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df02a4e741
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fix(rendering): refresh managed pipelines on srp environment changes
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2026-04-18 01:10:45 +08:00 |
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e388b6fbe3
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fix(rendering): rebind managed srp asset runtime after bridge reset
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2026-04-18 01:01:30 +08:00 |
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a6c78af54c
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feat(rendering): add managed camera request planning seam
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2026-04-18 00:07:13 +08:00 |
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fa9a5ffb00
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refactor(rendering): retain managed pipeline asset runtime per native asset
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2026-04-17 23:54:04 +08:00 |
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6838b00d97
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feat(rendering): add managed fullscreen stage planning seam
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2026-04-17 23:39:08 +08:00 |
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b9f78c29b8
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feat(rendering): add managed fullscreen stage recording seam
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2026-04-17 22:58:39 +08:00 |
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6f6c8877fa
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feat(rendering): expose builtin forward scene steps to srp context
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2026-04-17 22:26:51 +08:00 |
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9026aff881
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feat(rendering): add scriptable render context v1
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2026-04-17 21:53:52 +08:00 |
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f4fb859972
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feat(scripting): add managed SRP runtime bridge
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2026-04-17 21:38:22 +08:00 |
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cd8ce5947c
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refactor(rendering): move old editor viewport passes out of engine
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2026-04-15 22:54:38 +08:00 |
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a458f2838c
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refactor(rendering): remove unused object id outline pass
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2026-04-15 22:36:38 +08:00 |
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e9da6b290d
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refactor(rendering): shrink render pass graph compatibility helpers
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2026-04-15 22:32:21 +08:00 |
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a8c1337774
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refactor(rendering): move scene request shadow planning behind pipeline assets
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2026-04-15 22:25:04 +08:00 |
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cf1d6e1c1a
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refactor(rendering): extract default pipeline resolution from camera renderer
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2026-04-15 21:55:35 +08:00 |
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e23d9710e7
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refactor(rendering): move directional shadow execution defaults into pipeline
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2026-04-15 21:48:41 +08:00 |
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02438762fd
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refactor(rendering): move host standalone pass defaults into assets
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2026-04-15 21:32:50 +08:00 |
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f2eebfc842
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refactor(rendering): move scene data policy into render pipelines
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2026-04-15 21:28:02 +08:00 |
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215c353ace
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refactor(rendering): move frame plan defaults behind pipeline assets
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2026-04-15 21:22:29 +08:00 |
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02aa9a8ea5
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refactor(rendering): auto-initialize scriptable render pipeline host
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2026-04-15 21:15:39 +08:00 |
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966106e0c0
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refactor(rendering): make camera frame plans own generated sequences
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2026-04-15 21:06:30 +08:00 |
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8798e63e32
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refactor(rendering): formalize native graph recording helpers
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2026-04-15 20:46:00 +08:00 |
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cafe3c8076
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refactor(rendering): add srp host stage recorder bridge
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2026-04-15 20:07:52 +08:00 |
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22a2b982ef
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refactor(rendering): clean native scene graph naming
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2026-04-15 20:00:30 +08:00 |
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5e841ddd1b
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refactor(rendering): rename stage graph contract files
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2026-04-15 19:36:21 +08:00 |
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7671663b12
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refactor(rendering): generalize pipeline stage render graph boundary
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2026-04-15 19:31:52 +08:00 |
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9654f4d91a
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test(editor): verify physics play session runtime closure
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2026-04-15 17:51:22 +08:00 |
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308fbd0aac
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refactor(rendering): drive main scene graph usage through stage policy
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2026-04-15 16:49:21 +08:00 |
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bf0b81d034
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refactor(rendering): centralize stage graph output policies
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2026-04-15 16:42:36 +08:00 |
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c853f67c56
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refactor(rendering): remove main scene stage recording special cases
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2026-04-15 16:18:35 +08:00 |
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03ee1706ae
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refactor(rendering): formalize fallback stage policy
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2026-04-15 16:09:20 +08:00 |
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e93196c7d0
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refactor(rendering): share stage runtime request resolution
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2026-04-15 15:55:16 +08:00 |
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5d54799f05
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refactor(rendering): unify stage runtime request dispatch
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2026-04-15 15:46:27 +08:00 |
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93b5c446cb
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refactor(rendering): formalize shared stage output surfaces
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2026-04-15 15:35:38 +08:00 |
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ce573d4e2d
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refactor(rendering): unify fullscreen stage color-chain queries
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2026-04-15 15:31:05 +08:00 |
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3afe44d2fa
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refactor(rendering): centralize camera frame stage graph policy
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2026-04-15 15:28:15 +08:00 |
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1ad3bfc702
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refactor(rendering): centralize fullscreen stage surface resolution
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2026-04-15 15:20:59 +08:00 |
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795eaf80df
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refactor(rendering): formalize camera frame stage contracts
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2026-04-15 15:14:06 +08:00 |
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65cb212020
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fix(scripting): stabilize mono wrapper test teardown
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2026-04-15 14:27:21 +08:00 |
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bda8a35d77
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feat(scripting): expose PhysX rigidbody and raycast APIs
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2026-04-15 13:58:30 +08:00 |
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914c9361ed
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refactor(rendering): shorten camera-frame graph file layout
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2026-04-15 13:53:44 +08:00 |
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51aea47c83
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feat(physics): dispatch PhysX simulation events to scene scripts
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2026-04-15 13:36:39 +08:00 |
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07516b8c2c
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refactor(rendering): formalize camera-frame fallback surface io modes
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2026-04-15 13:16:13 +08:00 |
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b97f9a1555
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refactor(rendering): formalize compatible raster pass recording helpers
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2026-04-15 13:12:07 +08:00 |
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3f0f279000
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refactor(rendering): infer raster pass graph io from declared context
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2026-04-15 13:07:09 +08:00 |
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ea2e44976a
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refactor(rendering): add override helpers for shared recording contexts
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2026-04-15 13:01:04 +08:00 |
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8aee665d32
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refactor(rendering): add callback helpers for common graph pass contracts
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2026-04-15 12:55:51 +08:00 |
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1d207cf251
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feat(physics): add rigidbody velocity control
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2026-04-15 12:53:36 +08:00 |
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8645334e38
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refactor(rendering): formalize common raster pass graph contracts
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2026-04-15 12:52:44 +08:00 |
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c5dcfaedd5
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feat(physics): sync runtime physx body state
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2026-04-15 12:47:40 +08:00 |
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7cbc992bd8
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feat(physics): add physx raycast queries
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2026-04-15 12:43:38 +08:00 |
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