- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
33 lines
562 B
Markdown
33 lines
562 B
Markdown
# SetActiveScene
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Set the currently active scene.
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## Syntax
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```cpp
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void SetActiveScene(Scene* scene);
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void SetActiveScene(const std::string& sceneName);
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```
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## Parameters
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- `scene` - Pointer to the scene to set as active.
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- `sceneName` - Name of the scene to set as active.
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## Remarks
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Sets which scene is currently active. The active scene is the one that receives updates.
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## See Also
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- [GetActiveScene](get-active-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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manager.SetActiveScene("Level1");
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}
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```
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