59 lines
1.8 KiB
Markdown
59 lines
1.8 KiB
Markdown
# RHIPipelineState
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**头文件**: `XCEngine/RHI/RHIPipelineState.h`
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**描述**: 管线状态接口,管理渲染管线状态
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## 概述
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`RHIPipelineState` 是 XCEngine RHI 模块中的抽象基类,定义了渲染管线状态的统一接口。它提供了绑定、解绑定、获取原生句柄以及查询管线类型等基本操作。作为抽象基类,具体实现由各图形 API(D3D12、OpenGL、Vulkan、Metal)自行实现。
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此接口的主要作用是:
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- 提供统一的管线状态管理抽象
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- 屏蔽不同图形 API 的底层差异
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- 支持图形管线、计算管线和光线追踪管线的管理
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Shutdown`](shutdown.md) | 关闭并释放管线状态资源 |
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| [`Bind`](bind.md) | 将管线状态绑定到渲染上下文 |
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| [`Unbind`](unbind.md) | 将管线状态从渲染上下文解绑 |
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| [`GetNativeHandle`](get-native-handle.md) | 获取底层图形 API 的原生句柄 |
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| [`GetType`](get-type.md) | 获取管线类型(图形/计算/光线追踪) |
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## 使用示例
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```cpp
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIEnums.h"
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void ExampleUsage(RHIPipelineState* pipelineState) {
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if (!pipelineState) {
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return;
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}
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PipelineType type = pipelineState->GetType();
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if (type == PipelineType::Graphics) {
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pipelineState->Bind();
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}
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void* nativeHandle = pipelineState->GetNativeHandle();
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pipelineState->Unbind();
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pipelineState->Shutdown();
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}
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```
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## 相关文档
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- [RHIDevice](../device/device.md) - 设备接口,创建管线状态
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- [RHIPipelineLayout](../pipeline-layout/pipeline-layout.md) - 管线布局
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- [RHICommandList](../command-list/command-list.md) - 命令列表,执行绘制命令
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