0a19fdfb0f
OpenGL: Restructure tests similar to D3D12 layout
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- Move old test files to new unit/integration structure
- Add OpenGL Test Fixture
- Update CMakeLists.txt for new layout
- Add OpenGL_Test_Restructuring_Plan.md
2026-03-20 17:37:09 +08:00
3196261e9b
fix(RHI): 添加 OpenGL 源文件到 CMakeLists 并修复编译错误
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- 添加 OpenGL RHI 所有源文件到 engine/CMakeLists.txt
- 修复 OpenGLPipelineState 结构体重定义问题
- 修复 BufferDesc/TextureDesc/ShaderCompileDesc API 不匹配
- 添加 OpenGLShader 缺少的基类纯虚函数实现
- 修复 HashMap 迭代器支持和 ResourceManager API 调用
2026-03-18 03:37:34 +08:00
17e71218e7
feat(OpenGL): 初始化 RHICapabilities
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- 在 OpenGLDevice 初始化时查询 GL 扩展和硬件限制
- 设置 majorVersion、minorVersion
- 设置几何着色器、计算着色器、细分着色器支持标志
- 设置最大纹理尺寸、最大渲染目标数、最大视口数、各向异性最大值、顶点属性最大数
2026-03-18 02:36:40 +08:00
83c2426830
fix(OpenGL): 修复工厂方法返回 nullptr 的问题
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- OpenGLDevice::CreateBuffer 现在创建并返回 OpenGLBuffer 对象
- OpenGLDevice::CreateTexture 现在创建并返回 OpenGLTexture 对象
- OpenGLDevice::CreateSwapChain 现在创建并返回 OpenGLSwapChain 对象
- OpenGLDevice::CreateCommandList 现在创建并返回 OpenGLCommandList 对象
- OpenGLDevice::CreateCommandQueue 现在创建并返回 OpenGLCommandQueue 对象
- OpenGLDevice::CompileShader 现在创建并返回 OpenGLShader 对象
- OpenGLDevice::CreatePipelineState 现在创建并返回 OpenGLPipelineState 对象
- OpenGLDevice::CreateFence 现在创建并返回 OpenGLFence 对象
- OpenGLDevice::CreateSampler 现在创建并返回 OpenGLSampler 对象
2026-03-18 02:29:12 +08:00
254f794cdc
feat(RHI): add rendering state abstraction to RHICommandList
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- Add DepthStencilState and BlendState structs to RHICommandList
- Add SetPrimitiveTopology, SetDepthStencilState, SetStencilRef,
SetBlendState, SetBlendFactor virtual methods
- Implement new methods in OpenGL backend with full state control
- Implement stub methods in D3D12 backend (states controlled via PSO)
2026-03-17 23:17:43 +08:00
05c879a818
fix(OpenGL): 修复 RHIDeviceInfo majorVersion/minorVersion 为0的问题
2026-03-17 19:44:50 +08:00
0a2f8050e5
fix(RHI): 修复 OpenGL 测试接口不匹配问题
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- 修复 RHIDeviceInfo 缺少 majorVersion/minorVersion
- 修复 OpenGLTexture 使用 GetTextureType 替代 GetType
- 修复 OpenGLSampler 使用 OpenGLSamplerDesc
- 修复 BlendFactor::OneMinusSrcAlpha -> InvSrcAlpha
- 修复 OpenGLRenderTargetViewDesc/OpenGLDepthStencilViewDesc 重定义问题
- 恢复 OpenGL 测试文件到 CMakeLists
2026-03-17 19:43:20 +08:00
e138fb2075
fix(RHI): 修复 OpenGL/D3D12 后端编译问题
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- 修复 OpenGLCommandList 方法签名匹配 RHI 抽象接口
- 修复 OpenGLSwapChain Present/Resize 方法签名
- 添加 OpenGL 特有方法重载支持后端测试(底层逃逸)
- 暂时禁用不兼容的 Resources 模块
- 更新 OpenGL 测试 CMakeLists
2026-03-17 19:35:51 +08:00
20445999fc
feat(RHI): 实现 RHIPipelineState 抽象基类
2026-03-17 18:09:34 +08:00
354b6a5cfc
feat(RHI): 实现 RHISwapChain 抽象基类
2026-03-17 18:05:40 +08:00
55865a0252
feat(RHI): 实现 RHICommandList 抽象基类
2026-03-17 18:01:55 +08:00
4638539f17
feat(RHI): 实现 RHICommandQueue 抽象基类
2026-03-17 17:54:44 +08:00
14fb51e61e
feat(RHI): 实现 RHIDevice 抽象基类
2026-03-17 17:45:01 +08:00
f046e17ad6
feat(RHI): 实现 RHISampler 抽象基类
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- 新增 RHISampler 抽象基类
- D3D12Sampler 继承 RHISampler
