Files
XCEngine/new_editor/app/Host/D3D12WindowRenderer.h

89 lines
3.2 KiB
C++

#pragma once
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/RHI/D3D12/D3D12CommandList.h>
#include <XCEngine/RHI/D3D12/D3D12CommandQueue.h>
#include <XCEngine/RHI/D3D12/D3D12Device.h>
#include <XCEngine/RHI/D3D12/D3D12SwapChain.h>
#include <XCEngine/RHI/D3D12/D3D12Texture.h>
#include <XCEngine/RHI/RHICommandList.h>
#include <XCEngine/RHI/RHICommandQueue.h>
#include <XCEngine/RHI/RHIDescriptorPool.h>
#include <XCEngine/RHI/RHIDevice.h>
#include <XCEngine/RHI/RHIResourceView.h>
#include <XCEngine/RHI/RHITexture.h>
#include <XCEngine/RHI/RHISwapChain.h>
#include <d3d12.h>
#include <windows.h>
#include <wrl/client.h>
#include <array>
#include <string>
#include <vector>
namespace XCEngine::UI::Editor::Host {
class D3D12WindowRenderer {
public:
static constexpr std::uint32_t kSwapChainBufferCount = 3;
bool Initialize(HWND hwnd, int width, int height);
void Shutdown();
bool Resize(int width, int height);
bool BeginFrame();
bool PreparePresentSurface();
bool SubmitFrame(bool presentSwapChain);
bool SignalFrameCompletion();
bool PresentFrame();
ID3D12Device* GetDevice() const;
ID3D12CommandQueue* GetCommandQueue() const;
const std::string& GetLastError() const;
::XCEngine::RHI::RHIDevice* GetRHIDevice() const;
::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
const ::XCEngine::RHI::D3D12Texture* GetCurrentBackBufferTexture() const;
const ::XCEngine::RHI::D3D12Texture* GetBackBufferTexture(std::uint32_t index) const;
std::uint32_t GetBackBufferCount() const;
::XCEngine::Rendering::RenderContext GetRenderContext() const;
private:
::XCEngine::RHI::D3D12Device* GetD3D12Device() const;
::XCEngine::RHI::D3D12CommandQueue* GetD3D12CommandQueue() const;
::XCEngine::RHI::D3D12CommandList* GetD3D12CommandList() const;
::XCEngine::RHI::D3D12SwapChain* GetD3D12SwapChain() const;
::XCEngine::RHI::RHICommandList* GetCurrentCommandList() const;
bool InitializeFrameCompletionFence();
void ReleaseFrameCompletionFence();
void WaitForBackBufferFrame(std::uint32_t backBufferIndex);
void WaitForGpuIdle();
void ReleaseBackBufferCommandReferences();
void ReleaseBackBufferViews();
bool RecreateBackBufferViews();
HWND m_hwnd = nullptr;
int m_width = 0;
int m_height = 0;
::XCEngine::RHI::RHIDevice* m_device = nullptr;
::XCEngine::RHI::RHICommandQueue* m_commandQueue = nullptr;
std::array<::XCEngine::RHI::RHICommandList*, kSwapChainBufferCount> m_commandLists = {};
::XCEngine::RHI::RHISwapChain* m_swapChain = nullptr;
std::vector<::XCEngine::RHI::RHIResourceView*> m_backBufferViews = {};
std::vector<::XCEngine::Rendering::RenderSurface> m_backBufferSurfaces = {};
Microsoft::WRL::ComPtr<ID3D12Fence> m_frameCompletionFence = {};
HANDLE m_frameCompletionEvent = nullptr;
std::array<std::uint64_t, kSwapChainBufferCount> m_backBufferFenceValues = {};
std::uint32_t m_activeBackBufferIndex = 0u;
std::uint64_t m_lastSubmittedFrameValue = 0;
std::string m_lastError = {};
};
} // namespace XCEngine::UI::Editor::Host