Commit Graph

55 Commits

Author SHA1 Message Date
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
3c5529c4bc Constrain visible render object compatibility alias 2026-04-05 19:37:20 +08:00
cb40da83ff Replace renderer utility umbrella includes 2026-04-05 19:35:18 +08:00
1de8091b77 Stabilize visible render item sorting 2026-04-05 19:19:47 +08:00
dabd4dd8b2 Formalize object id encoding contract 2026-04-05 19:10:31 +08:00
8ced88e847 Unify object id rendering with render passes 2026-04-05 18:20:19 +08:00
18f53bd920 Extract bounded additional scene lights 2026-04-05 15:55:48 +08:00
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
daa54e0230 Add shadow surface reuse coverage for camera renderer 2026-04-05 14:07:13 +08:00
e22d7d7f3d Update camera renderer shadow allocation test expectations 2026-04-05 13:57:17 +08:00
ec96d2c7e5 Normalize builtin forward shader bindings 2026-04-05 13:50:52 +08:00
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
353d129613 Enable depth-only shadow pass execution 2026-04-04 20:35:47 +08:00
a548e0d0a9 Add directional shadow request planning 2026-04-04 20:03:23 +08:00
1a236b866d Wire depth and shadow requests through camera renderer 2026-04-04 14:41:01 +08:00
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
a3ba08bb99 Share builtin pass layout assembly utilities 2026-04-04 13:48:13 +08:00
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
27014e613e Adopt binding plan for builtin object-id pass 2026-04-03 17:05:38 +08:00
2de254a16f Generalize builtin pass resource binding plan 2026-04-03 16:59:18 +08:00
03bd755e0a Formalize material schema and constant layout contract 2026-04-03 16:49:30 +08:00
e8f64407ba Remove scene viewport postprocess API from engine 2026-04-03 15:26:17 +08:00
b3c5fb59a0 refactor: drive builtin forward bindings from shader pass resources 2026-04-03 11:51:01 +08:00
6636834b35 feat: add unity-aligned shader contract metadata 2026-04-03 00:01:31 +08:00
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
dd08d8969e refactor: add minimal material gpu binding 2026-04-02 17:13:53 +08:00
33f16597fa refactor: formalize builtin pass matching 2026-04-02 16:26:20 +08:00
ec7a15d85b refactor: generalize renderer builtin post process 2026-04-02 14:49:00 +08:00
697deb4e41 refactor: route scene view passes through camera renderer 2026-04-02 12:47:06 +08:00
0d3851204f refactor: move scene view post passes into rendering 2026-04-02 04:42:35 +08:00
569bc144e7 refactor: split scene render request planning 2026-04-02 01:06:40 +08:00
410b1e59c3 refactor: extract scene render request policy utils 2026-04-02 00:31:35 +08:00
fd39808c91 fix: preserve camera submission order on sort ties 2026-04-02 00:09:16 +08:00
8cd7fc0ca1 feat: add camera render clear color override 2026-04-01 22:49:26 +08:00
0a0544cbe4 fix: compose camera viewport within parent render area 2026-04-01 22:28:07 +08:00
55b3021159 refactor: move scene view selection utilities into renderer 2026-04-01 19:03:58 +08:00
44771d3cc1 refactor: move scene view post-pass planning into renderer 2026-04-01 18:42:51 +08:00
6927b4b380 feat: add gpu object id scene picking 2026-04-01 16:44:11 +08:00
a908e61ecb feat: add explicit camera stack ordering 2026-04-01 13:10:32 +08:00
f80fb9860e feat: add camera viewport rect render areas 2026-04-01 13:01:11 +08:00
0fe02fd1b4 feat: add camera culling masks 2026-04-01 01:42:06 +08:00
51736253e3 feat: add explicit camera clear modes 2026-04-01 01:33:46 +08:00
96a66d6f6d refactor: build sorted camera render requests 2026-04-01 01:26:11 +08:00
618ebed05d refactor: route renderer defaults through pipeline assets 2026-04-01 00:56:48 +08:00
3373119eee feat: add basic forward lighting coverage 2026-04-01 00:41:56 +08:00
f85fa78dd1 refactor: extract scene viewport post-pass planning 2026-03-31 21:54:00 +08:00
2a31628db1 Add rendering pass sequence scaffolding 2026-03-30 02:22:17 +08:00
eb5de3e3d4 Add backpack editor startup scene 2026-03-28 19:26:08 +08:00
704d2067ce Add request-level clear control for camera rendering 2026-03-27 17:46:47 +08:00