- OpenGLSampler 继承 RHISampler,使用 OpenGLSamplerDesc
- 文档更新 RHISampler 差异处理策略
2026-03-17 17:31:32 +08:00
e38d5ccede
feat(RHI): 实现 RHIBuffer, RHITexture, RHIShader 抽象基类
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- 新增 RHIBuffer, RHITexture, RHIShader 抽象基类
- D3D12Buffer/Texture/Shader 继承抽象基类
- OpenGLBuffer/Texture/Shader 继承抽象基类
- 添加 RHICapabilities, RHIDevice 头文件
- RHIEnums 添加 Fragment/TessControl/TessEvaluation
- 文档更新差异处理策略
2026-03-17 17:26:41 +08:00
0418c61db6
Enhance OpenGLShader with comprehensive shader support
2026-03-17 02:27:13 +08:00
d75780f8c4
Enhance OpenGLSwapChain with presentation control
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- Add PresentMode enum (Immediate, VSync, Mailbox, Fifo)
- Add SurfaceFormat enum for color formats
- Add Initialize() overloads with vsync, width/height, PresentMode
- Add Resize(), SetVSync() for runtime control
- Add GetWidth/Height/FramebufferWidth/FramebufferHeight
- Add ShouldClose, SetShouldClose, PollEvents for window management
- Implement using GLFW for window/swap control
2026-03-17 02:25:18 +08:00
be72e2f4a7
Enhance OpenGL RTV and DSV with comprehensive framebuffer support
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OpenGLRenderTargetView:
- Add RenderTargetType enum for different texture types
- Add RenderTargetViewDesc struct with mip level, array slice, layer info
- Add Initialize() with desc parameter for 2D/2DArray/3D/Cube
- Add InitializeCubemap() for cubemap faces
- Add Bind(count) overload for multiple framebuffers
- Add Clear() methods for color and depth-stencil
- Add static BindFramebuffer/UnbindFramebuffer methods
OpenGLDepthStencilView:
- Add DepthStencilType enum for different texture types
- Add DepthStencilViewDesc struct with mip level, array slice, layer info
- Add Initialize() with desc parameter for 2D/2DArray/Cube
- Add InitializeCubemap() for cubemap faces
- Add ClearDepth, ClearStencil, ClearDepthStencil methods
- Add static BindFramebuffer/UnbindFramebuffer methods
2026-03-17 02:20:56 +08:00
6126404e3f
Enhance OpenGLFence with proper synchronization
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- Add FenceStatus enum for status query
- Add m_sync (GLsync) for OpenGL fence synchronization
- Add Signal(value) overload with fence value
- Add Wait(timeoutNs) with timeout support
- Add GetStatus() for async status check
- Add GetCompletedValue() and GetCurrentValue()
- Implement using glSync for proper GPU synchronization
- Replace glFinish blocking with glClientWaitSync
2026-03-17 02:17:41 +08:00
1de66b835d
Enhance OpenGLPipelineState with comprehensive state management
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- Add BlendOp enum for blend operations
- Add PolygonMode enum for polygon rendering mode
- Add StencilOp enum for stencil operations
- Add ScissorState and LogicalOperation structs
- Add DepthStencilState: stencil enable, read/write mask, stencil ref, stencil func, stencil ops
- Add BlendState: blend equation, color write mask, blend factor
- Add RasterizerState: polygon mode, polygon offset, depth clip, scissor test, multisample
- Add ViewportState: float coordinates with min/max depth
- Add Apply methods for individual state groups
- Add AttachShader/DetachShader for program management
