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2 Commits

Author SHA1 Message Date
5b89c2bb76 Separate viewport target and descriptor ownership 2026-04-13 19:57:25 +08:00
f3fc34898a Refactor new editor host orchestration 2026-04-13 19:37:10 +08:00
17 changed files with 1181 additions and 655 deletions

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@@ -0,0 +1,180 @@
# NewEditor 宿主重构计划
## 目标
`new_editor` 当前的窗口宿主从“功能可运行的过渡方案”收敛成可长期演进的 Editor 宿主架构,核心目标如下:
1. 主显示链最终统一到纯 D3D12。
2. 窗口线程只负责消息和状态,不承担 GPU 重活。
3. live resize 必须真实更新,但不能再走同步阻塞窗口线程的路径。
4. Editor shell 和 Scene/Game viewport 统一纳入宿主合成层。
5. 当前 `D3D11On12 + D2D` 只允许作为过渡路径,不能继续加深耦合。
## 当前问题
### 1. 宿主职责混在 `Application`
当前 `Application` 同时承担:
- Win32 消息调度
- 宿主运行时状态
- resize / dpi / deferred render 调度
- editor 状态更新
- present 前后的宿主控制
这会导致宿主问题难以单独定位和演进。
### 2. 主显示链过厚
当前主路径仍然依赖:
- D3D12 viewport 渲染
- swapchain backbuffer
- D3D11On12 wrapped resource
- D2D 绘制 shell
- present
这条链在 live resize、frame pacing、backbuffer 生命周期上都偏重。
### 3. resize 热路径仍然偏保守
虽然已经把 `WM_SIZE` 从直接同步 resize 调整为 deferred render 触发,但 resize 热路径里仍存在:
- backbuffer interop target 重建
- swapchain resize
- 资源生命周期收束
这还不是最终架构。
## 重构阶段
## 阶段 1宿主分层
### 目标
先把结构理顺,停止继续把宿主逻辑堆进 `Application`
### 任务
1. 拆出宿主运行时状态对象。
2. 拆出窗口消息调度与 deferred render 调度。
3.`Application` 只保留 editor 业务更新与高层协作职责。
4. 为后续 HostRenderer / HostCompositor 留清晰边界。
### 完成标准
1. resize / dpi / deferred render / interactive resize 状态不再散落在 `Application` 成员里。
2. `Application` 的宿主状态字段明显减少。
3. 现有功能与布局不回退。
## 阶段 2建立 HostRenderer / HostCompositor 边界
### 目标
把宿主渲染拆成明确两层:
1. `HostRenderer`
责任device / queue / swapchain / backbuffer / fence / present
2. `HostCompositor`
责任:把 shell draw data、viewport texture、icon/text 统一合成到 backbuffer
### 任务
1. 停止让 `NativeRenderer` 既像窗口绘制器又像过渡 compositor。
2. 把“主窗口显示”和“UI 绘制命令解释”职责显式拆开。
3. 为纯 D3D12 compositor 做接口准备。
### 完成标准
1. `HostRenderer` 不依赖 D2D 语义。
2. `HostCompositor` 成为唯一的宿主 UI 合成入口。
3. 现有 `NativeRenderer` 明确退化为过渡层或 fallback。
## 阶段 3主显示链切换到纯 D3D12
### 目标
去掉 `D3D11On12 + D2D` 在主显示链中的核心地位。
### 任务
1. shell 矩形、线条、图像、文字统一进入 D3D12 UI compositor。
2. Scene/Game viewport 作为普通 SRV 输入参与同一条 compositor pass。
3. backbuffer 只通过 D3D12 呈现。
### 完成标准
1. 主窗口显示不再依赖 D2D。
2. resize 时不再重建 D3D11On12 backbuffer interop target。
3. `new_editor` 主显示链可在没有 D3D11On12 的条件下工作。
## 阶段 4重写 resize 状态机
### 目标
做到真实 live resize但不阻塞窗口线程。
### 任务
1. `WM_SIZE` 只更新最新目标尺寸。
2. render tick 只消费最新尺寸,不处理过期尺寸。
3. resize 不允许在消息处理里做 GPU 等待。
4. resize / present / viewport surface 生命周期统一到宿主状态机。
### 完成标准
1. 拖动窗口边界时不黑屏。
2. 不出现黑白垃圾区。
3. 窗口拖动体感明显优于当前实现。
## 阶段 5去掉 resize 路径里的全队列等待
### 目标
去掉当前最重的同步点。
### 任务
1. 改成 per-backbuffer / per-frame 生命周期管理。
2. 只等待必须退休的资源代际。
3. 禁止 resize 路径里的整队列 idle 等待。
### 完成标准
1. resize 期间 CPU/GPU 同步明显减少。
2. live resize 手感继续改善。
## 阶段 6viewport 生命周期收口
### 目标
让 Scene/Game viewport 与外层宿主真正解耦。
### 任务
1. viewport render target 长期存活,不跟着宿主链大拆大建。
2. 宿主 compositor 只采样 viewport 结果,不干预其内部资源生命周期。
3. Scene/Game 在 interactive resize 期间保持稳定。
### 完成标准
1. viewport 不再因宿主 resize 逻辑出现黑屏或闪烁。
2. 宿主和 viewport 各自职责明确。
## 执行顺序
1. 先完成阶段 1。
2. 然后搭好阶段 2 的 HostRenderer / HostCompositor 边界。
3. 再推进阶段 3切主显示链到纯 D3D12。
4. 最后做阶段 4、5、6 的性能与生命周期收口。
## 当前落点
当前阶段 1 已完成,阶段 2 已开始收口:
1. 已新增 `HostRuntimeState`,把宿主 DPI / interactive resize / pending resize / deferred render 状态从 `Application` 中抽离。
2. 已新增 `WindowMessageDispatcher`,把 `WndProc` 中的宿主消息调度与 deferred render 调度拆到 `Host` 层。
3. 已把 `D3D12WindowRenderLoop` 从悬空 helper 升级为主窗口帧编排入口,开始统一 `BeginFrame / viewport render / UI present / fallback / resize interop` 这条链。
4. 已把 viewport render target 资源工厂从 `ProductViewportRenderTargets.h` 收成独立 manager`ProductViewportHostService` 只保留请求/返回 frame 的业务外壳。
5. 已把 shader resource descriptor 分配职责从 `D3D12WindowRenderer` 抽到独立的 `D3D12ShaderResourceDescriptorAllocator`,减少窗口呈现器的非 swapchain 职责。
6. 下一步进入阶段 2 主体:继续拆 `NativeRenderer` 中的窗口互操作 / present 组合路径,把 D2D UI 光栅化与 D3D11On12 窗口合成进一步分离。

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@@ -124,9 +124,11 @@ target_link_libraries(XCUIEditorLib PUBLIC
add_library(XCUIEditorHost STATIC
app/Host/AutoScreenshot.cpp
app/Host/D3D12ShaderResourceDescriptorAllocator.cpp
app/Host/D3D12WindowRenderer.cpp
app/Host/D3D12WindowRenderLoop.cpp
app/Host/NativeRenderer.cpp
app/Host/WindowMessageDispatcher.cpp
)
target_include_directories(XCUIEditorHost
@@ -165,6 +167,7 @@ if(XCENGINE_BUILD_XCUI_EDITOR_APP)
app/Project/ProductProjectBrowserModel.cpp
app/Shell/ProductShellAsset.cpp
app/Viewport/ProductViewportHostService.cpp
app/Viewport/ProductViewportRenderTargetManager.cpp
app/Viewport/ProductViewportRenderTargets.cpp
app/Workspace/ProductEditorWorkspace.cpp
app/Workspace/ProductEditorWorkspaceEventRouter.cpp

