Commit Graph

106 Commits

Author SHA1 Message Date
3bc0cfcf08 Align rendering orchestration with camera stack plans 2026-04-28 02:42:42 +08:00
cadababab5 Tighten managed SRP asset materialization 2026-04-28 01:57:01 +08:00
03967b152d Align URP scene drawing with RenderGraph renderer lists 2026-04-28 00:03:24 +08:00
c0b670b052 Serialize managed SRP asset graphs 2026-04-27 19:35:17 +08:00
3ac5c34f84 Close SRP backend contract 2026-04-27 17:46:47 +08:00
2a7f6d0b60 Align SRP selection with asset refs 2026-04-27 17:09:31 +08:00
048ca7b362 Bridge managed render funcs to command buffers 2026-04-27 16:11:54 +08:00
66d968c3ce Tighten URP pass queue snapshot ownership 2026-04-27 15:21:57 +08:00
3b38d65ab8 Align managed raster RenderGraph authoring with URP 2026-04-26 23:32:09 +08:00
703eaa3b8e Align managed SRP camera request planning 2026-04-26 17:49:51 +08:00
b8599a8aff Align SRP boundaries and editor windowing 2026-04-26 17:22:21 +08:00
f4afaf184e Align builtin and programmable render pipeline selection 2026-04-26 15:20:30 +08:00
4b25457257 Configure default project render pipeline asset 2026-04-26 13:47:09 +08:00
cf0b00b0d2 rendering: close renderer override bridge phase 4.4 2026-04-26 02:44:21 +08:00
8eb1f8c5a2 rendering: extract default native scene backend 2026-04-26 01:59:21 +08:00
b13cb6506c rendering: close out backend contract phase 4.1 2026-04-26 01:48:19 +08:00
e1b8bebcfb Close out SRP/URP phase 1 validation 2026-04-26 00:49:45 +08:00
5b6c46d382 Refactor editor window synchronization flow 2026-04-26 00:19:58 +08:00
ab87ad85d7 rendering: formalize editor support object id boundary 2026-04-22 16:17:27 +08:00
4dda59a510 refactor(srp): bind managed fullscreen auxiliary inputs through render graph 2026-04-22 00:43:25 +08:00
08ff505b67 refactor(srp): add depth-aware managed fullscreen raster graph bridge 2026-04-22 00:07:10 +08:00
f1d7e879ac refactor(srp): replace native scene feature strings with ids 2026-04-21 22:52:08 +08:00
d75bd95e89 refactor(srp): move final color policy into request seam 2026-04-21 22:34:40 +08:00
808335126f refactor(srp): make URP scene setup policy explicit 2026-04-21 22:03:24 +08:00
ee1f817dc6 refactor(srp): tighten request and scene setup seams 2026-04-21 21:42:03 +08:00
97bd990b12 refactor(srp): model shared native backend substrate 2026-04-21 19:31:52 +08:00
f2806b0136 refactor(srp): rename native pipeline backend terminology 2026-04-21 19:19:27 +08:00
8a8b72e273 refactor(srp): rename native scene draw substrate contract 2026-04-21 19:06:38 +08:00
01b5e0abcd refactor(srp): remove managed backend key binding detour 2026-04-21 18:46:43 +08:00
ed738475fe refactor(srp): remove managed standalone pass key seam 2026-04-21 18:36:11 +08:00
0a4c782122 refactor(srp): remove native directional shadow planning policy seam 2026-04-21 18:19:27 +08:00
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
1e16995757 refactor(srp): move urp shadow execution bridge into managed 2026-04-21 17:41:44 +08:00
4300e45168 refactor(srp): add camera depth prepass planning bridge 2026-04-21 16:56:20 +08:00
1cb23cd178 refactor(srp): move urp shadow and prepass core blocks into renderer 2026-04-21 16:43:56 +08:00
1a6aacb636 refactor(srp): enable managed standalone shadow and depth stages 2026-04-21 16:22:26 +08:00
f2be5627be refactor(srp): move core stage defaults into universal renderer 2026-04-21 15:44:19 +08:00
7775b42d31 refactor(srp): remove managed camera-frame policy key bridge 2026-04-21 13:56:52 +08:00
2426777cf7 refactor(srp): signal managed camera frame baseline directly 2026-04-21 13:36:09 +08:00
5bec70dcc5 refactor(srp): move urp final color execution into managed feature 2026-04-21 12:59:52 +08:00
abc300fe03 refactor(srp): move camera frame plan policy into managed urp 2026-04-21 12:22:37 +08:00
8e4576de95 refactor(srp): move render scene setup into managed urp 2026-04-21 03:09:08 +08:00
db08861183 refactor(srp): move directional shadow planning policy into managed urp 2026-04-21 03:01:56 +08:00
0e1b96d641 refactor(srp): move directional shadow execution policy into managed urp 2026-04-21 02:49:15 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6 refactor(srp): bridge universal shadow planning settings into managed asset
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
4d587c5d0b refactor(srp): move builtin scene feature ownership into renderer features 2026-04-21 01:54:02 +08:00
383d1e9c73 refactor(srp): bind managed native scene renderers per renderer selection 2026-04-21 01:34:13 +08:00
c60f3db80d refactor(srp): make stage capability follow selected renderer 2026-04-21 01:11:03 +08:00
e123e584c8 feat(srp): add camera-driven universal renderer selection 2026-04-21 00:53:35 +08:00