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a3efcda550
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Unify camera frame graph resource binding helpers
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2026-04-14 22:00:03 +08:00 |
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86eb455ab9
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Remove explicit feature-pass shadow graph handle
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2026-04-14 21:40:02 +08:00 |
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5b0a1743d9
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Formalize camera frame render-graph blackboard resources
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2026-04-14 21:34:34 +08:00 |
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1e189ff558
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Unify builtin forward phase render graph recording
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2026-04-14 21:22:56 +08:00 |
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9980aa9be5
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Harden render graph pass capture and feature source-color contract
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2026-04-14 21:11:04 +08:00 |
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1d171ea61c
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Split builtin forward pipeline into feature and internal modules
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2026-04-14 20:50:31 +08:00 |
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c710063d92
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Graph-manage camera fullscreen stage routing
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2026-04-14 19:32:27 +08:00 |
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5a938935e1
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Remove legacy camera sequence execution path
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2026-04-14 19:04:55 +08:00 |
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e77dbe40b1
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Graph-ify camera pass sequences
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2026-04-14 18:56:04 +08:00 |
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4c79554050
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Graph-ify camera stage render passes
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2026-04-14 17:16:08 +08:00 |
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4fe456c1a2
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Add render-graph blackboard for camera frame resources
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2026-04-14 16:59:10 +08:00 |
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2a9264cfe4
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Graph-ify forward feature injection points
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2026-04-14 16:49:06 +08:00 |
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a91df8b4cd
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Split render-graph main scene into forward segments
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2026-04-14 16:31:32 +08:00 |
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c495581878
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Add render-graph main-scene pipeline recording
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2026-04-14 16:22:58 +08:00 |
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5de4848d70
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Graph-manage single-pass fullscreen stages
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2026-04-14 15:08:08 +08:00 |
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804e5138d7
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Graph-manage main scene imported surfaces
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2026-04-14 14:58:40 +08:00 |
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af6de86647
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Add render graph runtime UAV support
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2026-04-14 14:46:13 +08:00 |
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4ee1bcc599
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Integrate graph-managed depth surfaces into camera stages
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2026-04-14 14:27:30 +08:00 |
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31a8125fc1
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Add render graph runtime depth support
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2026-04-14 14:05:59 +08:00 |
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87bf83451b
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Add render graph depth access semantics
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2026-04-14 13:56:08 +08:00 |
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9950e0a44f
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Move fullscreen graph ownership out of pass transitions
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2026-04-14 13:48:59 +08:00 |
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8bd375cd24
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Add render graph texture transition plans
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2026-04-14 04:45:39 +08:00 |
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c0d62dc749
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Support graph-owned imported texture transitions
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2026-04-14 04:41:58 +08:00 |
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c98b41f6f4
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Implement render graph compiler and transient fullscreen execution
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2026-04-14 04:37:07 +08:00 |
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5797a75619
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Extract frame-plan fullscreen stage builder
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2026-04-14 01:01:45 +08:00 |
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dd2299c8b0
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Clarify frame plan compatibility adapters
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2026-04-14 00:54:47 +08:00 |
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b8d29e39f6
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Migrate scene renderer callers to frame plans
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2026-04-14 00:52:43 +08:00 |
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72914b3865
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Keep shadow execution state out of scene planner
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2026-04-14 00:43:55 +08:00 |
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0d6b8bf7d8
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Formalize directional shadow runtime contracts
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2026-04-13 23:11:28 +08:00 |
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712f99e723
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Refactor rendering frame execution contracts
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2026-04-13 22:16:04 +08:00 |
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48daaa1bd0
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Fix Nahida toon binding and test assets
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2026-04-13 21:09:40 +08:00 |
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95edf0435f
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rendering: stabilize single-map directional shadow fitting
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2026-04-13 03:13:30 +08:00 |
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1d6f2e290d
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rendering: formalize main light shadow bias settings
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2026-04-13 01:40:29 +08:00 |
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2ee74e7761
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rendering: formalize main light shadow params
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2026-04-13 01:06:09 +08:00 |
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89590242bd
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docs(editor): sync script assembly builder api docs
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2026-04-12 22:50:50 +08:00 |
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7ee28a7969
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Add gaussian splat asset caching groundwork
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2026-04-12 11:15:59 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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030230eb1f
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Add Nahida model import and preview pipeline
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2026-04-11 20:16:49 +08:00 |
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c03c7379c8
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Precompute gaussian splat chunk visibility
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2026-04-11 16:32:40 +08:00 |
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2fb6eca854
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Cull invisible gaussian splat chunks in prepare pass
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2026-04-11 14:22:51 +08:00 |
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88a71a5426
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Bind gaussian splat chunk metadata in prepare pass
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2026-04-11 13:55:39 +08:00 |
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b3acb5afc2
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Derive gaussian splat SH order from resource layout
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2026-04-11 06:57:47 +08:00 |
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785377bc9b
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Add SH shading to gaussian splat renderer
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2026-04-11 06:32:38 +08:00 |
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5200fca82f
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Add GPU sorting for gaussian splat rendering
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2026-04-11 06:09:53 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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15b42c248f
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Formalize GaussianSplat transient pass resources
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2026-04-10 22:15:05 +08:00 |
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b187c8970b
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Formalize GaussianSplat scene extraction
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2026-04-10 21:49:53 +08:00 |
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8f5c342799
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Formalize GaussianSplat render cache
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2026-04-10 20:44:24 +08:00 |
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