- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
27 lines
396 B
Markdown
27 lines
396 B
Markdown
# DetachChildren
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Detach all child transforms.
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## Syntax
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```cpp
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void DetachChildren();
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```
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## Remarks
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Removes all children from this transform. The children become root-level transforms (their parent is set to `nullptr`).
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## See Also
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- [SetParent](set-parent)
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- [GetChild](get-child)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->DetachChildren();
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}
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```
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