cf0b00b0d2
rendering: close renderer override bridge phase 4.4
2026-04-26 02:44:21 +08:00
8eb1f8c5a2
rendering: extract default native scene backend
2026-04-26 01:59:21 +08:00
b13cb6506c
rendering: close out backend contract phase 4.1
2026-04-26 01:48:19 +08:00
e1b8bebcfb
Close out SRP/URP phase 1 validation
2026-04-26 00:49:45 +08:00
5b6c46d382
Refactor editor window synchronization flow
2026-04-26 00:19:58 +08:00
d5eaa339f9
Add shader package include dependency pipeline
2026-04-25 15:13:12 +08:00
5c0a878aa0
new_editor: support between-row hierarchy drag drop
2026-04-23 14:09:28 +08:00
ab87ad85d7
rendering: formalize editor support object id boundary
2026-04-22 16:17:27 +08:00
9760bcb00e
new_editor: fix adaptive tab width semantics
2026-04-22 01:12:46 +08:00
ed90911a5c
refactor(srp): resolve imported render graph textures through multi-view runtime
2026-04-22 01:05:38 +08:00
4dda59a510
refactor(srp): bind managed fullscreen auxiliary inputs through render graph
2026-04-22 00:43:25 +08:00
08ff505b67
refactor(srp): add depth-aware managed fullscreen raster graph bridge
2026-04-22 00:07:10 +08:00
1bbbc22bcb
refactor(rendering): treat object id as top-level tooling pass
2026-04-21 23:34:03 +08:00
76452a9c73
refactor(srp): move standalone stage fallback ownership into backend
2026-04-21 23:22:29 +08:00
a2d21e69b6
refactor(srp): move native scene feature registration into backend setup
2026-04-21 23:06:17 +08:00
f1d7e879ac
refactor(srp): replace native scene feature strings with ids
2026-04-21 22:52:08 +08:00
d75bd95e89
refactor(srp): move final color policy into request seam
2026-04-21 22:34:40 +08:00
808335126f
refactor(srp): make URP scene setup policy explicit
2026-04-21 22:03:24 +08:00
ee1f817dc6
refactor(srp): tighten request and scene setup seams
2026-04-21 21:42:03 +08:00
75cf48f4fe
refactor(rendering): remove unused pipeline factory registries
2026-04-21 20:57:29 +08:00
6e9265e92e
checkpoint(new_editor): native d3d12 ui path
...
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.
Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.
Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.
Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
2026-04-21 20:49:18 +08:00
97bd990b12
refactor(srp): model shared native backend substrate
2026-04-21 19:31:52 +08:00
f2806b0136
refactor(srp): rename native pipeline backend terminology
2026-04-21 19:19:27 +08:00
8a8b72e273
refactor(srp): rename native scene draw substrate contract
2026-04-21 19:06:38 +08:00
01b5e0abcd
refactor(srp): remove managed backend key binding detour
2026-04-21 18:46:43 +08:00
ed738475fe
refactor(srp): remove managed standalone pass key seam
2026-04-21 18:36:11 +08:00
0a4c782122
refactor(srp): remove native directional shadow planning policy seam
2026-04-21 18:19:27 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
1e16995757
refactor(srp): move urp shadow execution bridge into managed
2026-04-21 17:41:44 +08:00
4300e45168
refactor(srp): add camera depth prepass planning bridge
2026-04-21 16:56:20 +08:00
1cb23cd178
refactor(srp): move urp shadow and prepass core blocks into renderer
2026-04-21 16:43:56 +08:00
1a6aacb636
refactor(srp): enable managed standalone shadow and depth stages
2026-04-21 16:22:26 +08:00
f2be5627be
refactor(srp): move core stage defaults into universal renderer
2026-04-21 15:44:19 +08:00
7775b42d31
refactor(srp): remove managed camera-frame policy key bridge
2026-04-21 13:56:52 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
d388c3994b
refactor(srp): split managed camera frame plan baseline policy
2026-04-21 13:23:00 +08:00
5bec70dcc5
refactor(srp): move urp final color execution into managed feature
2026-04-21 12:59:52 +08:00
d3db6b21ea
refactor(srp): remove fullscreen stage support heuristic
2026-04-21 12:37:18 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
793027df23
Refactor RHI swapchain present policy
2026-04-21 12:19:15 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
db08861183
refactor(srp): move directional shadow planning policy into managed urp
2026-04-21 03:01:56 +08:00
1f01f45bee
fix(rhi): align swap chain overrides with present policy interface
2026-04-21 03:01:36 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
...
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6
refactor(srp): bridge universal shadow planning settings into managed asset
...
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
5747968fc4
refactor(srp): move universal shadow ownership into asset layer
...
- track missing render graph scriptcore sources and rendering utility headers
- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00
4d587c5d0b
refactor(srp): move builtin scene feature ownership into renderer features
2026-04-21 01:54:02 +08:00
383d1e9c73
refactor(srp): bind managed native scene renderers per renderer selection
2026-04-21 01:34:13 +08:00
c60f3db80d
refactor(srp): make stage capability follow selected renderer
2026-04-21 01:11:03 +08:00