Commit Graph

1512 Commits

Author SHA1 Message Date
2c49ac58d9 refactor(srp): infer fullscreen stages from renderer pass queue 2026-04-21 15:54:26 +08:00
f2be5627be refactor(srp): move core stage defaults into universal renderer 2026-04-21 15:44:19 +08:00
6a538d0d2e refactor(srp): close renderer-backed backend seam 2026-04-21 14:52:04 +08:00
4883413d48 refactor(srp): narrow renderer-data backend seam 2026-04-21 14:26:45 +08:00
e0c9707aaf refactor(srp): tighten native seam visibility 2026-04-21 14:17:10 +08:00
32d725844f refactor(srp): narrow generic native policy key seams 2026-04-21 14:09:23 +08:00
289b216bc5 refactor(srp): narrow generic pipeline renderer key seam 2026-04-21 14:05:17 +08:00
4010b6159b Reapply "Archive superseded RHI present policy plan"
This reverts commit 64e778da65.
2026-04-21 13:57:08 +08:00
7775b42d31 refactor(srp): remove managed camera-frame policy key bridge 2026-04-21 13:56:52 +08:00
2c9e8dad49 Revert "Update new_editor inspector layout and host rendering"
This reverts commit 5d81a64ef3.
2026-04-21 13:55:30 +08:00
64e778da65 Revert "Archive superseded RHI present policy plan"
This reverts commit 042de39fb1.
2026-04-21 13:55:29 +08:00
2426777cf7 refactor(srp): signal managed camera frame baseline directly 2026-04-21 13:36:09 +08:00
042de39fb1 Archive superseded RHI present policy plan 2026-04-21 13:27:15 +08:00
5d81a64ef3 Update new_editor inspector layout and host rendering 2026-04-21 13:24:03 +08:00
d388c3994b refactor(srp): split managed camera frame plan baseline policy 2026-04-21 13:23:00 +08:00
40bf945cef refactor(srp): clear legacy fullscreen stages before managed planning 2026-04-21 13:12:43 +08:00
2d4ff384fd refactor(srp): remove renderer fullscreen stage heuristics 2026-04-21 13:07:24 +08:00
5bec70dcc5 refactor(srp): move urp final color execution into managed feature 2026-04-21 12:59:52 +08:00
0063acadc9 refactor(srp): move urp final color defaults into managed asset 2026-04-21 12:44:42 +08:00
d3db6b21ea refactor(srp): remove fullscreen stage support heuristic 2026-04-21 12:37:18 +08:00
abc300fe03 refactor(srp): move camera frame plan policy into managed urp 2026-04-21 12:22:37 +08:00
793027df23 Refactor RHI swapchain present policy 2026-04-21 12:19:15 +08:00
8e4576de95 refactor(srp): move render scene setup into managed urp 2026-04-21 03:09:08 +08:00
db08861183 refactor(srp): move directional shadow planning policy into managed urp 2026-04-21 03:01:56 +08:00
1f01f45bee fix(rhi): align swap chain overrides with present policy interface 2026-04-21 03:01:36 +08:00
0e1b96d641 refactor(srp): move directional shadow execution policy into managed urp 2026-04-21 02:49:15 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6 refactor(srp): bridge universal shadow planning settings into managed asset
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
5747968fc4 refactor(srp): move universal shadow ownership into asset layer
- track missing render graph scriptcore sources and rendering utility headers

- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00
4d587c5d0b refactor(srp): move builtin scene feature ownership into renderer features 2026-04-21 01:54:02 +08:00
33c88f8234 Add native scrolling to new editor tree views 2026-04-21 01:38:55 +08:00
383d1e9c73 refactor(srp): bind managed native scene renderers per renderer selection 2026-04-21 01:34:13 +08:00
c60f3db80d refactor(srp): make stage capability follow selected renderer 2026-04-21 01:11:03 +08:00
7f1089fb0a perf(new_editor): decouple frame slots from swapchain buffers 2026-04-21 01:03:00 +08:00
9b7b369007 refactor(new_editor): snapshot hosted editor restructuring 2026-04-21 00:57:14 +08:00
e123e584c8 feat(srp): add camera-driven universal renderer selection 2026-04-21 00:53:35 +08:00
a6f7530855 refactor(srp): infer fullscreen stages from renderer pass queues 2026-04-21 00:34:46 +08:00
5700272260 refactor(srp): replace raw scene pass arrays with main-scene settings 2026-04-20 23:49:24 +08:00
36c0614c14 refactor(srp): finalize universal package split and data-drive default scene passes 2026-04-20 23:40:00 +08:00
7fe922d1c9 feat(srp): add render state block scene draw overrides
- add managed RenderStateBlock authoring types and wire them through DrawingSettings
- let RenderObjectsRendererFeature author depth and stencil overrides for scene draws
- apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
2026-04-20 23:21:04 +08:00
16788fec34 feat(srp): add explicit skybox draw primitive
- add ScriptableRenderContext.DrawSkybox as a public main-scene draw primitive
- route default RecordScene and DrawSkyboxPass recording through explicit draw calls
- expose the new DrawSkybox API in the scriptable render context probe
2026-04-20 23:02:49 +08:00
cd6f9aa4cf feat(srp): add shader pass selection for scene draws
- let DrawingSettings carry an optional shaderPassName across managed and native scene draw APIs
- allow RenderObjectsRendererFeature to author explicit ForwardLit or Unlit scene draws
- exercise the new scene draw pass selection seam in the project render pipeline probe
2026-04-20 22:58:08 +08:00
0319680954 feat(srp): add drawing settings override material seam
- add a managed DrawingSettings seam for scene draw authoring
- let builtin forward scene draws use an override material when provided
- wire DrawObjectsPass and RenderObjectsRendererFeature through the new settings
2026-04-20 22:46:19 +08:00
fece3a84ad feat(srp): add render layer filtering to scene draw
- carry MeshRenderer renderLayer through scene extraction into VisibleRenderItem
- extend native and managed FilteringSettings with renderLayerMask support
- let RenderObjectsRendererFeature author layer-filtered object draws
2026-04-20 22:21:29 +08:00
5237da23dd feat(srp): add reusable skybox pass
- extract DrawSkyboxPass from UniversalRenderer into a formal package pass primitive
- keep the default Universal skybox stage wired through the new reusable pass
- reduce direct scene phase recording leakage inside the package layer
2026-04-20 22:14:19 +08:00
db7f427112 feat(srp): add render queue range authoring
- add a core RenderQueueRange helper for managed scene draw filtering
- let FilteringSettings and RenderObjectsRendererFeature consume queue ranges directly
- wire the new authoring path into probes and project-side usage
2026-04-20 22:10:18 +08:00
cee65fcf40 feat(srp): add descriptor-driven object draw authoring
- bridge renderer list descriptors into ScriptableRenderContext scene draw calls
- reuse DrawObjectsPass across Universal and project custom renderers
- add RenderObjectsRendererFeature for package-level object draw extension
2026-04-20 22:05:38 +08:00
3df87e941c feat(srp): formalize scene recording and draw entrypoints 2026-04-20 18:54:04 +08:00
b521616e27 refactor(rendering/srp): unify managed fullscreen raster recording 2026-04-20 18:26:47 +08:00
3e32f82e37 feat(srp): lock project-side pipeline lifecycle contracts
Add project asset probes for renderer invalidation, asset invalidation, and runtime release through the public SRP API surface.

Cover the project/Assets bridge path with lifecycle scripting tests and archive the completed project-side SRP bridge plan.
2026-04-20 15:26:33 +08:00