52 lines
1.5 KiB
Markdown
52 lines
1.5 KiB
Markdown
# RHIPipelineLayout
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**头文件**: `XCEngine/RHI/RHIPipelineLayout.h`
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**描述**: GPU 渲染管线布局抽象接口,用于定义着色器资源的绑定布局。
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## 概述
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`RHIPipelineLayout` 是 RHI(Rendering Hardware Interface)模块的核心类之一,负责描述GPU渲染管线中着色器资源的绑定布局。它定义了管线中使用的常量缓冲区、纹理采样器和无序访问视图的数量和配置。作为抽象基类,`RHIPipelineLayout` 需要由具体的图形API实现(如 D3D12、OpenGL)提供具体实现。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Initialize`](initialize.md) | 初始化管线布局 |
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| [`Shutdown`](shutdown.md) | 关闭并释放资源 |
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| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
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## 使用示例
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```cpp
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#include "RHI/RHIPipelineLayout.h"
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#include "RHI/RHIDevice.h"
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// 创建设备后创建管线布局
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RHIPipelineLayoutDesc layoutDesc;
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layoutDesc.constantBufferCount = 2;
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layoutDesc.textureCount = 4;
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layoutDesc.samplerCount = 2;
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layoutDesc.uavCount = 1;
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RHIPipelineLayout* pipelineLayout = device->CreatePipelineLayout(layoutDesc);
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if (pipelineLayout->Initialize(layoutDesc)) {
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// 管线布局初始化成功
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void* nativeHandle = pipelineLayout->GetNativeHandle();
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// 使用原生句柄进行绑定...
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pipelineLayout->Shutdown();
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}
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delete pipelineLayout;
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```
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## 相关文档
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- [../rhi.md](../rhi.md) - RHI 模块总览
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- [RHIDevice](../device/device.md) - 创建设备
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