|
|
2b70a2e309
|
Add rendering post-process scene integration test
|
2026-04-06 13:30:53 +08:00 |
|
|
|
dc17685099
|
Restore panoramic skybox path for skybox integration
|
2026-04-06 02:42:08 +08:00 |
|
|
|
f014ae6e6f
|
Formalize cubemap skybox pipeline across backends
|
2026-04-06 01:37:04 +08:00 |
|
|
|
66a6818b89
|
Formalize material-driven panoramic skybox path
|
2026-04-06 00:39:08 +08:00 |
|
|
|
8151be0f45
|
Add procedural skybox scene coverage
|
2026-04-05 23:44:32 +08:00 |
|
|
|
f03a8f63ec
|
Consume bounded additional lights in forward-lit
|
2026-04-05 16:15:12 +08:00 |
|
|
|
2c96f0d164
|
Formalize forward lighting contract
|
2026-04-05 15:44:37 +08:00 |
|
|
|
ec96d2c7e5
|
Normalize builtin forward shader bindings
|
2026-04-05 13:50:52 +08:00 |
|
|
|
ec97445071
|
Fix directional shadow alignment across backends
|
2026-04-05 12:40:34 +08:00 |
|
|
|
96a44da2cb
|
Add forward shadow receiving support
|
2026-04-04 23:01:34 +08:00 |
|
|
|
8d715eb40f
|
Migrate builtin shaders to Unity-like authoring
|
2026-04-04 16:42:31 +08:00 |
|
|
|
9e8810e593
|
Add depth-only and shadow-caster pass skeletons
|
2026-04-04 14:27:44 +08:00 |
|
|
|
308b3b061c
|
Add builtin unlit surface path
|
2026-04-03 17:18:46 +08:00 |
|
|
|
27014e613e
|
Adopt binding plan for builtin object-id pass
|
2026-04-03 17:05:38 +08:00 |
|
|
|
24a200e126
|
Move scene viewport shaders into editor resources
|
2026-04-03 15:43:21 +08:00 |
|
|
|
6636834b35
|
feat: add unity-aligned shader contract metadata
|
2026-04-03 00:01:31 +08:00 |
|
|
|
ffb62ddd9c
|
refactor: externalize builtin object id and grid shader assets
|
2026-04-02 23:15:19 +08:00 |
|
|
|
307e8dbd0e
|
refactor: externalize builtin forward-lit shader asset
|
2026-04-02 23:04:59 +08:00 |
|