Commit Graph

170 Commits

Author SHA1 Message Date
a3efcda550 Unify camera frame graph resource binding helpers 2026-04-14 22:00:03 +08:00
86eb455ab9 Remove explicit feature-pass shadow graph handle 2026-04-14 21:40:02 +08:00
5b0a1743d9 Formalize camera frame render-graph blackboard resources 2026-04-14 21:34:34 +08:00
1e189ff558 Unify builtin forward phase render graph recording 2026-04-14 21:22:56 +08:00
9980aa9be5 Harden render graph pass capture and feature source-color contract 2026-04-14 21:11:04 +08:00
1d171ea61c Split builtin forward pipeline into feature and internal modules 2026-04-14 20:50:31 +08:00
c710063d92 Graph-manage camera fullscreen stage routing 2026-04-14 19:32:27 +08:00
5a938935e1 Remove legacy camera sequence execution path 2026-04-14 19:04:55 +08:00
e77dbe40b1 Graph-ify camera pass sequences 2026-04-14 18:56:04 +08:00
4c79554050 Graph-ify camera stage render passes 2026-04-14 17:16:08 +08:00
4fe456c1a2 Add render-graph blackboard for camera frame resources 2026-04-14 16:59:10 +08:00
2a9264cfe4 Graph-ify forward feature injection points 2026-04-14 16:49:06 +08:00
a91df8b4cd Split render-graph main scene into forward segments 2026-04-14 16:31:32 +08:00
c495581878 Add render-graph main-scene pipeline recording 2026-04-14 16:22:58 +08:00
5de4848d70 Graph-manage single-pass fullscreen stages 2026-04-14 15:08:08 +08:00
804e5138d7 Graph-manage main scene imported surfaces 2026-04-14 14:58:40 +08:00
af6de86647 Add render graph runtime UAV support 2026-04-14 14:46:13 +08:00
4ee1bcc599 Integrate graph-managed depth surfaces into camera stages 2026-04-14 14:27:30 +08:00
31a8125fc1 Add render graph runtime depth support 2026-04-14 14:05:59 +08:00
87bf83451b Add render graph depth access semantics 2026-04-14 13:56:08 +08:00
9950e0a44f Move fullscreen graph ownership out of pass transitions 2026-04-14 13:48:59 +08:00
8bd375cd24 Add render graph texture transition plans 2026-04-14 04:45:39 +08:00
c0d62dc749 Support graph-owned imported texture transitions 2026-04-14 04:41:58 +08:00
c98b41f6f4 Implement render graph compiler and transient fullscreen execution 2026-04-14 04:37:07 +08:00
5797a75619 Extract frame-plan fullscreen stage builder 2026-04-14 01:01:45 +08:00
dd2299c8b0 Clarify frame plan compatibility adapters 2026-04-14 00:54:47 +08:00
b8d29e39f6 Migrate scene renderer callers to frame plans 2026-04-14 00:52:43 +08:00
72914b3865 Keep shadow execution state out of scene planner 2026-04-14 00:43:55 +08:00
0d6b8bf7d8 Formalize directional shadow runtime contracts 2026-04-13 23:11:28 +08:00
712f99e723 Refactor rendering frame execution contracts 2026-04-13 22:16:04 +08:00
48daaa1bd0 Fix Nahida toon binding and test assets 2026-04-13 21:09:40 +08:00
95edf0435f rendering: stabilize single-map directional shadow fitting 2026-04-13 03:13:30 +08:00
1d6f2e290d rendering: formalize main light shadow bias settings 2026-04-13 01:40:29 +08:00
2ee74e7761 rendering: formalize main light shadow params 2026-04-13 01:06:09 +08:00
89590242bd docs(editor): sync script assembly builder api docs 2026-04-12 22:50:50 +08:00
7ee28a7969 Add gaussian splat asset caching groundwork 2026-04-12 11:15:59 +08:00
8848cfd958 chore: checkpoint current workspace changes 2026-04-11 22:14:02 +08:00
030230eb1f Add Nahida model import and preview pipeline 2026-04-11 20:16:49 +08:00
c03c7379c8 Precompute gaussian splat chunk visibility 2026-04-11 16:32:40 +08:00
2fb6eca854 Cull invisible gaussian splat chunks in prepare pass 2026-04-11 14:22:51 +08:00
88a71a5426 Bind gaussian splat chunk metadata in prepare pass 2026-04-11 13:55:39 +08:00
b3acb5afc2 Derive gaussian splat SH order from resource layout 2026-04-11 06:57:47 +08:00
785377bc9b Add SH shading to gaussian splat renderer 2026-04-11 06:32:38 +08:00
5200fca82f Add GPU sorting for gaussian splat rendering 2026-04-11 06:09:53 +08:00
39632e1a04 Add gaussian splat integration baseline 2026-04-11 05:37:31 +08:00
fac6e588a8 Formalize gaussian splat prepare-order pass 2026-04-11 03:02:30 +08:00
107b320aa7 Add builtin GaussianSplat forward pass baseline 2026-04-10 23:11:11 +08:00
15b42c248f Formalize GaussianSplat transient pass resources 2026-04-10 22:15:05 +08:00
b187c8970b Formalize GaussianSplat scene extraction 2026-04-10 21:49:53 +08:00
8f5c342799 Formalize GaussianSplat render cache 2026-04-10 20:44:24 +08:00