7429f22fb1
refactor(rendering): split managed SRP layers and namespaces
2026-04-19 02:38:48 +08:00
b989edca91
feat(rendering): add managed SRP renderer runtime
2026-04-19 00:05:29 +08:00
30ee70a4d1
feat(rendering): select managed SRP through asset instances
2026-04-18 16:41:53 +08:00
849625e732
feat(rendering): expose managed SRP asset final color defaults
2026-04-18 16:19:54 +08:00
5fd474d08d
feat(rendering): add shader-vector fullscreen SRP seam
...
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.
Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
2026-04-18 16:08:01 +08:00
2b6d62a127
refactor(rendering): unify managed fullscreen planning stage api
...
replace post-process and final-output specific planning calls with a single fullscreen stage bridge
align managed planning with the native CameraFrameStage fullscreen seam
2026-04-18 15:12:41 +08:00
c91e87f2e2
refactor(rendering): queue managed fullscreen pass descriptors
2026-04-18 13:51:09 +08:00
cf54014de9
refactor(rendering): remove builtin naming from managed srp context
2026-04-18 13:30:45 +08:00
afb2c1579c
test(rendering): prove managed forward pipeline scene render path
2026-04-18 00:51:51 +08:00
2fe1076218
test(rendering): add managed default pipeline selection probe
2026-04-18 00:22:15 +08:00
a6c78af54c
feat(rendering): add managed camera request planning seam
2026-04-18 00:07:13 +08:00
6838b00d97
feat(rendering): add managed fullscreen stage planning seam
2026-04-17 23:39:08 +08:00
b9f78c29b8
feat(rendering): add managed fullscreen stage recording seam
2026-04-17 22:58:39 +08:00
6f6c8877fa
feat(rendering): expose builtin forward scene steps to srp context
2026-04-17 22:26:51 +08:00
9026aff881
feat(rendering): add scriptable render context v1
2026-04-17 21:53:52 +08:00
f4fb859972
feat(scripting): add managed SRP runtime bridge
2026-04-17 21:38:22 +08:00
04ecac26d6
feat(scripting): add managed srp base api
2026-04-15 20:14:48 +08:00
65cb212020
fix(scripting): stabilize mono wrapper test teardown
2026-04-15 14:27:21 +08:00
bda8a35d77
feat(scripting): expose PhysX rigidbody and raycast APIs
2026-04-15 13:58:30 +08:00
51aea47c83
feat(physics): dispatch PhysX simulation events to scene scripts
2026-04-15 13:36:39 +08:00
aa727202af
Add managed render pipeline selection bridge
2026-04-15 01:57:14 +08:00
e0e5c1fcaa
Add concrete component script field support
2026-04-03 16:51:42 +08:00
2b19b4bece
Add SerializeField private field support
2026-04-03 16:19:56 +08:00
76f1a8e9b2
Add enum script field support
2026-04-03 15:55:47 +08:00
19bd38ab15
docs: sync rendering pass execution docs
2026-04-03 15:10:37 +08:00
0f51f553c8
Add Unity-style GetComponents scripting API
2026-04-03 14:51:52 +08:00
5225faff1d
Align Unity-style object and hierarchy scripting APIs
2026-04-03 14:31:07 +08:00
a05d0b80a2
feat: expand editor scripting asset and viewport flow
2026-04-03 13:22:30 +08:00
14c7fd69ec
feat(scripting): add field model editing and defaults support
2026-03-28 15:09:42 +08:00
e522bad582
feat(scripting): support managed script component api
2026-03-28 00:43:13 +08:00
a72f9f7f05
feat(scripting): add runtime gameobject lifecycle api
2026-03-27 16:30:16 +08:00
f0d6d4f41c
feat(scripting): add script add-component api
2026-03-27 15:32:37 +08:00
bea849646f
feat(scripting): add mesh component script wrappers
2026-03-27 14:52:00 +08:00
3e2608a802
feat(scripting): add transform orientation overloads
2026-03-27 14:39:19 +08:00
b06932724c
feat(scripting): add mono csharp runtime foundation
2026-03-27 13:07:39 +08:00
5735e769b0
Route editor actions by active target
2026-03-26 22:10:43 +08:00