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XCEngine/docs/api/scene/scene/fixed-update.md
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# FixedUpdate
Perform fixed update on all GameObjects in this scene.
## Syntax
```cpp
void FixedUpdate(float fixedDeltaTime);
```
## Parameters
- `fixedDeltaTime` - The fixed time step in seconds.
## Remarks
Calls `FixedUpdate` on all GameObjects and their components. This is typically called at a fixed time interval for physics updates.
## See Also
- [Update](update)
- [LateUpdate](late-update)
## Examples
```cpp
void Example(Scene* scene) {
scene->FixedUpdate(0.02f);
}
```