- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
- Simplify OpenGL integration test structure
- Enable CTest registration for OpenGL tests
- Refactor test fixtures and device enumeration
- Minor code cleanup and improvements
- Move old test files to new unit/integration structure
- Add OpenGL Test Fixture
- Update CMakeLists.txt for new layout
- Add OpenGL_Test_Restructuring_Plan.md