Commit Graph

109 Commits

Author SHA1 Message Date
1a6aacb636 refactor(srp): enable managed standalone shadow and depth stages 2026-04-21 16:22:26 +08:00
f2be5627be refactor(srp): move core stage defaults into universal renderer 2026-04-21 15:44:19 +08:00
d3db6b21ea refactor(srp): remove fullscreen stage support heuristic 2026-04-21 12:37:18 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
c60f3db80d refactor(srp): make stage capability follow selected renderer 2026-04-21 01:11:03 +08:00
e123e584c8 feat(srp): add camera-driven universal renderer selection 2026-04-21 00:53:35 +08:00
9e6c473186 feat(srp): add managed camera frame planning seam
Expose native camera frame planning controls to managed pipeline assets and renderer features.

Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.

Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
537d7d99fc refactor(srp): remove managed frame planning hook
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary
2026-04-19 13:47:20 +08:00
b989edca91 feat(rendering): add managed SRP renderer runtime 2026-04-19 00:05:29 +08:00
df02a4e741 fix(rendering): refresh managed pipelines on srp environment changes 2026-04-18 01:10:45 +08:00
6838b00d97 feat(rendering): add managed fullscreen stage planning seam 2026-04-17 23:39:08 +08:00
b9f78c29b8 feat(rendering): add managed fullscreen stage recording seam 2026-04-17 22:58:39 +08:00
e9da6b290d refactor(rendering): shrink render pass graph compatibility helpers 2026-04-15 22:32:21 +08:00
a8c1337774 refactor(rendering): move scene request shadow planning behind pipeline assets 2026-04-15 22:25:04 +08:00
cf1d6e1c1a refactor(rendering): extract default pipeline resolution from camera renderer 2026-04-15 21:55:35 +08:00
e23d9710e7 refactor(rendering): move directional shadow execution defaults into pipeline 2026-04-15 21:48:41 +08:00
02438762fd refactor(rendering): move host standalone pass defaults into assets 2026-04-15 21:32:50 +08:00
f2eebfc842 refactor(rendering): move scene data policy into render pipelines 2026-04-15 21:28:02 +08:00
966106e0c0 refactor(rendering): make camera frame plans own generated sequences 2026-04-15 21:06:30 +08:00
8798e63e32 refactor(rendering): formalize native graph recording helpers 2026-04-15 20:46:00 +08:00
22a2b982ef refactor(rendering): clean native scene graph naming 2026-04-15 20:00:30 +08:00
7671663b12 refactor(rendering): generalize pipeline stage render graph boundary 2026-04-15 19:31:52 +08:00
308fbd0aac refactor(rendering): drive main scene graph usage through stage policy 2026-04-15 16:49:21 +08:00
bf0b81d034 refactor(rendering): centralize stage graph output policies 2026-04-15 16:42:36 +08:00
c853f67c56 refactor(rendering): remove main scene stage recording special cases 2026-04-15 16:18:35 +08:00
03ee1706ae refactor(rendering): formalize fallback stage policy 2026-04-15 16:09:20 +08:00
e93196c7d0 refactor(rendering): share stage runtime request resolution 2026-04-15 15:55:16 +08:00
5d54799f05 refactor(rendering): unify stage runtime request dispatch 2026-04-15 15:46:27 +08:00
93b5c446cb refactor(rendering): formalize shared stage output surfaces 2026-04-15 15:35:38 +08:00
ce573d4e2d refactor(rendering): unify fullscreen stage color-chain queries 2026-04-15 15:31:05 +08:00
3afe44d2fa refactor(rendering): centralize camera frame stage graph policy 2026-04-15 15:28:15 +08:00
1ad3bfc702 refactor(rendering): centralize fullscreen stage surface resolution 2026-04-15 15:20:59 +08:00
795eaf80df refactor(rendering): formalize camera frame stage contracts 2026-04-15 15:14:06 +08:00
914c9361ed refactor(rendering): shorten camera-frame graph file layout 2026-04-15 13:53:44 +08:00
07516b8c2c refactor(rendering): formalize camera-frame fallback surface io modes 2026-04-15 13:16:13 +08:00
b97f9a1555 refactor(rendering): formalize compatible raster pass recording helpers 2026-04-15 13:12:07 +08:00
ea2e44976a refactor(rendering): add override helpers for shared recording contexts 2026-04-15 13:01:04 +08:00
f020bb759e refactor(rendering): derive stage recording contexts from shared defaults 2026-04-15 12:31:16 +08:00
053c5a1242 refactor(rendering): move recorded stage execution into contract 2026-04-15 11:39:06 +08:00
936b10590a refactor(rendering): move standalone stage graph inputs into contract 2026-04-15 10:49:16 +08:00
ddfed4c37b refactor(rendering): move stage resource publication into contract 2026-04-15 10:42:10 +08:00
e42b0dc50b refactor(rendering): move sequence graph pass authoring into contract 2026-04-15 10:30:04 +08:00
31a979f779 refactor(rendering): route camera-stage graph pass recording through contract 2026-04-15 08:51:40 +08:00
6f1a7120d2 refactor(rendering): move stage graph pass context into contract 2026-04-15 08:45:42 +08:00
9f3ea11dbc refactor(rendering): move fullscreen stage source binding into contract 2026-04-15 08:38:58 +08:00
ecb7f24794 refactor(rendering): share camera-stage sequence recording loop 2026-04-15 08:25:48 +08:00
3617b4840b refactor(rendering): route camera-stage fallback pass through graph contract 2026-04-15 08:18:36 +08:00
ac5bf9976d refactor(rendering): formalize camera-stage fallback surface contract 2026-04-15 08:14:13 +08:00
c7241338c9 refactor(rendering): route camera-stage recording through shared graph contract 2026-04-15 08:10:06 +08:00
0c9a67aaca Rendering: formalize render-pass graph contract 2026-04-15 07:39:28 +08:00