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@@ -1,5 +1,7 @@
#include "Application.h"
#include <Host/WindowMessageDispatcher.h>
#include <XCEditor/Foundation/UIEditorRuntimeTrace.h>
#include <XCEditor/Foundation/UIEditorTheme.h>
@@ -36,7 +38,6 @@ constexpr const wchar_t* kWindowClassName = L"XCEditorShellHost";
constexpr const wchar_t* kWindowTitle = L"Main Scene * - Main.xx - XCEngine Editor";
constexpr UINT kDefaultDpi = 96u;
constexpr float kBaseDpiScale = 96.0f;
constexpr UINT kDeferredRenderMessage = WM_APP + 1u;
bool ResolveVerboseRuntimeTraceEnabled() {
wchar_t buffer[8] = {};
@@ -47,10 +48,6 @@ bool ResolveVerboseRuntimeTraceEnabled() {
return length > 0u && buffer[0] != L'0';
}
Application* GetApplicationFromWindow(HWND hwnd) {
return reinterpret_cast<Application*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
}
UINT QuerySystemDpi() {
HDC screenDc = GetDC(nullptr);
if (screenDc == nullptr) {
@@ -131,25 +128,6 @@ void EnableDpiAwareness() {
}
}
void TryEnableNonClientDpiScaling(HWND hwnd) {
if (hwnd == nullptr) {
return;
}
const HMODULE user32 = GetModuleHandleW(L"user32.dll");
if (user32 == nullptr) {
return;
}
using EnableNonClientDpiScalingFn = BOOL(WINAPI*)(HWND);
const auto enableNonClientDpiScaling =
reinterpret_cast<EnableNonClientDpiScalingFn>(
GetProcAddress(user32, "EnableNonClientDpiScaling"));
if (enableNonClientDpiScaling != nullptr) {
enableNonClientDpiScaling(hwnd);
}
}
std::string TruncateText(const std::string& text, std::size_t maxLength) {
if (text.size() <= maxLength) {
return text;
@@ -456,9 +434,9 @@ bool Application::Initialize(HINSTANCE hInstance, int nCmdShow) {
LogRuntimeTrace("app", "window creation failed");
return false;
}
m_windowDpi = QueryWindowDpi(m_hwnd);
m_dpiScale = GetDpiScale();
m_renderer.SetDpiScale(m_dpiScale);
m_hostRuntime.Reset();
m_hostRuntime.SetWindowDpi(QueryWindowDpi(m_hwnd));
m_renderer.SetDpiScale(GetDpiScale());
m_editorContext.SetExitRequestHandler([this]() {
if (m_hwnd != nullptr) {
PostMessageW(m_hwnd, WM_CLOSE, 0, 0);
@@ -466,7 +444,7 @@ bool Application::Initialize(HINSTANCE hInstance, int nCmdShow) {
});
std::ostringstream dpiTrace = {};
dpiTrace << "initial dpi=" << m_windowDpi << " scale=" << m_dpiScale;
dpiTrace << "initial dpi=" << m_hostRuntime.GetWindowDpi() << " scale=" << GetDpiScale();
LogRuntimeTrace("window", dpiTrace.str());
if (!m_renderer.Initialize(m_hwnd)) {
@@ -481,17 +459,18 @@ bool Application::Initialize(HINSTANCE hInstance, int nCmdShow) {
LogRuntimeTrace("app", "d3d12 window renderer initialization failed");
return false;
}
const bool hasD3D12WindowInterop = m_renderer.AttachWindowRenderer(m_windowRenderer);
if (!hasD3D12WindowInterop) {
const Host::D3D12WindowRenderLoopAttachResult attachResult =
m_windowRenderLoop.Attach(m_renderer, m_windowRenderer);
if (!attachResult.interopWarning.empty()) {
LogRuntimeTrace(
"app",
"native renderer d3d12 interop unavailable; falling back to hwnd renderer: " +
m_renderer.GetLastRenderError());
attachResult.interopWarning);
}
m_editorContext.AttachTextMeasurer(m_renderer);
m_editorWorkspace.Initialize(repoRoot, m_renderer);
m_editorWorkspace.AttachViewportWindowRenderer(m_windowRenderer);
m_editorWorkspace.SetViewportSurfacePresentationEnabled(hasD3D12WindowInterop);
m_editorWorkspace.SetViewportSurfacePresentationEnabled(
attachResult.hasViewportSurfacePresentation);
if (!m_editorWorkspace.GetBuiltInIconError().empty()) {
LogRuntimeTrace("icons", m_editorWorkspace.GetBuiltInIconError());
}
@@ -520,6 +499,7 @@ void Application::Shutdown() {
m_autoScreenshot.Shutdown();
m_editorWorkspace.Shutdown();
m_windowRenderLoop.Detach();
m_windowRenderer.Shutdown();
m_renderer.Shutdown();
@@ -570,11 +550,10 @@ void Application::RenderFrame() {
m_editorWorkspace.GetShellInteractionState()));
}
const bool canUseWindowRenderer = m_renderer.HasAttachedWindowRenderer();
const bool d3d12FrameBegun =
canUseWindowRenderer && m_windowRenderer.BeginFrame();
if (canUseWindowRenderer && !d3d12FrameBegun) {
LogRuntimeTrace("viewport", "d3d12 frame begin failed");
const Host::D3D12WindowRenderLoopFrameContext frameContext =
m_windowRenderLoop.BeginFrame();
if (!frameContext.warning.empty()) {
LogRuntimeTrace("viewport", frameContext.warning);
}
m_editorWorkspace.Update(
@@ -610,8 +589,8 @@ void Application::RenderFrame() {
ApplyHostedContentCaptureRequests();
ApplyCurrentCursor();
m_editorWorkspace.Append(drawList);
if (d3d12FrameBegun) {
m_editorWorkspace.RenderRequestedViewports(m_windowRenderer.GetRenderContext());
if (frameContext.canRenderViewports) {
m_editorWorkspace.RenderRequestedViewports(frameContext.renderContext);
}
} else {
drawList.AddText(
@@ -628,31 +607,37 @@ void Application::RenderFrame() {
12.0f);
}
bool framePresented = false;
if (m_renderer.HasAttachedWindowRenderer()) {
framePresented = m_renderer.RenderToWindowRenderer(drawData);
if (!framePresented) {
LogRuntimeTrace(
"present",
"d3d12 window composition failed, falling back to hwnd renderer: " +
m_renderer.GetLastRenderError());
}
}
if (!framePresented) {
framePresented = m_renderer.Render(drawData);
const Host::D3D12WindowRenderLoopPresentResult presentResult =
m_windowRenderLoop.Present(drawData);
if (!presentResult.warning.empty()) {
LogRuntimeTrace("present", presentResult.warning);
}
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
pixelWidth,
pixelHeight,
framePresented);
presentResult.framePresented);
}
void Application::OnDeferredRenderMessage() {
m_hostRuntime.ClearDeferredRenderRequest();
RenderFrame();
}
void Application::OnPaintMessage() {
if (m_hwnd == nullptr) {
return;
}
PAINTSTRUCT paintStruct = {};
BeginPaint(m_hwnd, &paintStruct);
RenderFrame();
EndPaint(m_hwnd, &paintStruct);
}
float Application::GetDpiScale() const {
const UINT dpi = m_windowDpi == 0u ? kDefaultDpi : m_windowDpi;
return static_cast<float>(dpi) / kBaseDpiScale;
return m_hostRuntime.GetDpiScale(kBaseDpiScale);
}
float Application::PixelsToDips(float pixels) const {
@@ -767,22 +752,16 @@ void Application::OnResize() {
}
void Application::OnEnterSizeMove() {
m_inInteractiveResize = true;
m_hostRuntime.BeginInteractiveResize();
}
void Application::OnExitSizeMove() {
m_inInteractiveResize = false;
m_hostRuntime.EndInteractiveResize();
QueueCurrentClientResize();
}
void Application::QueueWindowResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_pendingWindowResizeWidth = width;
m_pendingWindowResizeHeight = height;
m_hasPendingWindowResize = true;
m_hostRuntime.QueueWindowResize(width, height);
}
void Application::QueueCurrentClientResize() {
@@ -796,51 +775,26 @@ void Application::QueueCurrentClientResize() {
}
bool Application::ApplyPendingWindowResize() {
if (!m_hasPendingWindowResize) {
UINT width = 0u;
UINT height = 0u;
if (!m_hostRuntime.ConsumePendingWindowResize(width, height)) {
return true;
}
const UINT width = m_pendingWindowResizeWidth;
const UINT height = m_pendingWindowResizeHeight;
m_hasPendingWindowResize = false;
if (width == 0u || height == 0u) {
return false;
const Host::D3D12WindowRenderLoopResizeResult resizeResult =
m_windowRenderLoop.ApplyResize(width, height);
m_editorWorkspace.SetViewportSurfacePresentationEnabled(
resizeResult.hasViewportSurfacePresentation);
if (!resizeResult.windowRendererWarning.empty()) {
LogRuntimeTrace("present", resizeResult.windowRendererWarning);
}
m_renderer.Resize(width, height);
m_renderer.DetachWindowRenderer();
const bool resizedWindowRenderer =
m_windowRenderer.Resize(static_cast<int>(width), static_cast<int>(height));
const bool hasD3D12WindowInterop = resizedWindowRenderer &&
m_renderer.AttachWindowRenderer(m_windowRenderer);
const bool hasHealthyD3D12WindowInterop =
resizedWindowRenderer &&
hasD3D12WindowInterop;
m_editorWorkspace.SetViewportSurfacePresentationEnabled(hasHealthyD3D12WindowInterop);
if (!resizedWindowRenderer || !m_windowRenderer.GetLastError().empty()) {
LogRuntimeTrace(
"present",
"window renderer resize warning: " + m_windowRenderer.GetLastError());
if (!resizeResult.interopWarning.empty()) {
LogRuntimeTrace("present", resizeResult.interopWarning);
}
if (!hasD3D12WindowInterop) {
LogRuntimeTrace(
"present",
"failed to rebuild d3d12 window interop after resize: " +
m_renderer.GetLastRenderError());
}
return hasHealthyD3D12WindowInterop;
}
void Application::RequestDeferredRenderFrame() {
if (m_hwnd == nullptr || !IsWindow(m_hwnd) || m_renderFrameQueued) {
return;
}
m_renderFrameQueued = true;
PostMessageW(m_hwnd, kDeferredRenderMessage, 0, 0);
return resizeResult.hasViewportSurfacePresentation;
}
bool Application::QueryCurrentClientPixelSize(UINT& outWidth, UINT& outHeight) const {
@@ -867,9 +821,8 @@ bool Application::QueryCurrentClientPixelSize(UINT& outWidth, UINT& outHeight) c
}
void Application::OnDpiChanged(UINT dpi, const RECT& suggestedRect) {
m_windowDpi = dpi == 0u ? kDefaultDpi : dpi;
m_dpiScale = GetDpiScale();
m_renderer.SetDpiScale(m_dpiScale);
m_hostRuntime.SetWindowDpi(dpi == 0u ? kDefaultDpi : dpi);
m_renderer.SetDpiScale(GetDpiScale());
if (m_hwnd != nullptr) {
const LONG windowWidth = suggestedRect.right - suggestedRect.left;
const LONG windowHeight = suggestedRect.bottom - suggestedRect.top;
@@ -882,11 +835,10 @@ void Application::OnDpiChanged(UINT dpi, const RECT& suggestedRect) {
windowHeight,
SWP_NOZORDER | SWP_NOACTIVATE);
QueueCurrentClientResize();
RequestDeferredRenderFrame();
}
std::ostringstream trace = {};
trace << "dpi changed to " << m_windowDpi << " scale=" << m_dpiScale;
trace << "dpi changed to " << m_hostRuntime.GetWindowDpi() << " scale=" << GetDpiScale();
LogRuntimeTrace("window", trace.str());
}
@@ -1006,66 +958,27 @@ LONG WINAPI Application::HandleUnhandledException(EXCEPTION_POINTERS* exceptionI
}
LRESULT CALLBACK Application::WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
TryEnableNonClientDpiScaling(hwnd);
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* application = reinterpret_cast<Application*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(application));
return TRUE;
LRESULT dispatcherResult = 0;
if (Host::WindowMessageDispatcher::TryHandleNonClientCreate(
hwnd,
message,
lParam,
dispatcherResult)) {
return dispatcherResult;
}
Application* application = Host::WindowMessageDispatcher::GetApplicationFromWindow(hwnd);
if (application != nullptr &&
Host::WindowMessageDispatcher::TryDispatch(
*application,
message,
wParam,
lParam,
dispatcherResult)) {
return dispatcherResult;
}
Application* application = GetApplicationFromWindow(hwnd);
switch (message) {
case WM_SETCURSOR:
if (application != nullptr &&
LOWORD(lParam) == HTCLIENT &&
application->ApplyCurrentCursor()) {
return TRUE;
}
break;
case WM_DPICHANGED:
if (application != nullptr && lParam != 0) {
application->OnDpiChanged(
static_cast<UINT>(LOWORD(wParam)),
*reinterpret_cast<RECT*>(lParam));
return 0;
}
break;
case WM_ENTERSIZEMOVE:
if (application != nullptr) {
application->OnEnterSizeMove();
return 0;
}
break;
case WM_EXITSIZEMOVE:
if (application != nullptr) {
application->OnExitSizeMove();
application->RequestDeferredRenderFrame();
return 0;
}
break;
case WM_SIZE:
if (application != nullptr && wParam != SIZE_MINIMIZED) {
application->OnResize();
application->RequestDeferredRenderFrame();
}
return 0;
case kDeferredRenderMessage:
if (application != nullptr) {
application->m_renderFrameQueued = false;
application->RenderFrame();
return 0;
}
break;
case WM_PAINT:
if (application != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
application->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_MOUSEMOVE:
if (application != nullptr) {
if (!application->m_trackingMouseLeave) {

