- 修复 texture/dtor.md 和 enums/enums.md 的错误链接 - 重命名 texture/ctor.md → constructor.md, texture/dtor.md → destructor.md - 创建 command-list, fence, device, query-heap, sampler 的 constructor/destructor 文档 - 创建 D3D12Texture 缺失的 16 个方法文档 - 创建 D3D12CommandList 缺失的 12 个 internal 方法文档 - 补充 shader-resource-view 缺少的头文件和类型字段
35 lines
497 B
Markdown
35 lines
497 B
Markdown
# D3D12Fence::D3D12Fence
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构造函数,创建一个空的 D3D12Fence 对象。
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```cpp
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D3D12Fence();
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```
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## 参数
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无
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## 返回值
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无
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**线程安全:** 非线程安全
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**复杂度:** O(1)
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## 示例
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```cpp
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#include "XCEngine/RHI/D3D12/D3D12Fence.h"
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D3D12Fence fence;
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// 需要调用 Initialize 进行初始化
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fence.Initialize(device, 0);
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```
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## 相关文档
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- [D3D12Fence 总览](fence.md)
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- [Initialize](initialize.md) - 初始化栅栏
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- [Shutdown](shutdown.md) - 关闭栅栏 |