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44 lines
909 B
Markdown
44 lines
909 B
Markdown
# SetReverbZoneMix
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 设置混响区域混合比例。
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## 函数签名
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```cpp
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void SetReverbZoneMix(float mix);
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```
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `mix` | `float` | 混响混合比例,0.0 到 1.0,0.0 表示干声,1.0 表示完全混响 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void SetupReverbZoneMix(AudioSourceComponent* source) {
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// 干声(无混响)
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source->SetReverbZoneMix(0.0f);
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// 半湿声
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source->SetReverbZoneMix(0.5f);
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// 完全混响
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source->SetReverbZoneMix(1.0f);
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}
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```
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## 相关文档
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- [AudioSourceComponent](audio-source-component.md) - 音频源组件
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- [GetReverbZoneMix](get-reverb-zone-mix.md) - 获取混响混合比例
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