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@@ -6,6 +6,8 @@
#include <Host/AutoScreenshot.h>
#include <Host/D3D12WindowRenderer.h>
#include <Host/D3D12WindowRenderLoop.h>
#include <Host/HostRuntimeState.h>
#include <Host/InputModifierTracker.h>
#include <Host/NativeRenderer.h>
@@ -23,6 +25,10 @@
#include <string_view>
#include <vector>
namespace XCEngine::UI::Editor::Host {
class WindowMessageDispatcher;
}
namespace XCEngine::UI::Editor {
class Application {
@@ -32,11 +38,15 @@ public:
int Run(HINSTANCE hInstance, int nCmdShow);
private:
friend class ::XCEngine::UI::Editor::Host::WindowMessageDispatcher;
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
bool Initialize(HINSTANCE hInstance, int nCmdShow);
void Shutdown();
void RenderFrame();
void OnDeferredRenderMessage();
void OnPaintMessage();
void OnResize();
void OnEnterSizeMove();
void OnExitSizeMove();
@@ -44,7 +54,6 @@ private:
void QueueWindowResize(UINT width, UINT height);
void QueueCurrentClientResize();
bool ApplyPendingWindowResize();
void RequestDeferredRenderFrame();
bool QueryCurrentClientPixelSize(UINT& outWidth, UINT& outHeight) const;
bool IsPointerInsideClientArea() const;
bool ApplyCurrentCursor() const;
@@ -78,19 +87,14 @@ private:
ATOM m_windowClassAtom = 0;
::XCEngine::UI::Editor::Host::NativeRenderer m_renderer = {};
::XCEngine::UI::Editor::Host::D3D12WindowRenderer m_windowRenderer = {};
::XCEngine::UI::Editor::Host::D3D12WindowRenderLoop m_windowRenderLoop = {};
::XCEngine::UI::Editor::Host::AutoScreenshotController m_autoScreenshot = {};
::XCEngine::UI::Editor::Host::InputModifierTracker m_inputModifierTracker = {};
App::ProductEditorContext m_editorContext = {};
App::ProductEditorWorkspace m_editorWorkspace = {};
std::vector<::XCEngine::UI::UIInputEvent> m_pendingInputEvents = {};
bool m_trackingMouseLeave = false;
UINT m_windowDpi = 96u;
float m_dpiScale = 1.0f;
bool m_inInteractiveResize = false;
bool m_renderFrameQueued = false;
bool m_hasPendingWindowResize = false;
UINT m_pendingWindowResizeWidth = 0u;
UINT m_pendingWindowResizeHeight = 0u;
::XCEngine::UI::Editor::Host::HostRuntimeState m_hostRuntime = {};
};
int RunXCUIEditorApp(HINSTANCE hInstance, int nCmdShow);

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@@ -0,0 +1,169 @@
#include "D3D12ShaderResourceDescriptorAllocator.h"
#include <XCEngine/RHI/RHITypes.h>
namespace XCEngine::UI::Editor::Host {
namespace {
using ::XCEngine::RHI::D3D12DescriptorHeap;
using ::XCEngine::RHI::D3D12Device;
using ::XCEngine::RHI::D3D12Texture;
using ::XCEngine::RHI::DescriptorHeapType;
using ::XCEngine::RHI::DescriptorPoolDesc;
using ::XCEngine::RHI::RHIDevice;
using ::XCEngine::RHI::RHITexture;
} // namespace
bool D3D12ShaderResourceDescriptorAllocator::Initialize(RHIDevice& device, UINT descriptorCount) {
Shutdown();
DescriptorPoolDesc descriptorPoolDesc = {};
descriptorPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
descriptorPoolDesc.descriptorCount = descriptorCount;
descriptorPoolDesc.shaderVisible = true;
m_descriptorPool = device.CreateDescriptorPool(descriptorPoolDesc);
m_descriptorHeap = dynamic_cast<D3D12DescriptorHeap*>(m_descriptorPool);
if (m_descriptorPool == nullptr || m_descriptorHeap == nullptr) {
Shutdown();
return false;
}
m_device = &device;
m_descriptorSize = m_descriptorHeap->GetDescriptorSize();
m_descriptorCount = descriptorCount;
m_descriptorUsage.assign(descriptorCount, false);
return true;
}
void D3D12ShaderResourceDescriptorAllocator::Shutdown() {
if (m_descriptorPool != nullptr) {
m_descriptorPool->Shutdown();
delete m_descriptorPool;
m_descriptorPool = nullptr;
}
m_device = nullptr;
m_descriptorHeap = nullptr;
m_descriptorUsage.clear();
m_descriptorSize = 0u;
m_descriptorCount = 0u;
}
bool D3D12ShaderResourceDescriptorAllocator::IsInitialized() const {
return m_device != nullptr &&
m_descriptorHeap != nullptr &&
m_descriptorSize > 0u &&
!m_descriptorUsage.empty();
}
ID3D12DescriptorHeap* D3D12ShaderResourceDescriptorAllocator::GetDescriptorHeap() const {
return m_descriptorHeap != nullptr ? m_descriptorHeap->GetDescriptorHeap() : nullptr;
}
UINT D3D12ShaderResourceDescriptorAllocator::GetDescriptorSize() const {
return m_descriptorSize;
}
UINT D3D12ShaderResourceDescriptorAllocator::GetDescriptorCount() const {
return m_descriptorCount;
}
void D3D12ShaderResourceDescriptorAllocator::Allocate(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
AllocateInternal(outCpuHandle, outGpuHandle);
}
bool D3D12ShaderResourceDescriptorAllocator::CreateTextureDescriptor(
RHITexture* texture,
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
if (m_device == nullptr ||
texture == nullptr ||
outCpuHandle == nullptr ||
outGpuHandle == nullptr) {
return false;
}
*outCpuHandle = {};
*outGpuHandle = {};
auto* nativeDevice = dynamic_cast<D3D12Device*>(m_device);
auto* nativeTexture = dynamic_cast<D3D12Texture*>(texture);
if (nativeDevice == nullptr ||
nativeTexture == nullptr ||
nativeTexture->GetResource() == nullptr) {
return false;
}
AllocateInternal(outCpuHandle, outGpuHandle);
if (outCpuHandle->ptr == 0 || outGpuHandle->ptr == 0) {
*outCpuHandle = {};
*outGpuHandle = {};
return false;
}
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = 1;
nativeDevice->GetDevice()->CreateShaderResourceView(
nativeTexture->GetResource(),
&srvDesc,
*outCpuHandle);
return true;
}
void D3D12ShaderResourceDescriptorAllocator::Free(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE) {
if (m_descriptorHeap == nullptr ||
m_descriptorSize == 0u ||
cpuHandle.ptr < m_descriptorHeap->GetCPUDescriptorHandleForHeapStart().ptr) {
return;
}
const SIZE_T offset =
cpuHandle.ptr - m_descriptorHeap->GetCPUDescriptorHandleForHeapStart().ptr;
const std::size_t index =
static_cast<std::size_t>(offset / m_descriptorSize);
if (index < m_descriptorUsage.size()) {
m_descriptorUsage[index] = false;
}
}
void D3D12ShaderResourceDescriptorAllocator::AllocateInternal(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
if (outCpuHandle == nullptr || outGpuHandle == nullptr) {
return;
}
*outCpuHandle = {};
*outGpuHandle = {};
if (m_descriptorHeap == nullptr ||
m_descriptorSize == 0u ||
m_descriptorUsage.empty()) {
return;
}
for (std::size_t index = 0; index < m_descriptorUsage.size(); ++index) {
if (m_descriptorUsage[index]) {
continue;
}
m_descriptorUsage[index] = true;
outCpuHandle->ptr =
m_descriptorHeap->GetCPUDescriptorHandleForHeapStart().ptr +
static_cast<SIZE_T>(index) * m_descriptorSize;
outGpuHandle->ptr =
m_descriptorHeap->GetGPUDescriptorHandleForHeapStart().ptr +
static_cast<UINT64>(index) * m_descriptorSize;
return;
}
}
} // namespace XCEngine::UI::Editor::Host

