f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
1e16995757
refactor(srp): move urp shadow execution bridge into managed
2026-04-21 17:41:44 +08:00
9e6c473186
feat(srp): add managed camera frame planning seam
...
Expose native camera frame planning controls to managed pipeline assets and renderer features.
Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.
Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
237a628e2a
refactor(srp): rename camera request context surface
2026-04-19 15:20:34 +08:00
537d7d99fc
refactor(srp): remove managed frame planning hook
...
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary
2026-04-19 13:47:20 +08:00
11a03a4b46
refactor(srp): unify engine managed assembly discovery
2026-04-19 05:17:42 +08:00
48bfde28e3
refactor(rendering): formalize pipeline selection and engine asset discovery
2026-04-19 04:31:48 +08:00
b989edca91
feat(rendering): add managed SRP renderer runtime
2026-04-19 00:05:29 +08:00
30ee70a4d1
feat(rendering): select managed SRP through asset instances
2026-04-18 16:41:53 +08:00
a6c78af54c
feat(rendering): add managed camera request planning seam
2026-04-18 00:07:13 +08:00
fa9a5ffb00
refactor(rendering): retain managed pipeline asset runtime per native asset
2026-04-17 23:54:04 +08:00
6838b00d97
feat(rendering): add managed fullscreen stage planning seam
2026-04-17 23:39:08 +08:00
9026aff881
feat(rendering): add scriptable render context v1
2026-04-17 21:53:52 +08:00
f4fb859972
feat(scripting): add managed SRP runtime bridge
2026-04-17 21:38:22 +08:00
bda8a35d77
feat(scripting): expose PhysX rigidbody and raycast APIs
2026-04-15 13:58:30 +08:00
51aea47c83
feat(physics): dispatch PhysX simulation events to scene scripts
2026-04-15 13:36:39 +08:00
23ff4004f4
Fix play mode runtime scene replacement
2026-04-08 00:33:50 +08:00
e0e5c1fcaa
Add concrete component script field support
2026-04-03 16:51:42 +08:00
2b19b4bece
Add SerializeField private field support
2026-04-03 16:19:56 +08:00
76f1a8e9b2
Add enum script field support
2026-04-03 15:55:47 +08:00
5225faff1d
Align Unity-style object and hierarchy scripting APIs
2026-04-03 14:31:07 +08:00
a05d0b80a2
feat: expand editor scripting asset and viewport flow
2026-04-03 13:22:30 +08:00
14c7fd69ec
feat(scripting): add field model editing and defaults support
2026-03-28 15:09:42 +08:00
e522bad582
feat(scripting): support managed script component api
2026-03-28 00:43:13 +08:00
a72f9f7f05
feat(scripting): add runtime gameobject lifecycle api
2026-03-27 16:30:16 +08:00
b06932724c
feat(scripting): add mono csharp runtime foundation
2026-03-27 13:07:39 +08:00
9a2d77b81d
Add script runtime lifecycle skeleton
2026-03-26 20:45:41 +08:00
0921f2a459
Prepare script lifecycle and data layer
2026-03-26 20:14:58 +08:00