- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
687 B
687 B
ReadWriteLock::ReadUnlock
void ReadUnlock()
释放读锁。如果这是最后一个读者,将唤醒等待中的写者。
参数: 无
返回: 无
线程安全: ✅
复杂度: O(1)
注意: 必须与 ReadLock 配对使用,且在持有读锁的线程中调用。
示例:
#include "XCEngine/Threading/ReadWriteLock.h"
XCEngine::Threading::ReadWriteLock rwLock;
float sharedData = 0.0f;
float GetData() {
rwLock.ReadLock();
float data = sharedData;
rwLock.ReadUnlock();
return data;
}
相关文档
ReadWriteLock- 返回类总览ReadLock- 获取读锁