3bc0cfcf08
Align rendering orchestration with camera stack plans
2026-04-28 02:42:42 +08:00
cadababab5
Tighten managed SRP asset materialization
2026-04-28 01:57:01 +08:00
03967b152d
Align URP scene drawing with RenderGraph renderer lists
2026-04-28 00:03:24 +08:00
c0b670b052
Serialize managed SRP asset graphs
2026-04-27 19:35:17 +08:00
3ac5c34f84
Close SRP backend contract
2026-04-27 17:46:47 +08:00
2a7f6d0b60
Align SRP selection with asset refs
2026-04-27 17:09:31 +08:00
048ca7b362
Bridge managed render funcs to command buffers
2026-04-27 16:11:54 +08:00
66d968c3ce
Tighten URP pass queue snapshot ownership
2026-04-27 15:21:57 +08:00
3b38d65ab8
Align managed raster RenderGraph authoring with URP
2026-04-26 23:32:09 +08:00
703eaa3b8e
Align managed SRP camera request planning
2026-04-26 17:49:51 +08:00
b8599a8aff
Align SRP boundaries and editor windowing
2026-04-26 17:22:21 +08:00
f4afaf184e
Align builtin and programmable render pipeline selection
2026-04-26 15:20:30 +08:00
4b25457257
Configure default project render pipeline asset
2026-04-26 13:47:09 +08:00
cf0b00b0d2
rendering: close renderer override bridge phase 4.4
2026-04-26 02:44:21 +08:00
8eb1f8c5a2
rendering: extract default native scene backend
2026-04-26 01:59:21 +08:00
b13cb6506c
rendering: close out backend contract phase 4.1
2026-04-26 01:48:19 +08:00
e1b8bebcfb
Close out SRP/URP phase 1 validation
2026-04-26 00:49:45 +08:00
5b6c46d382
Refactor editor window synchronization flow
2026-04-26 00:19:58 +08:00
ab87ad85d7
rendering: formalize editor support object id boundary
2026-04-22 16:17:27 +08:00
4dda59a510
refactor(srp): bind managed fullscreen auxiliary inputs through render graph
2026-04-22 00:43:25 +08:00
08ff505b67
refactor(srp): add depth-aware managed fullscreen raster graph bridge
2026-04-22 00:07:10 +08:00
f1d7e879ac
refactor(srp): replace native scene feature strings with ids
2026-04-21 22:52:08 +08:00
d75bd95e89
refactor(srp): move final color policy into request seam
2026-04-21 22:34:40 +08:00
808335126f
refactor(srp): make URP scene setup policy explicit
2026-04-21 22:03:24 +08:00
ee1f817dc6
refactor(srp): tighten request and scene setup seams
2026-04-21 21:42:03 +08:00
97bd990b12
refactor(srp): model shared native backend substrate
2026-04-21 19:31:52 +08:00
f2806b0136
refactor(srp): rename native pipeline backend terminology
2026-04-21 19:19:27 +08:00
8a8b72e273
refactor(srp): rename native scene draw substrate contract
2026-04-21 19:06:38 +08:00
01b5e0abcd
refactor(srp): remove managed backend key binding detour
2026-04-21 18:46:43 +08:00
ed738475fe
refactor(srp): remove managed standalone pass key seam
2026-04-21 18:36:11 +08:00
0a4c782122
refactor(srp): remove native directional shadow planning policy seam
2026-04-21 18:19:27 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
1e16995757
refactor(srp): move urp shadow execution bridge into managed
2026-04-21 17:41:44 +08:00
4300e45168
refactor(srp): add camera depth prepass planning bridge
2026-04-21 16:56:20 +08:00
1cb23cd178
refactor(srp): move urp shadow and prepass core blocks into renderer
2026-04-21 16:43:56 +08:00
1a6aacb636
refactor(srp): enable managed standalone shadow and depth stages
2026-04-21 16:22:26 +08:00
f2be5627be
refactor(srp): move core stage defaults into universal renderer
2026-04-21 15:44:19 +08:00
7775b42d31
refactor(srp): remove managed camera-frame policy key bridge
2026-04-21 13:56:52 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
5bec70dcc5
refactor(srp): move urp final color execution into managed feature
2026-04-21 12:59:52 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
db08861183
refactor(srp): move directional shadow planning policy into managed urp
2026-04-21 03:01:56 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
...
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6
refactor(srp): bridge universal shadow planning settings into managed asset
...
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
4d587c5d0b
refactor(srp): move builtin scene feature ownership into renderer features
2026-04-21 01:54:02 +08:00
383d1e9c73
refactor(srp): bind managed native scene renderers per renderer selection
2026-04-21 01:34:13 +08:00
c60f3db80d
refactor(srp): make stage capability follow selected renderer
2026-04-21 01:11:03 +08:00
e123e584c8
feat(srp): add camera-driven universal renderer selection
2026-04-21 00:53:35 +08:00