View File

@@ -0,0 +1,55 @@
#pragma once
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEngine/RHI/D3D12/D3D12DescriptorHeap.h>
#include <XCEngine/RHI/D3D12/D3D12Device.h>
#include <XCEngine/RHI/D3D12/D3D12Texture.h>
#include <XCEngine/RHI/RHIDescriptorPool.h>
#include <XCEngine/RHI/RHIDevice.h>
#include <XCEngine/RHI/RHITexture.h>
#include <d3d12.h>
#include <windows.h>
#include <vector>
namespace XCEngine::UI::Editor::Host {
class D3D12ShaderResourceDescriptorAllocator {
public:
bool Initialize(::XCEngine::RHI::RHIDevice& device, UINT descriptorCount = 64u);
void Shutdown();
bool IsInitialized() const;
ID3D12DescriptorHeap* GetDescriptorHeap() const;
UINT GetDescriptorSize() const;
UINT GetDescriptorCount() const;
void Allocate(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
bool CreateTextureDescriptor(
::XCEngine::RHI::RHITexture* texture,
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
void Free(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
private:
void AllocateInternal(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
::XCEngine::RHI::RHIDevice* m_device = nullptr;
::XCEngine::RHI::RHIDescriptorPool* m_descriptorPool = nullptr;
::XCEngine::RHI::D3D12DescriptorHeap* m_descriptorHeap = nullptr;
std::vector<bool> m_descriptorUsage = {};
UINT m_descriptorSize = 0u;
UINT m_descriptorCount = 0u;
};
} // namespace XCEngine::UI::Editor::Host

View File

@@ -2,57 +2,115 @@
namespace XCEngine::UI::Editor::Host {
bool RenderD3D12WindowFrame(
D3D12WindowRenderer& windowRenderer,
const float clearColor[4],
const D3D12WindowRenderCallback& beforePresent,
const D3D12WindowRenderCallback& afterPresent) {
const ::XCEngine::Rendering::RenderSurface* renderSurface =
windowRenderer.GetCurrentRenderSurface();
::XCEngine::Rendering::RenderContext renderContext =
windowRenderer.GetRenderContext();
if (!renderContext.IsValid() ||
renderContext.commandList == nullptr ||
renderContext.commandQueue == nullptr ||
windowRenderer.GetSwapChain() == nullptr ||
renderSurface == nullptr) {
return false;
D3D12WindowRenderLoopAttachResult D3D12WindowRenderLoop::Attach(
NativeRenderer& uiRenderer,
D3D12WindowRenderer& windowRenderer) {
m_uiRenderer = &uiRenderer;
m_windowRenderer = &windowRenderer;
D3D12WindowRenderLoopAttachResult result = {};
result.hasViewportSurfacePresentation = m_uiRenderer->AttachWindowRenderer(*m_windowRenderer);
if (!result.hasViewportSurfacePresentation) {
const std::string& interopError = m_uiRenderer->GetLastRenderError();
result.interopWarning = interopError.empty()
? "native renderer d3d12 interop unavailable; falling back to hwnd renderer."
: "native renderer d3d12 interop unavailable; falling back to hwnd renderer: " +
interopError;
}
return result;
}
void D3D12WindowRenderLoop::Detach() {
if (m_uiRenderer != nullptr) {
m_uiRenderer->DetachWindowRenderer();
}
auto* d3d12CommandList =
static_cast<::XCEngine::RHI::D3D12CommandList*>(renderContext.commandList);
if (d3d12CommandList == nullptr) {
return false;
m_uiRenderer = nullptr;
m_windowRenderer = nullptr;
}
D3D12WindowRenderLoopFrameContext D3D12WindowRenderLoop::BeginFrame() const {
D3D12WindowRenderLoopFrameContext context = {};
if (!HasViewportSurfacePresentation()) {
return context;
}
const auto& colorAttachments = renderSurface->GetColorAttachments();
if (colorAttachments.empty() || colorAttachments[0] == nullptr) {
return false;
if (!m_windowRenderer->BeginFrame()) {
const std::string& frameError = m_windowRenderer->GetLastError();
context.warning = frameError.empty()
? "d3d12 frame begin failed"
: "d3d12 frame begin failed: " + frameError;
return context;
}
::XCEngine::RHI::RHIResourceView* renderTargetView = colorAttachments[0];
renderContext.commandList->TransitionBarrier(
renderTargetView,
::XCEngine::RHI::ResourceStates::Present,
::XCEngine::RHI::ResourceStates::RenderTarget);
renderContext.commandList->SetRenderTargets(1, &renderTargetView, nullptr);
renderContext.commandList->ClearRenderTarget(renderTargetView, clearColor);
context.canRenderViewports = true;
context.renderContext = m_windowRenderer->GetRenderContext();
return context;
}
if (beforePresent) {
beforePresent(renderContext, *renderSurface);
renderContext.commandList->SetRenderTargets(1, &renderTargetView, nullptr);
D3D12WindowRenderLoopResizeResult D3D12WindowRenderLoop::ApplyResize(UINT width, UINT height) {
D3D12WindowRenderLoopResizeResult result = {};
if (m_uiRenderer == nullptr || m_windowRenderer == nullptr) {
result.interopWarning = "window render loop is detached.";
return result;
}
if (afterPresent) {
afterPresent(renderContext, *renderSurface);
renderContext.commandList->SetRenderTargets(1, &renderTargetView, nullptr);
m_uiRenderer->Resize(width, height);
m_uiRenderer->DetachWindowRenderer();
const bool resizedWindowRenderer =
m_windowRenderer->Resize(static_cast<int>(width), static_cast<int>(height));
if (!resizedWindowRenderer || !m_windowRenderer->GetLastError().empty()) {
const std::string& resizeError = m_windowRenderer->GetLastError();
result.windowRendererWarning = resizeError.empty()
? "window renderer resize warning."
: "window renderer resize warning: " + resizeError;
}
renderContext.commandList->TransitionBarrier(
renderTargetView,
::XCEngine::RHI::ResourceStates::RenderTarget,
::XCEngine::RHI::ResourceStates::Present);
return windowRenderer.SubmitFrame(true);
if (!resizedWindowRenderer) {
return result;
}
const D3D12WindowRenderLoopAttachResult attachResult =
Attach(*m_uiRenderer, *m_windowRenderer);
result.hasViewportSurfacePresentation = attachResult.hasViewportSurfacePresentation;
result.interopWarning = attachResult.interopWarning;
return result;
}
D3D12WindowRenderLoopPresentResult D3D12WindowRenderLoop::Present(
const ::XCEngine::UI::UIDrawData& drawData) const {
D3D12WindowRenderLoopPresentResult result = {};
if (m_uiRenderer == nullptr) {
result.warning = "window render loop has no ui renderer.";
return result;
}
if (HasViewportSurfacePresentation()) {
result.framePresented = m_uiRenderer->RenderToWindowRenderer(drawData);
if (!result.framePresented) {
const std::string& composeError = m_uiRenderer->GetLastRenderError();
result.warning = composeError.empty()
? "d3d12 window composition failed, falling back to hwnd renderer."
: "d3d12 window composition failed, falling back to hwnd renderer: " +
composeError;
}
}
if (!result.framePresented) {
result.framePresented = m_uiRenderer->Render(drawData);
if (!result.framePresented && result.warning.empty()) {
result.warning = m_uiRenderer->GetLastRenderError();
}
}
return result;
}
bool D3D12WindowRenderLoop::HasViewportSurfacePresentation() const {
return m_uiRenderer != nullptr &&
m_windowRenderer != nullptr &&
m_uiRenderer->HasAttachedWindowRenderer();
}
} // namespace XCEngine::UI::Editor::Host

View File

@@ -1,20 +1,53 @@
#pragma once
#include "D3D12WindowRenderer.h"
#include "NativeRenderer.h"
#include <functional>
#include <XCEngine/UI/DrawData.h>
#include <string>
namespace XCEngine::UI::Editor::Host {
using D3D12WindowRenderCallback =
std::function<void(
const ::XCEngine::Rendering::RenderContext&,
const ::XCEngine::Rendering::RenderSurface&)>;
struct D3D12WindowRenderLoopAttachResult {
bool hasViewportSurfacePresentation = false;
std::string interopWarning = {};
};
bool RenderD3D12WindowFrame(
D3D12WindowRenderer& windowRenderer,
const float clearColor[4],
const D3D12WindowRenderCallback& beforePresent = {},
const D3D12WindowRenderCallback& afterPresent = {});
struct D3D12WindowRenderLoopFrameContext {
bool canRenderViewports = false;
::XCEngine::Rendering::RenderContext renderContext = {};
std::string warning = {};
};
struct D3D12WindowRenderLoopResizeResult {
bool hasViewportSurfacePresentation = false;
std::string windowRendererWarning = {};
std::string interopWarning = {};
};
struct D3D12WindowRenderLoopPresentResult {
bool framePresented = false;
std::string warning = {};
};
class D3D12WindowRenderLoop {
public:
D3D12WindowRenderLoopAttachResult Attach(
NativeRenderer& uiRenderer,
D3D12WindowRenderer& windowRenderer);
void Detach();
D3D12WindowRenderLoopFrameContext BeginFrame() const;
D3D12WindowRenderLoopResizeResult ApplyResize(UINT width, UINT height);
D3D12WindowRenderLoopPresentResult Present(
const ::XCEngine::UI::UIDrawData& drawData) const;
bool HasViewportSurfacePresentation() const;
private:
NativeRenderer* m_uiRenderer = nullptr;
D3D12WindowRenderer* m_windowRenderer = nullptr;
};
} // namespace XCEngine::UI::Editor::Host

