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e251b77d0d
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refactor(new_editor): extract window content boundary
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2026-04-22 20:32:56 +08:00 |
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6efbaf450e
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new_editor: deduplicate hosted panel command focus
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2026-04-22 18:42:46 +08:00 |
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c1e7a0d49f
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new_editor: remove tree panel behavior layer
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2026-04-22 18:37:05 +08:00 |
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6d97f4fc3a
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new_editor: build window mutation input from live state
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2026-04-22 17:49:38 +08:00 |
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2c2a8b8669
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new_editor: close editor-layer app boundary
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2026-04-22 16:24:59 +08:00 |
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a805803858
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docs: archive rendering editor support boundary plan
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2026-04-22 16:17:50 +08:00 |
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4a42b757c7
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docs(new_editor): plan frame lifecycle runtime refactor
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2026-04-22 13:03:28 +08:00 |
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6f877b70b4
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docs(new_editor): record system audit findings
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2026-04-22 13:03:27 +08:00 |
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5f75879250
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docs(new_editor): archive architecture closure plan
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2026-04-22 13:03:26 +08:00 |
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a46554842d
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refactor(srp): formalize default renderer compositions
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2026-04-22 12:50:48 +08:00 |
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6f370beb0a
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refactor(srp): formalize default renderer asset composition
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2026-04-22 12:44:39 +08:00 |
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d21f573cc5
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docs(new_editor): archive legacy closure plan
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2026-04-22 02:47:26 +08:00 |
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8b646bf30a
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refactor(srp): centralize renderer data collections
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2026-04-22 02:40:51 +08:00 |
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3187ccbfe1
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refactor(srp): formalize renderer feature collections
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2026-04-22 02:31:07 +08:00 |
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6950bd15c2
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refactor(srp): split feature runtime controllers
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2026-04-22 02:23:33 +08:00 |
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9b4a302f6a
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refactor(srp): unify main-scene feature injection
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2026-04-22 02:15:03 +08:00 |
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36c4ae414b
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new_editor: close legacy d2d host path
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2026-04-22 02:14:26 +08:00 |
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35e7602eb8
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refactor(srp): centralize post-process stage planning
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2026-04-22 02:08:09 +08:00 |
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a231bf1fe1
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refactor(srp): extract universal renderer block owners
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2026-04-22 02:00:25 +08:00 |
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eb636dbd89
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refactor(srp): scope managed pass collection to active stage
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2026-04-22 01:53:25 +08:00 |
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26e75e093e
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docs: archive completed and superseded new_editor plans
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2026-04-22 01:49:45 +08:00 |
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99eae1fe9f
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refactor(srp): formalize renderer block recording
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2026-04-22 01:43:54 +08:00 |
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33e9041d60
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refactor(srp): require explicit managed renderer stage planning
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2026-04-22 01:23:52 +08:00 |
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ed90911a5c
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refactor(srp): resolve imported render graph textures through multi-view runtime
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2026-04-22 01:05:38 +08:00 |
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4dda59a510
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refactor(srp): bind managed fullscreen auxiliary inputs through render graph
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2026-04-22 00:43:25 +08:00 |
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b40eeb32b8
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docs: add new editor closure notes and reference captures
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2026-04-22 00:22:45 +08:00 |
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08ff505b67
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refactor(srp): add depth-aware managed fullscreen raster graph bridge
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2026-04-22 00:07:10 +08:00 |
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1bbbc22bcb
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refactor(rendering): treat object id as top-level tooling pass
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2026-04-21 23:34:03 +08:00 |
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76452a9c73
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refactor(srp): move standalone stage fallback ownership into backend
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2026-04-21 23:22:29 +08:00 |
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a2d21e69b6
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refactor(srp): move native scene feature registration into backend setup
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2026-04-21 23:06:17 +08:00 |
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f1d7e879ac
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refactor(srp): replace native scene feature strings with ids
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2026-04-21 22:52:08 +08:00 |
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d75bd95e89
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refactor(srp): move final color policy into request seam
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2026-04-21 22:34:40 +08:00 |
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808335126f
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refactor(srp): make URP scene setup policy explicit
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2026-04-21 22:03:24 +08:00 |
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ee1f817dc6
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refactor(srp): tighten request and scene setup seams
|
2026-04-21 21:42:03 +08:00 |
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5d3d52496e
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fix(urp): prevent shadow fallback when shadow caster is disabled
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2026-04-21 21:05:27 +08:00 |
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13ad95dc23
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refactor(srp): unify probe scriptableobject authoring
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2026-04-21 20:51:53 +08:00 |
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0780e54efa
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refactor(srp): adopt scriptableobject render asset creation
|
2026-04-21 20:33:57 +08:00 |
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f3be86a52b
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refactor(srp): introduce scriptableobject render asset substrate
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2026-04-21 20:25:05 +08:00 |
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e527ca4e3a
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refactor(srp): align urp renderer feature ownership model
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2026-04-21 20:17:08 +08:00 |
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0d0919b276
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refactor(srp): synchronize urp renderer feature runtime state
|
2026-04-21 19:59:20 +08:00 |
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ffe4717d8f
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refactor(srp): tighten renderer feature lifecycle invalidation
|
2026-04-21 19:43:45 +08:00 |
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97bd990b12
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refactor(srp): model shared native backend substrate
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2026-04-21 19:31:52 +08:00 |
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f2806b0136
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refactor(srp): rename native pipeline backend terminology
|
2026-04-21 19:19:27 +08:00 |
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8a8b72e273
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refactor(srp): rename native scene draw substrate contract
|
2026-04-21 19:06:38 +08:00 |
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01b5e0abcd
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refactor(srp): remove managed backend key binding detour
|
2026-04-21 18:46:43 +08:00 |
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ed738475fe
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refactor(srp): remove managed standalone pass key seam
|
2026-04-21 18:36:11 +08:00 |
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0a4c782122
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refactor(srp): remove native directional shadow planning policy seam
|
2026-04-21 18:19:27 +08:00 |
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f75164a4fa
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refactor(srp): move scene setup ownership into managed renderer
|
2026-04-21 18:05:33 +08:00 |
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1e16995757
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refactor(srp): move urp shadow execution bridge into managed
|
2026-04-21 17:41:44 +08:00 |
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578103f970
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refactor(srp): align urp renderer slot semantics
|
2026-04-21 17:08:26 +08:00 |
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