Commit Graph

670 Commits

Author SHA1 Message Date
df02a4e741 fix(rendering): refresh managed pipelines on srp environment changes 2026-04-18 01:10:45 +08:00
e388b6fbe3 fix(rendering): rebind managed srp asset runtime after bridge reset 2026-04-18 01:01:30 +08:00
a6c78af54c feat(rendering): add managed camera request planning seam 2026-04-18 00:07:13 +08:00
fa9a5ffb00 refactor(rendering): retain managed pipeline asset runtime per native asset 2026-04-17 23:54:04 +08:00
6838b00d97 feat(rendering): add managed fullscreen stage planning seam 2026-04-17 23:39:08 +08:00
b9f78c29b8 feat(rendering): add managed fullscreen stage recording seam 2026-04-17 22:58:39 +08:00
6f6c8877fa feat(rendering): expose builtin forward scene steps to srp context 2026-04-17 22:26:51 +08:00
9026aff881 feat(rendering): add scriptable render context v1 2026-04-17 21:53:52 +08:00
f4fb859972 feat(scripting): add managed SRP runtime bridge 2026-04-17 21:38:22 +08:00
cd8ce5947c refactor(rendering): move old editor viewport passes out of engine 2026-04-15 22:54:38 +08:00
a458f2838c refactor(rendering): remove unused object id outline pass 2026-04-15 22:36:38 +08:00
e9da6b290d refactor(rendering): shrink render pass graph compatibility helpers 2026-04-15 22:32:21 +08:00
a8c1337774 refactor(rendering): move scene request shadow planning behind pipeline assets 2026-04-15 22:25:04 +08:00
cf1d6e1c1a refactor(rendering): extract default pipeline resolution from camera renderer 2026-04-15 21:55:35 +08:00
e23d9710e7 refactor(rendering): move directional shadow execution defaults into pipeline 2026-04-15 21:48:41 +08:00
02438762fd refactor(rendering): move host standalone pass defaults into assets 2026-04-15 21:32:50 +08:00
f2eebfc842 refactor(rendering): move scene data policy into render pipelines 2026-04-15 21:28:02 +08:00
215c353ace refactor(rendering): move frame plan defaults behind pipeline assets 2026-04-15 21:22:29 +08:00
02aa9a8ea5 refactor(rendering): auto-initialize scriptable render pipeline host 2026-04-15 21:15:39 +08:00
966106e0c0 refactor(rendering): make camera frame plans own generated sequences 2026-04-15 21:06:30 +08:00
8798e63e32 refactor(rendering): formalize native graph recording helpers 2026-04-15 20:46:00 +08:00
cafe3c8076 refactor(rendering): add srp host stage recorder bridge 2026-04-15 20:07:52 +08:00
22a2b982ef refactor(rendering): clean native scene graph naming 2026-04-15 20:00:30 +08:00
5e841ddd1b refactor(rendering): rename stage graph contract files 2026-04-15 19:36:21 +08:00
7671663b12 refactor(rendering): generalize pipeline stage render graph boundary 2026-04-15 19:31:52 +08:00
9654f4d91a test(editor): verify physics play session runtime closure 2026-04-15 17:51:22 +08:00
308fbd0aac refactor(rendering): drive main scene graph usage through stage policy 2026-04-15 16:49:21 +08:00
bf0b81d034 refactor(rendering): centralize stage graph output policies 2026-04-15 16:42:36 +08:00
c853f67c56 refactor(rendering): remove main scene stage recording special cases 2026-04-15 16:18:35 +08:00
03ee1706ae refactor(rendering): formalize fallback stage policy 2026-04-15 16:09:20 +08:00
e93196c7d0 refactor(rendering): share stage runtime request resolution 2026-04-15 15:55:16 +08:00
5d54799f05 refactor(rendering): unify stage runtime request dispatch 2026-04-15 15:46:27 +08:00
93b5c446cb refactor(rendering): formalize shared stage output surfaces 2026-04-15 15:35:38 +08:00
ce573d4e2d refactor(rendering): unify fullscreen stage color-chain queries 2026-04-15 15:31:05 +08:00
3afe44d2fa refactor(rendering): centralize camera frame stage graph policy 2026-04-15 15:28:15 +08:00
1ad3bfc702 refactor(rendering): centralize fullscreen stage surface resolution 2026-04-15 15:20:59 +08:00
795eaf80df refactor(rendering): formalize camera frame stage contracts 2026-04-15 15:14:06 +08:00
65cb212020 fix(scripting): stabilize mono wrapper test teardown 2026-04-15 14:27:21 +08:00
bda8a35d77 feat(scripting): expose PhysX rigidbody and raycast APIs 2026-04-15 13:58:30 +08:00
914c9361ed refactor(rendering): shorten camera-frame graph file layout 2026-04-15 13:53:44 +08:00
51aea47c83 feat(physics): dispatch PhysX simulation events to scene scripts 2026-04-15 13:36:39 +08:00
07516b8c2c refactor(rendering): formalize camera-frame fallback surface io modes 2026-04-15 13:16:13 +08:00
b97f9a1555 refactor(rendering): formalize compatible raster pass recording helpers 2026-04-15 13:12:07 +08:00
3f0f279000 refactor(rendering): infer raster pass graph io from declared context 2026-04-15 13:07:09 +08:00
ea2e44976a refactor(rendering): add override helpers for shared recording contexts 2026-04-15 13:01:04 +08:00
8aee665d32 refactor(rendering): add callback helpers for common graph pass contracts 2026-04-15 12:55:51 +08:00
1d207cf251 feat(physics): add rigidbody velocity control 2026-04-15 12:53:36 +08:00
8645334e38 refactor(rendering): formalize common raster pass graph contracts 2026-04-15 12:52:44 +08:00
c5dcfaedd5 feat(physics): sync runtime physx body state 2026-04-15 12:47:40 +08:00
7cbc992bd8 feat(physics): add physx raycast queries 2026-04-15 12:43:38 +08:00