View File

@@ -8,11 +8,8 @@ namespace XCEngine::UI::Editor::Host {
using ::XCEngine::RHI::CommandListDesc;
using ::XCEngine::RHI::CommandQueueDesc;
using ::XCEngine::RHI::DescriptorHeapType;
using ::XCEngine::RHI::DescriptorPoolDesc;
using ::XCEngine::RHI::D3D12CommandList;
using ::XCEngine::RHI::D3D12CommandQueue;
using ::XCEngine::RHI::D3D12DescriptorHeap;
using ::XCEngine::RHI::D3D12Device;
using ::XCEngine::RHI::D3D12SwapChain;
using ::XCEngine::RHI::D3D12Texture;
@@ -101,20 +98,6 @@ bool D3D12WindowRenderer::Initialize(HWND hwnd, int width, int height) {
return false;
}
DescriptorPoolDesc srvPoolDesc = {};
srvPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
srvPoolDesc.descriptorCount = kSrvDescriptorCount;
srvPoolDesc.shaderVisible = true;
m_srvPool = m_device->CreateDescriptorPool(srvPoolDesc);
m_srvHeap = dynamic_cast<D3D12DescriptorHeap*>(m_srvPool);
if (m_srvPool == nullptr || m_srvHeap == nullptr) {
m_lastError = "Failed to create the D3D12 SRV descriptor heap.";
Shutdown();
return false;
}
m_srvDescriptorSize = m_srvHeap->GetDescriptorSize();
m_srvUsage.assign(kSrvDescriptorCount, false);
if (!RecreateBackBufferViews()) {
m_lastError = "Failed to create swap chain back buffer views.";
Shutdown();
@@ -137,14 +120,6 @@ void D3D12WindowRenderer::Shutdown() {
ReleaseFrameCompletionFence();
ReleaseBackBufferViews();
if (m_srvPool != nullptr) {
m_srvPool->Shutdown();
delete m_srvPool;
m_srvPool = nullptr;
}
m_srvHeap = nullptr;
m_srvUsage.clear();
if (m_swapChain != nullptr) {
m_swapChain->Shutdown();
delete m_swapChain;
@@ -175,7 +150,6 @@ void D3D12WindowRenderer::Shutdown() {
m_width = 0;
m_height = 0;
m_activeBackBufferIndex = 0u;
m_srvDescriptorSize = 0;
m_lastError.clear();
}
@@ -250,8 +224,8 @@ bool D3D12WindowRenderer::Resize(int width, int height) {
}
bool D3D12WindowRenderer::BeginFrame() {
if (m_swapChain == nullptr || m_srvHeap == nullptr) {
m_lastError = "BeginFrame requires a swap chain, command list, and SRV heap.";
if (m_swapChain == nullptr) {
m_lastError = "BeginFrame requires an initialized swap chain.";
return false;
}
@@ -355,10 +329,6 @@ ID3D12Device* D3D12WindowRenderer::GetDevice() const {
return device != nullptr ? device->GetDevice() : nullptr;
}
ID3D12DescriptorHeap* D3D12WindowRenderer::GetSrvHeap() const {
return m_srvHeap != nullptr ? m_srvHeap->GetDescriptorHeap() : nullptr;
}
ID3D12CommandQueue* D3D12WindowRenderer::GetCommandQueue() const {
const D3D12CommandQueue* queue = GetD3D12CommandQueue();
return queue != nullptr ? queue->GetCommandQueue() : nullptr;
@@ -368,68 +338,6 @@ const std::string& D3D12WindowRenderer::GetLastError() const {
return m_lastError;
}
void D3D12WindowRenderer::AllocateShaderResourceDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
AllocateShaderResourceDescriptorInternal(outCpuHandle, outGpuHandle);
}
bool D3D12WindowRenderer::CreateShaderResourceTextureDescriptor(
RHIDevice* device,
::XCEngine::RHI::RHITexture* texture,
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
if (device == nullptr ||
texture == nullptr ||
outCpuHandle == nullptr ||
outGpuHandle == nullptr) {
return false;
}
*outCpuHandle = {};
*outGpuHandle = {};
auto* nativeDevice = dynamic_cast<D3D12Device*>(device);
auto* nativeTexture = dynamic_cast<D3D12Texture*>(texture);
if (nativeDevice == nullptr ||
nativeTexture == nullptr ||
nativeTexture->GetResource() == nullptr) {
return false;
}
AllocateShaderResourceDescriptorInternal(outCpuHandle, outGpuHandle);
if (outCpuHandle->ptr == 0 || outGpuHandle->ptr == 0) {
*outCpuHandle = {};
*outGpuHandle = {};
return false;
}
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = 1;
nativeDevice->GetDevice()->CreateShaderResourceView(
nativeTexture->GetResource(),
&srvDesc,
*outCpuHandle);
return true;
}
void D3D12WindowRenderer::FreeShaderResourceDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) {
FreeShaderResourceDescriptorInternal(cpuHandle, gpuHandle);
}
UINT D3D12WindowRenderer::GetSrvDescriptorSize() const {
return m_srvDescriptorSize;
}
UINT D3D12WindowRenderer::GetSrvDescriptorCount() const {
return kSrvDescriptorCount;
}
RHIDevice* D3D12WindowRenderer::GetRHIDevice() const {
return m_device;
}
@@ -504,55 +412,6 @@ D3D12SwapChain* D3D12WindowRenderer::GetD3D12SwapChain() const {
: nullptr;
}
void D3D12WindowRenderer::AllocateShaderResourceDescriptorInternal(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) {
if (outCpuHandle == nullptr || outGpuHandle == nullptr) {
return;
}
*outCpuHandle = {};
*outGpuHandle = {};
if (m_srvHeap == nullptr ||
m_srvDescriptorSize == 0 ||
m_srvUsage.empty()) {
return;
}
for (std::size_t index = 0; index < m_srvUsage.size(); ++index) {
if (m_srvUsage[index]) {
continue;
}
m_srvUsage[index] = true;
outCpuHandle->ptr =
m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr +
static_cast<SIZE_T>(index) * m_srvDescriptorSize;
outGpuHandle->ptr =
m_srvHeap->GetGPUDescriptorHandleForHeapStart().ptr +
static_cast<UINT64>(index) * m_srvDescriptorSize;
return;
}
}
void D3D12WindowRenderer::FreeShaderResourceDescriptorInternal(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE) {
if (m_srvHeap == nullptr ||
m_srvDescriptorSize == 0 ||
cpuHandle.ptr < m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr) {
return;
}
const SIZE_T offset =
cpuHandle.ptr - m_srvHeap->GetCPUDescriptorHandleForHeapStart().ptr;
const std::size_t index =
static_cast<std::size_t>(offset / m_srvDescriptorSize);
if (index < m_srvUsage.size()) {
m_srvUsage[index] = false;
}
}
bool D3D12WindowRenderer::InitializeFrameCompletionFence() {
ReleaseFrameCompletionFence();

View File

@@ -8,7 +8,6 @@
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/RHI/D3D12/D3D12CommandList.h>
#include <XCEngine/RHI/D3D12/D3D12CommandQueue.h>
#include <XCEngine/RHI/D3D12/D3D12DescriptorHeap.h>
#include <XCEngine/RHI/D3D12/D3D12Device.h>
#include <XCEngine/RHI/D3D12/D3D12SwapChain.h>
#include <XCEngine/RHI/D3D12/D3D12Texture.h>
@@ -32,7 +31,6 @@ namespace XCEngine::UI::Editor::Host {
class D3D12WindowRenderer {
public:
static constexpr UINT kSrvDescriptorCount = 64;
static constexpr std::uint32_t kSwapChainBufferCount = 3;
bool Initialize(HWND hwnd, int width, int height);
@@ -45,22 +43,8 @@ public:
bool PresentFrame();
ID3D12Device* GetDevice() const;
ID3D12DescriptorHeap* GetSrvHeap() const;
ID3D12CommandQueue* GetCommandQueue() const;
const std::string& GetLastError() const;
void AllocateShaderResourceDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
bool CreateShaderResourceTextureDescriptor(
::XCEngine::RHI::RHIDevice* device,
::XCEngine::RHI::RHITexture* texture,
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
void FreeShaderResourceDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
UINT GetSrvDescriptorSize() const;
UINT GetSrvDescriptorCount() const;
::XCEngine::RHI::RHIDevice* GetRHIDevice() const;
::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
@@ -75,12 +59,6 @@ private:
::XCEngine::RHI::D3D12CommandList* GetD3D12CommandList() const;
::XCEngine::RHI::D3D12SwapChain* GetD3D12SwapChain() const;
::XCEngine::RHI::RHICommandList* GetCurrentCommandList() const;
void AllocateShaderResourceDescriptorInternal(
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle);
void FreeShaderResourceDescriptorInternal(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle);
bool InitializeFrameCompletionFence();
void ReleaseFrameCompletionFence();
void WaitForBackBufferFrame(std::uint32_t backBufferIndex);
@@ -97,9 +75,6 @@ private:
::XCEngine::RHI::RHICommandQueue* m_commandQueue = nullptr;
std::array<::XCEngine::RHI::RHICommandList*, kSwapChainBufferCount> m_commandLists = {};
::XCEngine::RHI::RHISwapChain* m_swapChain = nullptr;
::XCEngine::RHI::RHIDescriptorPool* m_srvPool = nullptr;
::XCEngine::RHI::D3D12DescriptorHeap* m_srvHeap = nullptr;
std::vector<bool> m_srvUsage = {};
std::vector<::XCEngine::RHI::RHIResourceView*> m_backBufferViews = {};
std::vector<::XCEngine::Rendering::RenderSurface> m_backBufferSurfaces = {};
Microsoft::WRL::ComPtr<ID3D12Fence> m_frameCompletionFence = {};
@@ -108,7 +83,6 @@ private:
std::uint32_t m_activeBackBufferIndex = 0u;
std::uint64_t m_lastSubmittedFrameValue = 0;
std::string m_lastError = {};
UINT m_srvDescriptorSize = 0;
};
} // namespace XCEngine::UI::Editor::Host

