fee738b0b9
Move OpenGL backend classes from tests/OpenGL to engine/
...
- Relocated OpenGLDevice, OpenGLShader, OpenGLBuffer, OpenGLVertexArray, OpenGLTexture to engine/
- Updated engine/CMakeLists.txt to include OpenGL backend source files
- Updated tests/OpenGL/CMakeLists.txt to use engine backend
- Added OpenGLTexture class implementation
2026-03-16 17:22:45 +08:00
0ce312e648
Remove RHI interface inheritance from all D3D12 backend classes
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- D3D12Device, D3D12CommandQueue, D3D12CommandAllocator, D3D12Fence
- D3D12DescriptorHeap, D3D12QueryHeap, D3D12RootSignature
- D3D12PipelineState, D3D12Sampler, D3D12Shader
- D3D12Buffer, D3D12Texture, D3D12SwapChain
All D3D12 backend classes now directly use D3D12 APIs without
going through RHI interface abstraction. This decouples the
D3D12 backend from the RHI abstraction layer.
Test: D3D12 rendering test passed (screenshot comparison 100% match)
2026-03-16 15:48:14 +08:00
11db594967
更新D3D12引擎日志和Unity RHI架构设计文档
2026-03-16 14:44:38 +08:00
2b3ac27243
Add OpenGL backend project and third phase plan
2026-03-16 13:18:53 +08:00
b2c7627a1b
docs: 更新第二阶段计划,反映实际目录结构和已完成任务
2026-03-15 02:27:05 +08:00
f427eb2588
refactor: 删除旧的RHI实现,添加D3D12测试用例和第二阶段计划
2026-03-15 01:58:30 +08:00
d8882ab93f
refactor: 移除HelloEarth示例,统一使用D3D12最小可行系统
2026-03-15 00:43:54 +08:00
6a0dfb150d
docs: 添加第二阶段计划 - RHI抽象层封装
2026-03-13 21:24:02 +08:00
7c54a62f9e
feat: 添加Math库和Google Test测试框架
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- 新增Math库: Vector2/3/4, Matrix3/4, Quaternion, Transform, Color等
- 新增测试框架: Google Test (gtest)
- 新增140个单元测试,覆盖Vector, Matrix, Quaternion, Geometry
- VolumeRenderer支持vcpkg的NanoVDB
- 添加TESTING.md测试文档
2026-03-13 18:43:14 +08:00
faf99dfc68
docs: 添加架构设计文档
2026-03-13 01:35:46 +08:00
c992e3da24
添加开题报告和任务书文档
2026-03-12 02:36:17 +08:00
a6b73245e4
添加深入方向规划文档
2026-03-12 02:34:11 +08:00