Commit Graph

7 Commits

Author SHA1 Message Date
b989edca91 feat(rendering): add managed SRP renderer runtime 2026-04-19 00:05:29 +08:00
5fd474d08d feat(rendering): add shader-vector fullscreen SRP seam
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.

Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
2026-04-18 16:08:01 +08:00
8848cfd958 chore: checkpoint current workspace changes 2026-04-11 22:14:02 +08:00
5913462178 rendering: strip redundant builtin material pass hints 2026-04-07 09:30:36 +08:00
5bfe484f5d Formalize builtin fullscreen shaders 2026-04-07 04:30:26 +08:00
6a1ed4be68 Formalize chained fullscreen post-process execution 2026-04-06 13:58:17 +08:00
2b70a2e309 Add rendering post-process scene integration test 2026-04-06 13:30:53 +08:00