View File

@@ -0,0 +1,89 @@
#pragma once
#include <windows.h>
namespace XCEngine::UI::Editor::Host {
class HostRuntimeState {
public:
void Reset() {
m_windowDpi = 96u;
m_inInteractiveResize = false;
m_renderFrameQueued = false;
m_hasPendingWindowResize = false;
m_pendingWindowResizeWidth = 0u;
m_pendingWindowResizeHeight = 0u;
}
void SetWindowDpi(UINT dpi) {
m_windowDpi = dpi == 0u ? 96u : dpi;
}
UINT GetWindowDpi() const {
return m_windowDpi;
}
float GetDpiScale(float baseDpiScale) const {
return baseDpiScale > 0.0f
? static_cast<float>(m_windowDpi) / baseDpiScale
: 1.0f;
}
void BeginInteractiveResize() {
m_inInteractiveResize = true;
}
void EndInteractiveResize() {
m_inInteractiveResize = false;
}
bool IsInteractiveResize() const {
return m_inInteractiveResize;
}
void QueueWindowResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_pendingWindowResizeWidth = width;
m_pendingWindowResizeHeight = height;
m_hasPendingWindowResize = true;
}
bool ConsumePendingWindowResize(UINT& outWidth, UINT& outHeight) {
outWidth = 0u;
outHeight = 0u;
if (!m_hasPendingWindowResize) {
return false;
}
m_hasPendingWindowResize = false;
outWidth = m_pendingWindowResizeWidth;
outHeight = m_pendingWindowResizeHeight;
return outWidth > 0u && outHeight > 0u;
}
bool TryQueueDeferredRender() {
if (m_renderFrameQueued) {
return false;
}
m_renderFrameQueued = true;
return true;
}
void ClearDeferredRenderRequest() {
m_renderFrameQueued = false;
}
private:
UINT m_windowDpi = 96u;
bool m_inInteractiveResize = false;
bool m_renderFrameQueued = false;
bool m_hasPendingWindowResize = false;
UINT m_pendingWindowResizeWidth = 0u;
UINT m_pendingWindowResizeHeight = 0u;
};
} // namespace XCEngine::UI::Editor::Host

View File

@@ -0,0 +1,115 @@
#include "WindowMessageDispatcher.h"
#include "../Application.h"
namespace XCEngine::UI::Editor::Host {
namespace {
constexpr UINT kDeferredRenderMessage = WM_APP + 1u;
void TryEnableNonClientDpiScaling(HWND hwnd) {
if (hwnd == nullptr) {
return;
}
const HMODULE user32 = GetModuleHandleW(L"user32.dll");
if (user32 == nullptr) {
return;
}
using EnableNonClientDpiScalingFn = BOOL(WINAPI*)(HWND);
const auto enableNonClientDpiScaling =
reinterpret_cast<EnableNonClientDpiScalingFn>(
GetProcAddress(user32, "EnableNonClientDpiScaling"));
if (enableNonClientDpiScaling != nullptr) {
enableNonClientDpiScaling(hwnd);
}
}
} // namespace
Application* WindowMessageDispatcher::GetApplicationFromWindow(HWND hwnd) {
return reinterpret_cast<Application*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
}
bool WindowMessageDispatcher::TryHandleNonClientCreate(
HWND hwnd,
UINT message,
LPARAM lParam,
LRESULT& outResult) {
if (message != WM_NCCREATE) {
return false;
}
TryEnableNonClientDpiScaling(hwnd);
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* application = reinterpret_cast<Application*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(application));
outResult = TRUE;
return true;
}
bool WindowMessageDispatcher::TryDispatch(
Application& application,
UINT message,
WPARAM wParam,
LPARAM lParam,
LRESULT& outResult) {
switch (message) {
case WM_SETCURSOR:
if (LOWORD(lParam) == HTCLIENT && application.ApplyCurrentCursor()) {
outResult = TRUE;
return true;
}
return false;
case WM_DPICHANGED:
if (lParam == 0) {
return false;
}
application.OnDpiChanged(
static_cast<UINT>(LOWORD(wParam)),
*reinterpret_cast<const RECT*>(lParam));
RequestDeferredRenderFrame(application);
outResult = 0;
return true;
case WM_ENTERSIZEMOVE:
application.OnEnterSizeMove();
outResult = 0;
return true;
case WM_EXITSIZEMOVE:
application.OnExitSizeMove();
RequestDeferredRenderFrame(application);
outResult = 0;
return true;
case WM_SIZE:
if (wParam != SIZE_MINIMIZED) {
application.OnResize();
RequestDeferredRenderFrame(application);
}
outResult = 0;
return true;
case kDeferredRenderMessage:
application.OnDeferredRenderMessage();
outResult = 0;
return true;
case WM_PAINT:
application.OnPaintMessage();
outResult = 0;
return true;
default:
return false;
}
}
void WindowMessageDispatcher::RequestDeferredRenderFrame(Application& application) {
if (application.m_hwnd == nullptr ||
!IsWindow(application.m_hwnd) ||
!application.m_hostRuntime.TryQueueDeferredRender()) {
return;
}
PostMessageW(application.m_hwnd, kDeferredRenderMessage, 0, 0);
}
} // namespace XCEngine::UI::Editor::Host

View File

@@ -0,0 +1,34 @@
#pragma once
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
namespace XCEngine::UI::Editor {
class Application;
}
namespace XCEngine::UI::Editor::Host {
class WindowMessageDispatcher {
public:
static Application* GetApplicationFromWindow(HWND hwnd);
static bool TryHandleNonClientCreate(
HWND hwnd,
UINT message,
LPARAM lParam,
LRESULT& outResult);
static bool TryDispatch(
Application& application,
UINT message,
WPARAM wParam,
LPARAM lParam,
LRESULT& outResult);
private:
static void RequestDeferredRenderFrame(Application& application);
};
} // namespace XCEngine::UI::Editor::Host

View File

@@ -14,12 +14,18 @@ void ProductViewportHostService::AttachWindowRenderer(
Host::D3D12WindowRenderer& windowRenderer) {
if (m_windowRenderer == &windowRenderer) {
m_device = windowRenderer.GetRHIDevice();
if (m_device != nullptr && !m_textureDescriptorAllocator.IsInitialized()) {
m_textureDescriptorAllocator.Initialize(*m_device);
}
return;
}
Shutdown();
m_windowRenderer = &windowRenderer;
m_device = windowRenderer.GetRHIDevice();
if (m_device != nullptr) {
m_textureDescriptorAllocator.Initialize(*m_device);
}
}
void ProductViewportHostService::DetachWindowRenderer() {
@@ -35,6 +41,7 @@ void ProductViewportHostService::Shutdown() {
DestroyViewportEntry(entry);
}
m_textureDescriptorAllocator.Shutdown();
m_windowRenderer = nullptr;
m_device = nullptr;
m_surfacePresentationEnabled = false;
@@ -113,7 +120,7 @@ const ProductViewportHostService::ViewportEntry& ProductViewportHostService::Get
}
void ProductViewportHostService::DestroyViewportEntry(ViewportEntry& entry) {
DestroyProductViewportRenderTargets(m_windowRenderer, entry.renderTargets);
m_renderTargetManager.DestroyTargets(&m_textureDescriptorAllocator, entry.renderTargets);
entry = {};
}
@@ -135,12 +142,12 @@ bool ProductViewportHostService::EnsureViewportResources(ViewportEntry& entry) {
return false;
}
return CreateProductViewportRenderTargets(
return m_renderTargetManager.EnsureTargets(
entry.kind,
entry.requestedWidth,
entry.requestedHeight,
m_device,
*m_windowRenderer,
*m_device,
m_textureDescriptorAllocator,
entry.renderTargets);
}

View File

@@ -3,6 +3,7 @@
#include "ProductViewportRenderTargets.h"
#include <Host/D3D12WindowRenderer.h>
#include <Host/D3D12ShaderResourceDescriptorAllocator.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/UI/Types.h>
@@ -57,6 +58,8 @@ private:
Host::D3D12WindowRenderer* m_windowRenderer = nullptr;
::XCEngine::RHI::RHIDevice* m_device = nullptr;
Host::D3D12ShaderResourceDescriptorAllocator m_textureDescriptorAllocator = {};
ProductViewportRenderTargetManager m_renderTargetManager = {};
bool m_surfacePresentationEnabled = false;
std::array<ViewportEntry, 2> m_entries = {};
};

