Commit Graph

659 Commits

Author SHA1 Message Date
e9da6b290d refactor(rendering): shrink render pass graph compatibility helpers 2026-04-15 22:32:21 +08:00
a8c1337774 refactor(rendering): move scene request shadow planning behind pipeline assets 2026-04-15 22:25:04 +08:00
cf1d6e1c1a refactor(rendering): extract default pipeline resolution from camera renderer 2026-04-15 21:55:35 +08:00
e23d9710e7 refactor(rendering): move directional shadow execution defaults into pipeline 2026-04-15 21:48:41 +08:00
02438762fd refactor(rendering): move host standalone pass defaults into assets 2026-04-15 21:32:50 +08:00
f2eebfc842 refactor(rendering): move scene data policy into render pipelines 2026-04-15 21:28:02 +08:00
215c353ace refactor(rendering): move frame plan defaults behind pipeline assets 2026-04-15 21:22:29 +08:00
02aa9a8ea5 refactor(rendering): auto-initialize scriptable render pipeline host 2026-04-15 21:15:39 +08:00
966106e0c0 refactor(rendering): make camera frame plans own generated sequences 2026-04-15 21:06:30 +08:00
8798e63e32 refactor(rendering): formalize native graph recording helpers 2026-04-15 20:46:00 +08:00
cafe3c8076 refactor(rendering): add srp host stage recorder bridge 2026-04-15 20:07:52 +08:00
22a2b982ef refactor(rendering): clean native scene graph naming 2026-04-15 20:00:30 +08:00
5e841ddd1b refactor(rendering): rename stage graph contract files 2026-04-15 19:36:21 +08:00
7671663b12 refactor(rendering): generalize pipeline stage render graph boundary 2026-04-15 19:31:52 +08:00
9654f4d91a test(editor): verify physics play session runtime closure 2026-04-15 17:51:22 +08:00
308fbd0aac refactor(rendering): drive main scene graph usage through stage policy 2026-04-15 16:49:21 +08:00
bf0b81d034 refactor(rendering): centralize stage graph output policies 2026-04-15 16:42:36 +08:00
c853f67c56 refactor(rendering): remove main scene stage recording special cases 2026-04-15 16:18:35 +08:00
03ee1706ae refactor(rendering): formalize fallback stage policy 2026-04-15 16:09:20 +08:00
e93196c7d0 refactor(rendering): share stage runtime request resolution 2026-04-15 15:55:16 +08:00
5d54799f05 refactor(rendering): unify stage runtime request dispatch 2026-04-15 15:46:27 +08:00
93b5c446cb refactor(rendering): formalize shared stage output surfaces 2026-04-15 15:35:38 +08:00
ce573d4e2d refactor(rendering): unify fullscreen stage color-chain queries 2026-04-15 15:31:05 +08:00
3afe44d2fa refactor(rendering): centralize camera frame stage graph policy 2026-04-15 15:28:15 +08:00
1ad3bfc702 refactor(rendering): centralize fullscreen stage surface resolution 2026-04-15 15:20:59 +08:00
795eaf80df refactor(rendering): formalize camera frame stage contracts 2026-04-15 15:14:06 +08:00
65cb212020 fix(scripting): stabilize mono wrapper test teardown 2026-04-15 14:27:21 +08:00
bda8a35d77 feat(scripting): expose PhysX rigidbody and raycast APIs 2026-04-15 13:58:30 +08:00
914c9361ed refactor(rendering): shorten camera-frame graph file layout 2026-04-15 13:53:44 +08:00
51aea47c83 feat(physics): dispatch PhysX simulation events to scene scripts 2026-04-15 13:36:39 +08:00
07516b8c2c refactor(rendering): formalize camera-frame fallback surface io modes 2026-04-15 13:16:13 +08:00
b97f9a1555 refactor(rendering): formalize compatible raster pass recording helpers 2026-04-15 13:12:07 +08:00
3f0f279000 refactor(rendering): infer raster pass graph io from declared context 2026-04-15 13:07:09 +08:00
ea2e44976a refactor(rendering): add override helpers for shared recording contexts 2026-04-15 13:01:04 +08:00
8aee665d32 refactor(rendering): add callback helpers for common graph pass contracts 2026-04-15 12:55:51 +08:00
1d207cf251 feat(physics): add rigidbody velocity control 2026-04-15 12:53:36 +08:00
8645334e38 refactor(rendering): formalize common raster pass graph contracts 2026-04-15 12:52:44 +08:00
c5dcfaedd5 feat(physics): sync runtime physx body state 2026-04-15 12:47:40 +08:00
7cbc992bd8 feat(physics): add physx raycast queries 2026-04-15 12:43:38 +08:00
f90f449745 refactor(rendering): route feature pass recording through shared context 2026-04-15 12:40:31 +08:00
59941626a7 feat(physics): sync scene actors into physx 2026-04-15 12:37:57 +08:00
c0b61df417 refactor(rendering): reuse shared recording context in forward builder 2026-04-15 12:37:37 +08:00
f020bb759e refactor(rendering): derive stage recording contexts from shared defaults 2026-04-15 12:31:16 +08:00
31f40e2cbb feat(physics): wire physx sdk into build 2026-04-15 12:22:15 +08:00
5bf258df6d refactor(rendering): formalize shared render-graph recording context 2026-04-15 12:17:33 +08:00
34aca206ce fix(physics): keep stub backend buildable without physx 2026-04-15 12:09:09 +08:00
3317e47009 feat(physics): add runtime physics scaffolding 2026-04-15 11:58:27 +08:00
053c5a1242 refactor(rendering): move recorded stage execution into contract 2026-04-15 11:39:06 +08:00
936b10590a refactor(rendering): move standalone stage graph inputs into contract 2026-04-15 10:49:16 +08:00
ddfed4c37b refactor(rendering): move stage resource publication into contract 2026-04-15 10:42:10 +08:00