89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/RHI/D3D12/D3D12CommandList.h>
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#include <XCEngine/RHI/D3D12/D3D12CommandQueue.h>
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#include <XCEngine/RHI/D3D12/D3D12Device.h>
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#include <XCEngine/RHI/D3D12/D3D12SwapChain.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHICommandList.h>
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#include <XCEngine/RHI/RHICommandQueue.h>
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/RHI/RHISwapChain.h>
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#include <d3d12.h>
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#include <windows.h>
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#include <wrl/client.h>
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#include <array>
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#include <string>
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#include <vector>
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namespace XCEngine::UI::Editor::Host {
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class D3D12WindowRenderer {
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public:
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static constexpr std::uint32_t kSwapChainBufferCount = 3;
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bool Initialize(HWND hwnd, int width, int height);
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void Shutdown();
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bool Resize(int width, int height);
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bool BeginFrame();
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bool PreparePresentSurface();
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bool SubmitFrame(bool presentSwapChain);
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bool SignalFrameCompletion();
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bool PresentFrame();
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ID3D12Device* GetDevice() const;
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ID3D12CommandQueue* GetCommandQueue() const;
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const std::string& GetLastError() const;
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::XCEngine::RHI::RHIDevice* GetRHIDevice() const;
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::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
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const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
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const ::XCEngine::RHI::D3D12Texture* GetCurrentBackBufferTexture() const;
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const ::XCEngine::RHI::D3D12Texture* GetBackBufferTexture(std::uint32_t index) const;
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std::uint32_t GetBackBufferCount() const;
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::XCEngine::Rendering::RenderContext GetRenderContext() const;
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private:
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::XCEngine::RHI::D3D12Device* GetD3D12Device() const;
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::XCEngine::RHI::D3D12CommandQueue* GetD3D12CommandQueue() const;
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::XCEngine::RHI::D3D12CommandList* GetD3D12CommandList() const;
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::XCEngine::RHI::D3D12SwapChain* GetD3D12SwapChain() const;
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::XCEngine::RHI::RHICommandList* GetCurrentCommandList() const;
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bool InitializeFrameCompletionFence();
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void ReleaseFrameCompletionFence();
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void WaitForBackBufferFrame(std::uint32_t backBufferIndex);
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void WaitForGpuIdle();
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void ReleaseBackBufferCommandReferences();
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void ReleaseBackBufferViews();
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bool RecreateBackBufferViews();
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HWND m_hwnd = nullptr;
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int m_width = 0;
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int m_height = 0;
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::XCEngine::RHI::RHIDevice* m_device = nullptr;
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::XCEngine::RHI::RHICommandQueue* m_commandQueue = nullptr;
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std::array<::XCEngine::RHI::RHICommandList*, kSwapChainBufferCount> m_commandLists = {};
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::XCEngine::RHI::RHISwapChain* m_swapChain = nullptr;
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std::vector<::XCEngine::RHI::RHIResourceView*> m_backBufferViews = {};
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std::vector<::XCEngine::Rendering::RenderSurface> m_backBufferSurfaces = {};
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Microsoft::WRL::ComPtr<ID3D12Fence> m_frameCompletionFence = {};
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HANDLE m_frameCompletionEvent = nullptr;
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std::array<std::uint64_t, kSwapChainBufferCount> m_backBufferFenceValues = {};
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std::uint32_t m_activeBackBufferIndex = 0u;
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std::uint64_t m_lastSubmittedFrameValue = 0;
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std::string m_lastError = {};
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};
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} // namespace XCEngine::UI::Editor::Host
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