- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
23 lines
325 B
Markdown
23 lines
325 B
Markdown
# SetAsFirstSibling
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Set this transform as the first sibling (index 0).
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## Syntax
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```cpp
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void SetAsFirstSibling();
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```
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## See Also
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- [SetSiblingIndex](set-sibling-index)
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- [SetAsLastSibling](set-as-last-sibling)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->SetAsFirstSibling();
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}
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```
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