- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
459 B
Markdown
32 lines
459 B
Markdown
# CreateScene
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Create a new scene with the specified name.
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## Syntax
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```cpp
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Scene* CreateScene(const std::string& name);
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```
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## Parameters
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- `name` - The name for the new scene.
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## Returns
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Returns a pointer to the newly created `Scene`.
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## See Also
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- [LoadScene](load-scene)
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- [UnloadScene](unload-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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Scene* newScene = manager.CreateScene("Level1");
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}
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```
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