D3D12Texture::GetMipLevels
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获取 Mip 级别数量。
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```cpp
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uint32_t GetMipLevels() const override;
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```
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## 参数
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无
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## 返回值
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`uint32_t` - Mip 级别数量
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**线程安全:** ❌
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**复杂度:** O(1)
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## 示例
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```cpp
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D3D12Texture texture;
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texture.Initialize(device, desc);
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uint32_t mipLevels = texture.GetMipLevels();
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```
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## 相关文档
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- [D3D12Texture 总览](texture.md) |