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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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359fe2adb3
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docs(scripting): add baseline api reference and guide
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2026-03-28 15:10:54 +08:00 |
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4a12e26860
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docs(api): fill OpenGL command list passthrough docs
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2026-03-28 02:28:46 +08:00 |
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94795cb34d
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docs(api): deepen OpenGL buffer texture and enum docs
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2026-03-28 02:21:38 +08:00 |
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bce938ac58
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docs(api): deepen OpenGL vertex array and view docs
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2026-03-28 02:08:28 +08:00 |
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ae93952ce0
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docs(api): clarify OpenGL descriptor binding semantics
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2026-03-28 01:45:53 +08:00 |
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36097869c0
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docs(api): deepen OpenGL fence layout and sampler docs
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2026-03-28 01:39:57 +08:00 |
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664fec73bc
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docs(api): deepen OpenGL pipeline state docs
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2026-03-28 01:18:34 +08:00 |
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7015736fdf
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docs(api): deepen OpenGL swap chain shader and framebuffer docs
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2026-03-28 01:11:07 +08:00 |
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c01944871d
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docs(api): deepen OpenGL screenshot pool and queue docs
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2026-03-28 00:50:49 +08:00 |
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6bde199393
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docs(api): deepen D3D12 query heap and shader docs
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2026-03-28 00:40:56 +08:00 |
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cd756ec9a3
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docs(api): refine D3D12 render pass and framebuffer docs
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2026-03-28 00:25:34 +08:00 |
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f55c6d8ffb
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docs(api): deepen D3D12 sampler and screenshot docs
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2026-03-28 00:18:24 +08:00 |
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114985d698
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docs(api): document D3D12 swap chain and descriptor heap
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2026-03-28 00:09:30 +08:00 |
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7d6032be23
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docs(api): document D3D12 queue and allocator behavior
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2026-03-27 23:56:43 +08:00 |
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d38c991688
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docs(api): refine D3D12 buffer docs
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2026-03-27 23:49:37 +08:00 |
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6d0a61e70d
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docs(api): deepen OpenGL helper backend docs
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2026-03-27 23:44:21 +08:00 |
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ca6a4be994
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docs(api): expand OpenGL view and D3D12 texture docs
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2026-03-27 23:33:59 +08:00 |
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0c8a3e90ec
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docs(api): expand fence and framebuffer docs
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2026-03-27 22:48:58 +08:00 |
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14e9190a35
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docs(api): refactor OpenGL and D3D12 binding docs
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2026-03-27 22:40:58 +08:00 |
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c7ef9191e4
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docs(api): deepen D3D12 and OpenGL backend docs
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2026-03-27 22:09:58 +08:00 |
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bf79bd344e
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docs: rebuild audio and core api docs
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2026-03-27 19:18:53 +08:00 |
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9e66a81514
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docs: refactor Components API content
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2026-03-27 16:15:00 +08:00 |
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94c56dd279
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docs: add Editor API documentation
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2026-03-27 14:40:29 +08:00 |
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5c8042775c
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docs: rebuild Rendering API content
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2026-03-26 21:32:43 +08:00 |
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8f486611d5
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docs: rebuild Threading API content
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2026-03-26 20:59:59 +08:00 |
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5ca5ca1f19
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docs: rebuild Scene API content
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2026-03-26 19:34:24 +08:00 |
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dc252502ac
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docs: rebuild Memory API content
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2026-03-26 18:02:29 +08:00 |
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ce2eee32e3
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docs: rebuild Input API content
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2026-03-26 17:39:53 +08:00 |
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ec4edb2689
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docs: remove redundant Debug umbrella page
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2026-03-26 17:27:30 +08:00 |
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2e2316aa55
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docs: rebuild Debug API content
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2026-03-26 17:21:44 +08:00 |
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6244b586bb
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refactor api documentation structure
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2026-03-26 16:45:24 +08:00 |
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b414bc5326
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refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference
All 0 broken references remaining.
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2026-03-26 02:41:00 +08:00 |
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10ee1fa3fa
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docs: 更新 audioclip 和 audio-source-component 文档
- audioclip: 新增 set 方法文档
- audio-source-component: 新增 set-output-mixer 文档
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2026-03-26 02:04:27 +08:00 |
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48b73a5045
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fix(docs): fix remaining AudioClip setter broken references
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2026-03-26 02:04:09 +08:00 |
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a2765a282e
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fix(docs): fix MeshLoader constructor and Fence doc references
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2026-03-26 02:03:53 +08:00 |
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32cf6b8ced
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fix(docs): fix remaining AudioClip and MaterialLoader broken references
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2026-03-26 02:03:38 +08:00 |
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4ca8773eef
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fix(docs): fix AudioClip links, ResourcePackage path, Fence and Scene broken references
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2026-03-26 02:03:19 +08:00 |
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caa5d449fc
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fix(docs): fix AudioClip method doc links and ResourceTypes header path
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2026-03-26 02:02:54 +08:00 |
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582ab2c730
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docs: 更新多个模块文档
- resources: 更新 audioclip 和 resourcepath 文档
- rhi: 更新 d3d12 和 opengl 文档
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2026-03-26 02:02:42 +08:00 |
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02e48b4766
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fix(docs): correct D3D12 Fence cross-references to use local fence links instead of threading
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2026-03-26 02:02:33 +08:00 |
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c2354530b9
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docs: 新增 light-component 全部方法文档及更新其他模块
- components: 新增 light-component 全部12个方法文档
- resources: 更新 audio-loader, resource-file-system 文档
- rhi: 更新 opengl/fence 文档
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2026-03-26 02:02:21 +08:00 |
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ab5ba1d57a
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docs: 更新 resources 模块多个文档
- importsettings, material-loader, mesh-loader, resourcehandle, resources
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2026-03-26 02:01:55 +08:00 |
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ca83267992
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docs: 更新 audio-loader 和 audioclip 文档
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2026-03-26 02:01:37 +08:00 |
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c8da156352
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docs: 更新 resource-package 文档
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2026-03-26 02:01:14 +08:00 |
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a1804f4cb0
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docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
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2026-03-26 02:00:45 +08:00 |
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f778c76325
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fix(docs): update Shader header path and RHI source link for engine restructure
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2026-03-26 02:00:14 +08:00 |
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92939a85f8
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fix(docs): update Material, Mesh, Texture header paths for engine restructure
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2026-03-26 01:59:56 +08:00 |
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b849e9edc1
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docs: 更新 iresource 文档
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2026-03-26 01:59:37 +08:00 |
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5c3566774b
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docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
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2026-03-26 01:59:14 +08:00 |
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