View File

@@ -0,0 +1,267 @@
#include "ProductViewportRenderTargets.h"
namespace XCEngine::UI::Editor::App {
namespace {
template <typename ResourceType>
void ShutdownAndDeleteViewportResource(ResourceType*& resource) {
if (resource == nullptr) {
return;
}
resource->Shutdown();
delete resource;
resource = nullptr;
}
bool CreateViewportColorResources(
::XCEngine::RHI::RHIDevice& device,
ProductViewportRenderTargets& targets) {
const auto colorDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.colorTexture = device.CreateTexture(colorDesc);
if (targets.colorTexture == nullptr) {
return false;
}
const auto colorViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.colorView = device.CreateRenderTargetView(targets.colorTexture, colorViewDesc);
return targets.colorView != nullptr;
}
bool CreateViewportDepthResources(
::XCEngine::RHI::RHIDevice& device,
ProductViewportRenderTargets& targets) {
const auto depthDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.depthTexture = device.CreateTexture(depthDesc);
if (targets.depthTexture == nullptr) {
return false;
}
const auto depthViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.depthView = device.CreateDepthStencilView(targets.depthTexture, depthViewDesc);
if (targets.depthView == nullptr) {
return false;
}
::XCEngine::RHI::ResourceViewDesc depthShaderViewDesc = {};
depthShaderViewDesc.dimension = ::XCEngine::RHI::ResourceViewDimension::Texture2D;
depthShaderViewDesc.mipLevel = 0;
targets.depthShaderView = device.CreateShaderResourceView(
targets.depthTexture,
depthShaderViewDesc);
return targets.depthShaderView != nullptr;
}
bool CreateViewportObjectIdResources(
::XCEngine::RHI::RHIDevice& device,
ProductViewportRenderTargets& targets) {
const auto objectIdDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.objectIdTexture = device.CreateTexture(objectIdDesc);
if (targets.objectIdTexture == nullptr) {
return false;
}
const auto objectIdViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.objectIdView = device.CreateRenderTargetView(targets.objectIdTexture, objectIdViewDesc);
if (targets.objectIdView == nullptr) {
return false;
}
targets.objectIdShaderView = device.CreateShaderResourceView(
targets.objectIdTexture,
objectIdViewDesc);
if (targets.objectIdShaderView == nullptr) {
return false;
}
const auto objectIdDepthDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.objectIdDepthTexture = device.CreateTexture(objectIdDepthDesc);
if (targets.objectIdDepthTexture == nullptr) {
return false;
}
const auto objectIdDepthViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.objectIdDepthView = device.CreateDepthStencilView(
targets.objectIdDepthTexture,
objectIdDepthViewDesc);
return targets.objectIdDepthView != nullptr;
}
bool CreateViewportSelectionMaskResources(
::XCEngine::RHI::RHIDevice& device,
ProductViewportRenderTargets& targets) {
const auto selectionMaskDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.selectionMaskTexture = device.CreateTexture(selectionMaskDesc);
if (targets.selectionMaskTexture == nullptr) {
return false;
}
const auto selectionMaskViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.selectionMaskView = device.CreateRenderTargetView(
targets.selectionMaskTexture,
selectionMaskViewDesc);
if (targets.selectionMaskView == nullptr) {
return false;
}
targets.selectionMaskShaderView = device.CreateShaderResourceView(
targets.selectionMaskTexture,
selectionMaskViewDesc);
return targets.selectionMaskShaderView != nullptr;
}
bool CreateViewportTextureDescriptor(
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
ProductViewportRenderTargets& targets) {
if (!textureDescriptorAllocator.CreateTextureDescriptor(
targets.colorTexture,
&targets.srvCpuHandle,
&targets.srvGpuHandle)) {
return false;
}
targets.textureHandle.nativeHandle = static_cast<std::uintptr_t>(targets.srvGpuHandle.ptr);
targets.textureHandle.width = targets.width;
targets.textureHandle.height = targets.height;
targets.textureHandle.kind = ::XCEngine::UI::UITextureHandleKind::ShaderResourceView;
targets.textureHandle.resourceHandle =
reinterpret_cast<std::uintptr_t>(targets.colorTexture);
return true;
}
} // namespace
ProductViewportResourceReuseQuery BuildProductViewportRenderTargetsReuseQuery(
ProductViewportKind kind,
const ProductViewportRenderTargets& targets,
std::uint32_t requestedWidth,
std::uint32_t requestedHeight) {
ProductViewportResourceReuseQuery query = {};
query.kind = kind;
query.width = targets.width;
query.height = targets.height;
query.requestedWidth = requestedWidth;
query.requestedHeight = requestedHeight;
query.resources.hasColorTexture = targets.colorTexture != nullptr;
query.resources.hasColorView = targets.colorView != nullptr;
query.resources.hasDepthTexture = targets.depthTexture != nullptr;
query.resources.hasDepthView = targets.depthView != nullptr;
query.resources.hasDepthShaderView = targets.depthShaderView != nullptr;
query.resources.hasObjectIdTexture = targets.objectIdTexture != nullptr;
query.resources.hasObjectIdDepthTexture = targets.objectIdDepthTexture != nullptr;
query.resources.hasObjectIdDepthView = targets.objectIdDepthView != nullptr;
query.resources.hasObjectIdView = targets.objectIdView != nullptr;
query.resources.hasObjectIdShaderView = targets.objectIdShaderView != nullptr;
query.resources.hasSelectionMaskTexture = targets.selectionMaskTexture != nullptr;
query.resources.hasSelectionMaskView = targets.selectionMaskView != nullptr;
query.resources.hasSelectionMaskShaderView = targets.selectionMaskShaderView != nullptr;
query.resources.hasTextureDescriptor = targets.textureHandle.IsValid();
return query;
}
::XCEngine::Rendering::RenderSurface BuildProductViewportColorSurface(
const ProductViewportRenderTargets& targets) {
return BuildProductViewportRenderSurface(
targets.width,
targets.height,
targets.colorView,
targets.depthView,
targets.colorState);
}
::XCEngine::Rendering::RenderSurface BuildProductViewportObjectIdSurface(
const ProductViewportRenderTargets& targets) {
return BuildProductViewportRenderSurface(
targets.width,
targets.height,
targets.objectIdView,
targets.objectIdDepthView,
targets.objectIdState);
}
::XCEngine::Rendering::RenderSurface BuildProductViewportSelectionMaskSurface(
const ProductViewportRenderTargets& targets) {
return BuildProductViewportRenderSurface(
targets.width,
targets.height,
targets.selectionMaskView,
targets.depthView,
targets.selectionMaskState);
}
bool ProductViewportRenderTargetManager::EnsureTargets(
ProductViewportKind kind,
std::uint32_t width,
std::uint32_t height,
::XCEngine::RHI::RHIDevice& device,
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
ProductViewportRenderTargets& targets) const {
if (width == 0u || height == 0u) {
return false;
}
DestroyTargets(&textureDescriptorAllocator, targets);
targets.width = width;
targets.height = height;
if (!CreateViewportColorResources(device, targets) ||
!CreateViewportDepthResources(device, targets) ||
(ProductViewportRequiresObjectIdResources(kind) &&
(!CreateViewportObjectIdResources(device, targets) ||
!CreateViewportSelectionMaskResources(device, targets))) ||
!CreateViewportTextureDescriptor(textureDescriptorAllocator, targets)) {
DestroyTargets(&textureDescriptorAllocator, targets);
return false;
}
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
targets.hasValidObjectIdFrame = false;
return true;
}
void ProductViewportRenderTargetManager::DestroyTargets(
Host::D3D12ShaderResourceDescriptorAllocator* textureDescriptorAllocator,
ProductViewportRenderTargets& targets) const {
if (textureDescriptorAllocator != nullptr && targets.srvCpuHandle.ptr != 0) {
textureDescriptorAllocator->Free(targets.srvCpuHandle, targets.srvGpuHandle);
}
ShutdownAndDeleteViewportResource(targets.objectIdView);
ShutdownAndDeleteViewportResource(targets.objectIdShaderView);
ShutdownAndDeleteViewportResource(targets.objectIdDepthView);
ShutdownAndDeleteViewportResource(targets.objectIdDepthTexture);
ShutdownAndDeleteViewportResource(targets.objectIdTexture);
ShutdownAndDeleteViewportResource(targets.selectionMaskView);
ShutdownAndDeleteViewportResource(targets.selectionMaskShaderView);
ShutdownAndDeleteViewportResource(targets.selectionMaskTexture);
ShutdownAndDeleteViewportResource(targets.depthShaderView);
ShutdownAndDeleteViewportResource(targets.depthView);
ShutdownAndDeleteViewportResource(targets.depthTexture);
ShutdownAndDeleteViewportResource(targets.colorView);
ShutdownAndDeleteViewportResource(targets.colorTexture);
targets.width = 0;
targets.height = 0;
targets.srvCpuHandle = {};
targets.srvGpuHandle = {};
targets.textureHandle = {};
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
targets.hasValidObjectIdFrame = false;
}
} // namespace XCEngine::UI::Editor::App

