49 lines
1.4 KiB
Markdown
49 lines
1.4 KiB
Markdown
# Viewport
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**命名空间**: `XCEngine::Math`
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**类型**: `struct`
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**头文件**: `XCEngine/Math/Viewport.h`
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**描述**: 视口,用于渲染目标区域和坐标映射
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## 概述
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Viewport 结构体表示一个渲染视口,除了位置和尺寸外,还包含深度范围 `(minDepth, maxDepth)`。主要用于屏幕到归一化设备坐标(NDC)的映射,以及渲染目标区域的定义。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`GetAspectRatio`](getaspectratio.md) | 获取视口宽高比 |
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| [`GetRect`](getrect.md) | 转换为 Rect |
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## 使用示例
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```cpp
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#include "XCEngine/Math/Rect.h"
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#include <iostream>
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using namespace XCEngine::Math;
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int main() {
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Viewport viewport(0.0f, 0.0f, 1920.0f, 1080.0f, 0.0f, 1.0f);
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std::cout << "Position: (" << viewport.x << ", " << viewport.y << ")\n";
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std::cout << "Size: " << viewport.width << " x " << viewport.height << "\n";
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std::cout << "Depth: " << viewport.minDepth << " to " << viewport.maxDepth << "\n";
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std::cout << "Aspect Ratio: " << viewport.GetAspectRatio() << "\n";
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Rect rect = viewport.GetRect();
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std::cout << "As Rect: (" << rect.x << ", " << rect.y << ", " << rect.width << ", " << rect.height << ")\n";
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return 0;
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}
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```
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## 相关文档
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- [`Rect`](../rect/rect.md) - 浮点矩形
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- [`RectInt`](../rect/rectint.md) - 整数矩形
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- [`Vector2`](../vector2/vector2.md) - 二维向量 |