Commit Graph

779 Commits

Author SHA1 Message Date
048ca7b362 Bridge managed render funcs to command buffers 2026-04-27 16:11:54 +08:00
66d968c3ce Tighten URP pass queue snapshot ownership 2026-04-27 15:21:57 +08:00
8ebbd5d633 fix(rendering): derive URP stages from pass queue 2026-04-27 13:45:50 +08:00
3243eea0bf Tighten SRP stage fallback gate 2026-04-27 12:48:58 +08:00
d1126d70f7 docs: reorganize rendering agent guide 2026-04-27 01:32:37 +08:00
1b45bbcffc docs: record rendering srp roadmap 2026-04-27 01:20:49 +08:00
2be6a32424 docs: update rendering agent guide 2026-04-27 00:58:53 +08:00
6c6daf7ebe Remove public managed scene injection point 2026-04-26 23:43:20 +08:00
3b38d65ab8 Align managed raster RenderGraph authoring with URP 2026-04-26 23:32:09 +08:00
de64d9a698 Align Universal renderer ownership with Unity SRP 2026-04-26 22:43:22 +08:00
db2d3eb414 Align URP render graph frame data scope 2026-04-26 20:51:16 +08:00
caa54b7878 Condense rendering agent guide 2026-04-26 19:09:09 +08:00
244bdd78c2 Tighten SRP fallback creation semantics 2026-04-26 18:45:15 +08:00
703eaa3b8e Align managed SRP camera request planning 2026-04-26 17:49:51 +08:00
b8599a8aff Align SRP boundaries and editor windowing 2026-04-26 17:22:21 +08:00
1751fc4b3c Harden scriptable render pipeline host boundary 2026-04-26 16:02:01 +08:00
f4afaf184e Align builtin and programmable render pipeline selection 2026-04-26 15:20:30 +08:00
4b25457257 Configure default project render pipeline asset 2026-04-26 13:47:09 +08:00
2ccebb3488 rendering: split managed default backend from fallback pipeline 2026-04-26 12:24:34 +08:00
57fe2cfd3b editor: refactor workspace window synchronization 2026-04-26 11:17:57 +08:00
cf0b00b0d2 rendering: close renderer override bridge phase 4.4 2026-04-26 02:44:21 +08:00
8eb1f8c5a2 rendering: extract default native scene backend 2026-04-26 01:59:21 +08:00
b13cb6506c rendering: close out backend contract phase 4.1 2026-04-26 01:48:19 +08:00
e1b8bebcfb Close out SRP/URP phase 1 validation 2026-04-26 00:49:45 +08:00
5b6c46d382 Refactor editor window synchronization flow 2026-04-26 00:19:58 +08:00
d5eaa339f9 Add shader package include dependency pipeline 2026-04-25 15:13:12 +08:00
5c0a878aa0 new_editor: support between-row hierarchy drag drop 2026-04-23 14:09:28 +08:00
ab87ad85d7 rendering: formalize editor support object id boundary 2026-04-22 16:17:27 +08:00
9760bcb00e new_editor: fix adaptive tab width semantics 2026-04-22 01:12:46 +08:00
ed90911a5c refactor(srp): resolve imported render graph textures through multi-view runtime 2026-04-22 01:05:38 +08:00
4dda59a510 refactor(srp): bind managed fullscreen auxiliary inputs through render graph 2026-04-22 00:43:25 +08:00
08ff505b67 refactor(srp): add depth-aware managed fullscreen raster graph bridge 2026-04-22 00:07:10 +08:00
1bbbc22bcb refactor(rendering): treat object id as top-level tooling pass 2026-04-21 23:34:03 +08:00
76452a9c73 refactor(srp): move standalone stage fallback ownership into backend 2026-04-21 23:22:29 +08:00
a2d21e69b6 refactor(srp): move native scene feature registration into backend setup 2026-04-21 23:06:17 +08:00
f1d7e879ac refactor(srp): replace native scene feature strings with ids 2026-04-21 22:52:08 +08:00
d75bd95e89 refactor(srp): move final color policy into request seam 2026-04-21 22:34:40 +08:00
808335126f refactor(srp): make URP scene setup policy explicit 2026-04-21 22:03:24 +08:00
ee1f817dc6 refactor(srp): tighten request and scene setup seams 2026-04-21 21:42:03 +08:00
75cf48f4fe refactor(rendering): remove unused pipeline factory registries 2026-04-21 20:57:29 +08:00
6e9265e92e checkpoint(new_editor): native d3d12 ui path
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.

Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.

Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.

Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
2026-04-21 20:49:18 +08:00
97bd990b12 refactor(srp): model shared native backend substrate 2026-04-21 19:31:52 +08:00
f2806b0136 refactor(srp): rename native pipeline backend terminology 2026-04-21 19:19:27 +08:00
8a8b72e273 refactor(srp): rename native scene draw substrate contract 2026-04-21 19:06:38 +08:00
01b5e0abcd refactor(srp): remove managed backend key binding detour 2026-04-21 18:46:43 +08:00
ed738475fe refactor(srp): remove managed standalone pass key seam 2026-04-21 18:36:11 +08:00
0a4c782122 refactor(srp): remove native directional shadow planning policy seam 2026-04-21 18:19:27 +08:00
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
1e16995757 refactor(srp): move urp shadow execution bridge into managed 2026-04-21 17:41:44 +08:00
4300e45168 refactor(srp): add camera depth prepass planning bridge 2026-04-21 16:56:20 +08:00