View File

@@ -2,7 +2,7 @@
#include "ProductViewportSurfaceUtils.h"
#include <Host/D3D12WindowRenderer.h>
#include <Host/D3D12ShaderResourceDescriptorAllocator.h>
#include <XCEngine/RHI/RHIDevice.h>
#include <XCEngine/RHI/RHIResourceView.h>
@@ -36,268 +36,31 @@ struct ProductViewportRenderTargets {
bool hasValidObjectIdFrame = false;
};
inline ProductViewportResourceReuseQuery BuildProductViewportRenderTargetsReuseQuery(
ProductViewportResourceReuseQuery BuildProductViewportRenderTargetsReuseQuery(
ProductViewportKind kind,
const ProductViewportRenderTargets& targets,
std::uint32_t requestedWidth,
std::uint32_t requestedHeight) {
ProductViewportResourceReuseQuery query = {};
query.kind = kind;
query.width = targets.width;
query.height = targets.height;
query.requestedWidth = requestedWidth;
query.requestedHeight = requestedHeight;
query.resources.hasColorTexture = targets.colorTexture != nullptr;
query.resources.hasColorView = targets.colorView != nullptr;
query.resources.hasDepthTexture = targets.depthTexture != nullptr;
query.resources.hasDepthView = targets.depthView != nullptr;
query.resources.hasDepthShaderView = targets.depthShaderView != nullptr;
query.resources.hasObjectIdTexture = targets.objectIdTexture != nullptr;
query.resources.hasObjectIdDepthTexture = targets.objectIdDepthTexture != nullptr;
query.resources.hasObjectIdDepthView = targets.objectIdDepthView != nullptr;
query.resources.hasObjectIdView = targets.objectIdView != nullptr;
query.resources.hasObjectIdShaderView = targets.objectIdShaderView != nullptr;
query.resources.hasSelectionMaskTexture = targets.selectionMaskTexture != nullptr;
query.resources.hasSelectionMaskView = targets.selectionMaskView != nullptr;
query.resources.hasSelectionMaskShaderView = targets.selectionMaskShaderView != nullptr;
query.resources.hasTextureDescriptor = targets.textureHandle.IsValid();
return query;
}
std::uint32_t requestedHeight);
inline ::XCEngine::Rendering::RenderSurface BuildProductViewportColorSurface(
const ProductViewportRenderTargets& targets) {
return BuildProductViewportRenderSurface(
targets.width,
targets.height,
targets.colorView,
targets.depthView,
targets.colorState);
}
::XCEngine::Rendering::RenderSurface BuildProductViewportColorSurface(
const ProductViewportRenderTargets& targets);
::XCEngine::Rendering::RenderSurface BuildProductViewportObjectIdSurface(
const ProductViewportRenderTargets& targets);
::XCEngine::Rendering::RenderSurface BuildProductViewportSelectionMaskSurface(
const ProductViewportRenderTargets& targets);
inline ::XCEngine::Rendering::RenderSurface BuildProductViewportObjectIdSurface(
const ProductViewportRenderTargets& targets) {
return BuildProductViewportRenderSurface(
targets.width,
targets.height,
targets.objectIdView,
targets.objectIdDepthView,
targets.objectIdState);
}
inline ::XCEngine::Rendering::RenderSurface BuildProductViewportSelectionMaskSurface(
const ProductViewportRenderTargets& targets) {
return BuildProductViewportRenderSurface(
targets.width,
targets.height,
targets.selectionMaskView,
targets.depthView,
targets.selectionMaskState);
}
namespace Internal {
template <typename ResourceType>
inline void ShutdownAndDeleteViewportResource(ResourceType*& resource) {
if (resource == nullptr) {
return;
}
resource->Shutdown();
delete resource;
resource = nullptr;
}
inline bool CreateViewportColorResources(
::XCEngine::RHI::RHIDevice* device,
ProductViewportRenderTargets& targets) {
const auto colorDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.colorTexture = device->CreateTexture(colorDesc);
if (targets.colorTexture == nullptr) {
return false;
}
const auto colorViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.colorView = device->CreateRenderTargetView(targets.colorTexture, colorViewDesc);
return targets.colorView != nullptr;
}
inline bool CreateViewportDepthResources(
::XCEngine::RHI::RHIDevice* device,
ProductViewportRenderTargets& targets) {
const auto depthDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.depthTexture = device->CreateTexture(depthDesc);
if (targets.depthTexture == nullptr) {
return false;
}
const auto depthViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.depthView = device->CreateDepthStencilView(targets.depthTexture, depthViewDesc);
if (targets.depthView == nullptr) {
return false;
}
::XCEngine::RHI::ResourceViewDesc depthShaderViewDesc = {};
depthShaderViewDesc.dimension = ::XCEngine::RHI::ResourceViewDimension::Texture2D;
depthShaderViewDesc.mipLevel = 0;
targets.depthShaderView = device->CreateShaderResourceView(
targets.depthTexture,
depthShaderViewDesc);
return targets.depthShaderView != nullptr;
}
inline bool CreateViewportObjectIdResources(
::XCEngine::RHI::RHIDevice* device,
ProductViewportRenderTargets& targets) {
const auto objectIdDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.objectIdTexture = device->CreateTexture(objectIdDesc);
if (targets.objectIdTexture == nullptr) {
return false;
}
const auto objectIdViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.objectIdView = device->CreateRenderTargetView(targets.objectIdTexture, objectIdViewDesc);
if (targets.objectIdView == nullptr) {
return false;
}
targets.objectIdShaderView = device->CreateShaderResourceView(
targets.objectIdTexture,
objectIdViewDesc);
if (targets.objectIdShaderView == nullptr) {
return false;
}
const auto objectIdDepthDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.objectIdDepthTexture = device->CreateTexture(objectIdDepthDesc);
if (targets.objectIdDepthTexture == nullptr) {
return false;
}
const auto objectIdDepthViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
targets.objectIdDepthView = device->CreateDepthStencilView(
targets.objectIdDepthTexture,
objectIdDepthViewDesc);
return targets.objectIdDepthView != nullptr;
}
inline bool CreateViewportSelectionMaskResources(
::XCEngine::RHI::RHIDevice* device,
ProductViewportRenderTargets& targets) {
const auto selectionMaskDesc =
BuildProductViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.selectionMaskTexture = device->CreateTexture(selectionMaskDesc);
if (targets.selectionMaskTexture == nullptr) {
return false;
}
const auto selectionMaskViewDesc =
BuildProductViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
targets.selectionMaskView = device->CreateRenderTargetView(
targets.selectionMaskTexture,
selectionMaskViewDesc);
if (targets.selectionMaskView == nullptr) {
return false;
}
targets.selectionMaskShaderView = device->CreateShaderResourceView(
targets.selectionMaskTexture,
selectionMaskViewDesc);
return targets.selectionMaskShaderView != nullptr;
}
inline bool CreateViewportTextureDescriptor(
Host::D3D12WindowRenderer& windowRenderer,
::XCEngine::RHI::RHIDevice* device,
ProductViewportRenderTargets& targets) {
if (!windowRenderer.CreateShaderResourceTextureDescriptor(
device,
targets.colorTexture,
&targets.srvCpuHandle,
&targets.srvGpuHandle)) {
return false;
}
targets.textureHandle.nativeHandle = static_cast<std::uintptr_t>(targets.srvGpuHandle.ptr);
targets.textureHandle.width = targets.width;
targets.textureHandle.height = targets.height;
targets.textureHandle.kind = ::XCEngine::UI::UITextureHandleKind::ShaderResourceView;
targets.textureHandle.resourceHandle =
reinterpret_cast<std::uintptr_t>(targets.colorTexture);
return true;
}
} // namespace Internal
inline void DestroyProductViewportRenderTargets(
Host::D3D12WindowRenderer* windowRenderer,
ProductViewportRenderTargets& targets) {
if (windowRenderer != nullptr && targets.srvCpuHandle.ptr != 0) {
windowRenderer->FreeShaderResourceDescriptor(targets.srvCpuHandle, targets.srvGpuHandle);
}
Internal::ShutdownAndDeleteViewportResource(targets.objectIdView);
Internal::ShutdownAndDeleteViewportResource(targets.objectIdShaderView);
Internal::ShutdownAndDeleteViewportResource(targets.objectIdDepthView);
Internal::ShutdownAndDeleteViewportResource(targets.objectIdDepthTexture);
Internal::ShutdownAndDeleteViewportResource(targets.objectIdTexture);
Internal::ShutdownAndDeleteViewportResource(targets.selectionMaskView);
Internal::ShutdownAndDeleteViewportResource(targets.selectionMaskShaderView);
Internal::ShutdownAndDeleteViewportResource(targets.selectionMaskTexture);
Internal::ShutdownAndDeleteViewportResource(targets.depthShaderView);
Internal::ShutdownAndDeleteViewportResource(targets.depthView);
Internal::ShutdownAndDeleteViewportResource(targets.depthTexture);
Internal::ShutdownAndDeleteViewportResource(targets.colorView);
Internal::ShutdownAndDeleteViewportResource(targets.colorTexture);
targets.width = 0;
targets.height = 0;
targets.srvCpuHandle = {};
targets.srvGpuHandle = {};
targets.textureHandle = {};
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
targets.hasValidObjectIdFrame = false;
}
inline bool CreateProductViewportRenderTargets(
ProductViewportKind kind,
std::uint32_t width,
std::uint32_t height,
::XCEngine::RHI::RHIDevice* device,
Host::D3D12WindowRenderer& windowRenderer,
ProductViewportRenderTargets& targets) {
if (width == 0u || height == 0u || device == nullptr) {
return false;
}
DestroyProductViewportRenderTargets(&windowRenderer, targets);
targets.width = width;
targets.height = height;
if (!Internal::CreateViewportColorResources(device, targets) ||
!Internal::CreateViewportDepthResources(device, targets) ||
(ProductViewportRequiresObjectIdResources(kind) &&
(!Internal::CreateViewportObjectIdResources(device, targets) ||
!Internal::CreateViewportSelectionMaskResources(device, targets))) ||
!Internal::CreateViewportTextureDescriptor(windowRenderer, device, targets)) {
DestroyProductViewportRenderTargets(&windowRenderer, targets);
return false;
}
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
targets.hasValidObjectIdFrame = false;
return true;
}
class ProductViewportRenderTargetManager {
public:
bool EnsureTargets(
ProductViewportKind kind,
std::uint32_t width,
std::uint32_t height,
::XCEngine::RHI::RHIDevice& device,
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
ProductViewportRenderTargets& targets) const;
void DestroyTargets(
Host::D3D12ShaderResourceDescriptorAllocator* textureDescriptorAllocator,
ProductViewportRenderTargets& targets) const;
};
} // namespace XCEngine::UI::Editor::App