- Remove IsSignaled() from RHIFence interface (semantic inconsistency) - Remove Reset() from OpenGL implementation (no D3D12 counterpart) - OpenGL Fence now uses single GLsync + CPU counters for timeline simulation - OpenGL Fence Initialize() now accepts uint64_t initialValue (was bool) - Add comprehensive timeline semantics tests for all backends: - Signal increment/decrement scenarios - Multiple signals - Wait smaller than completed value - GetCompletedValue stages verification - Update documentation to reflect actual implementation
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
#include "fixtures/D3D12TestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12Fence.h"
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#include <Windows.h>
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, Fence_Create_Success) {
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ASSERT_NE(GetDevice(), nullptr);
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FenceDesc desc = {};
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desc.initialValue = 0;
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desc.flags = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Get_CompletedValue_Initial) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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desc.flags = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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EXPECT_EQ(fence->GetCompletedValue(), 0);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Signal_Wait) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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desc.flags = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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const UINT64 fenceValue = 100;
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GetCommandQueue()->Signal(fence, fenceValue);
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fence->Wait(fenceValue);
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EXPECT_EQ(fence->GetCompletedValue(), fenceValue);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Set_EventOnCompletion) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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desc.flags = 0;
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 200));
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const UINT64 fenceValue = 200;
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GetCommandQueue()->Signal(fence, fenceValue);
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HANDLE eventHandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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ASSERT_NE(eventHandle, nullptr);
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fence->GetFence()->SetEventOnCompletion(fenceValue, eventHandle);
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DWORD waitResult = WaitForSingleObject(eventHandle, 1000);
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EXPECT_EQ(waitResult, WAIT_OBJECT_0);
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EXPECT_EQ(fence->GetCompletedValue(), fenceValue);
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CloseHandle(eventHandle);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Signal_Multiple) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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desc.flags = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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const UINT64 value1 = 1;
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const UINT64 value2 = 2;
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const UINT64 value3 = 3;
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GetCommandQueue()->Signal(fence, value1);
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GetCommandQueue()->Signal(fence, value2);
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GetCommandQueue()->Signal(fence, value3);
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auto* d3d12fence = static_cast<D3D12Fence*>(fence);
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HANDLE eventHandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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ASSERT_NE(eventHandle, nullptr);
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d3d12fence->GetFence()->SetEventOnCompletion(value3, eventHandle);
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DWORD waitResult = WaitForSingleObject(eventHandle, 1000);
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EXPECT_EQ(waitResult, WAIT_OBJECT_0);
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EXPECT_EQ(fence->GetCompletedValue(), value3);
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CloseHandle(eventHandle);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_SignalIncrement) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(1);
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fence->Wait(1);
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EXPECT_GE(fence->GetCompletedValue(), 1u);
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fence->Signal(5);
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fence->Wait(5);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Signal(10);
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fence->Wait(10);
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EXPECT_GE(fence->GetCompletedValue(), 10u);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_SignalDecrement) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(5);
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fence->Wait(5);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Signal(3);
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fence->Wait(3);
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EXPECT_GE(fence->GetCompletedValue(), 3u);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_MultipleSignals) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(10);
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fence->Wait(10);
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EXPECT_GE(fence->GetCompletedValue(), 10u);
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fence->Signal(20);
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fence->Wait(20);
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EXPECT_GE(fence->GetCompletedValue(), 20u);
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fence->Signal(30);
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fence->Wait(30);
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EXPECT_GE(fence->GetCompletedValue(), 30u);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(5);
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fence->Wait(5);
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fence->Wait(3);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Shutdown();
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delete fence;
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} |