- Add OpenGL_Minimal integration test using Win32 native API + glad - Copy run_integration_test.py and compare_ppm.py from D3D12 - Create minimal/main.cpp with red clear color (matching D3D12) - Generate GT.ppm golden template for 1280x720 red window - Add VertexArray_Bind_MultipleAttributes unit test - Update integration/CMakeLists.txt to build OpenGL_Minimal target
1.9 KiB
1.9 KiB