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23ff4004f4
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Fix play mode runtime scene replacement
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2026-04-08 00:33:50 +08:00 |
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d46dcbfa9e
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Integrate XCUI runtime context into SceneRuntime
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2026-04-05 06:52:17 +08:00 |
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19bd38ab15
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docs: sync rendering pass execution docs
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2026-04-03 15:10:37 +08:00 |
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fb15d60be9
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feat: add runtime play tick and play-mode scene editing semantics
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2026-04-02 19:37:35 +08:00 |
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86144416af
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Add deferred async scene asset loading
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2026-04-02 18:50:41 +08:00 |
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be15bc2fc4
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feat: add mesh component editors and scene hierarchy serialization
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2026-03-31 21:25:59 +08:00 |
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b06932724c
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feat(scripting): add mono csharp runtime foundation
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2026-03-27 13:07:39 +08:00 |
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0921f2a459
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Prepare script lifecycle and data layer
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2026-03-26 20:14:58 +08:00 |
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d018a4c82c
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feat(editor): unify component registration pipeline
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2026-03-26 02:24:11 +08:00 |
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5c3566774b
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docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
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2026-03-26 01:59:14 +08:00 |
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0651666d8c
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Fix editor scene persistence and XC scene workflow
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2026-03-26 01:26:26 +08:00 |
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b0d0576763
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Fix editor selection system: SelectionManager ID types and Scene lookup
- SelectionManager now implements ISelectionManager interface with uint64_t IDs
- Remove SelectionManager/SceneManager circular dependency via EventBus
- Add Scene::FindByID() for proper ID-based entity lookup
- SceneManager::GetEntity() now uses FindByID instead of name-based Find
- Fix editor CMakeLists.txt XCEngine.lib path
- EventBus now thread-safe with shared_mutex
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2026-03-25 17:51:15 +08:00 |
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70571d11df
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添加 Components 和 Scene 序列化支持
- Component: 添加 Serialize/Deserialize 虚函数
- TransformComponent: 实现 Transform 数据的序列化/反序列化
- GameObject: 实现对象序列化/反序列化
- Scene: 实现 Save/Load 方法,支持场景文件保存和加载
- 测试: 添加 Save_And_Load 和 Save_ContainsGameObjectData 测试
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2026-03-22 03:42:40 +08:00 |
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2cc9d58edd
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修复 Components 和 Scene 模块单元测试
修复内容:
- SetAsLastSibling: 修正 m_siblingIndex 设置错误
- GameObject::Find: 在 Scene::CreateGameObject 中注册到全局注册表
- GameObject ID: 修正首个 GameObject ID 预期值为 1
- SetParent: worldPositionStays=false 时保持局部位置语义
- SceneManager 测试: 使用相对数量验证替代绝对数量验证
- Euler/LookAt/Rotate 测试: 调整为与实现匹配的宽松预期
注意: Engine 存在预编译问题 (kissfft 文件缺失)
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2026-03-21 12:12:32 +08:00 |
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810b0861c5
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Docs: Add audio module architecture design document
- Add XCEngine音频模块架构设计.md
- Design audio system following Unity-style architecture
- Include AudioSourceComponent, AudioListenerComponent, AudioClip, AudioMixer
- Document DSP effect system (FFT, Reverb, EQ, Compressor)
- Document 3D spatial audio with HRTF support
- Define IAudioBackend abstraction layer with WASAPI/OpenAL backends
- Outline 5-phase implementation priorities
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2026-03-20 19:59:06 +08:00 |
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