- Add getter methods for state structs
2026-03-17 02:15:48 +08:00
413f4c178f
Enhance OpenGLCommandList with comprehensive rendering API
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- Add ClearFlags, ClearColor, ClearDepth, ClearStencil, ClearDepthStencil
- Add SetVertexBuffers (multiple buffers)
- Add SetIndexBuffer with offset
- Add BindVertexArray with index buffer
- Add SetViewport with depth range, SetViewports
- Add SetScissor, SetScissorRects, EnableScissorTest
- Add depth test/write/func methods
- Add stencil test methods
- Add blending methods (enable, blend func, equation, color)
- Add culling methods (enable, cull face, front face, polygon mode)
- Add instanced drawing (DrawInstanced, DrawIndexedInstanced)
- Add indirect drawing (DrawIndirect, DrawIndexedIndirect)
- Add MultiDrawArrays, MultiDrawElements
- Add Dispatch and Compute Shader support
- Add MemoryBarrier and TextureBarrier
- Add texture/sampler binding methods
- Add buffer binding (BindBufferBase, BindBufferRange)
- Add Enable/Disable for OpenGL caps
- Add uniform setting methods
- Add query methods
- Add ReadPixels, BlitFramebuffer, CopyImageSubData
- Add framebuffer invalidation
- Add debug group push/pop
2026-03-17 02:13:02 +08:00
a54666df11
Enhance OpenGLTexture with more texture types
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- Add OpenGLTextureType enum (1D, 2D, 2DArray, 3D, Cube, CubeArray)
- Add OpenGLFormat enum for texture formats
- Add Initialize() method for generic texture creation
- Add InitializeCubeMap() for cubemap textures
- Add BindImage() for image load/store
- Add GenerateMipmap(), SetFiltering(), SetWrapping() methods
- Add GetType(), GetMipLevels(), GetDepth() getters
2026-03-17 02:10:53 +08:00
56c32bfbde
Enhance OpenGLBuffer with more buffer types and features
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- Add OpenGLBufferType enum (Vertex, Index, Uniform, CopyRead, CopyWrite, etc.)
- Add Initialize() method with buffer type parameter
- Add Map/Unmap for direct buffer access
- Add SetData for dynamic updates
- Add BindBase for buffer binding to indexed targets
- Add GetType and IsDynamic getters
2026-03-17 02:08:49 +08:00
4a0f6d65d1
Remove OpenGLMesh (not needed, D3D12 has no Mesh)
2026-03-16 19:15:18 +08:00
801c563eb5
Add OpenGLMesh class to engine (not yet integrated in main.cpp)
2026-03-16 19:12:27 +08:00
bf98fa0b89
Add OpenGLRenderTargetView and OpenGLDepthStencilView
2026-03-16 19:06:21 +08:00
3cd47ea4c8
Add OpenGLSampler
2026-03-16 18:52:00 +08:00
aee4ae88db
Add OpenGLFence
2026-03-16 18:48:12 +08:00
377f43260b
Add OpenGLSwapChain
2026-03-16 18:41:05 +08:00
fce3d2421c
Add OpenGLCommandList
2026-03-16 18:35:02 +08:00
0be91748c2
Add OpenGLPipelineState and integrate into main.cpp
2026-03-16 18:25:58 +08:00
430d23b719
Replace GLFW window management with OpenGLDevice from engine
2026-03-16 18:06:57 +08:00
fee738b0b9
Move OpenGL backend classes from tests/OpenGL to engine/
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- Relocated OpenGLDevice, OpenGLShader, OpenGLBuffer, OpenGLVertexArray, OpenGLTexture to engine/
- Updated engine/CMakeLists.txt to include OpenGL backend source files
- Updated tests/OpenGL/CMakeLists.txt to use engine backend
- Added OpenGLTexture class implementation
2026-03-16 17:22:45 +08:00