- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
31 lines
495 B
Markdown
31 lines
495 B
Markdown
# FixedUpdate
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Perform fixed update on all GameObjects in this scene.
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## Syntax
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```cpp
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void FixedUpdate(float fixedDeltaTime);
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```
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## Parameters
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- `fixedDeltaTime` - The fixed time step in seconds.
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## Remarks
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Calls `FixedUpdate` on all GameObjects and their components. This is typically called at a fixed time interval for physics updates.
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## See Also
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- [Update](update)
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- [LateUpdate](late-update)
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## Examples
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```cpp
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void Example(Scene* scene) {
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scene->FixedUpdate(0.02f);
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}
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```
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