- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
27 lines
345 B
Markdown
27 lines
345 B
Markdown
# GetName
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Get the name of this scene.
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## Syntax
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```cpp
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const std::string& GetName() const;
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```
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## Returns
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Returns the scene name as a `std::string` reference.
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## See Also
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- [SetName](set-name)
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## Examples
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```cpp
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void Example(Scene* scene) {
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const std::string& name = scene->GetName();
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XC_LOG_INFO("Scene name: {}", name);
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}
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```
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