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ab87ad85d7
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rendering: formalize editor support object id boundary
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2026-04-22 16:17:27 +08:00 |
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a46554842d
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refactor(srp): formalize default renderer compositions
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2026-04-22 12:50:48 +08:00 |
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6f370beb0a
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refactor(srp): formalize default renderer asset composition
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2026-04-22 12:44:39 +08:00 |
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8b646bf30a
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refactor(srp): centralize renderer data collections
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2026-04-22 02:40:51 +08:00 |
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3187ccbfe1
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refactor(srp): formalize renderer feature collections
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2026-04-22 02:31:07 +08:00 |
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6950bd15c2
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refactor(srp): split feature runtime controllers
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2026-04-22 02:23:33 +08:00 |
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9b4a302f6a
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refactor(srp): unify main-scene feature injection
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2026-04-22 02:15:03 +08:00 |
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35e7602eb8
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refactor(srp): centralize post-process stage planning
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2026-04-22 02:08:09 +08:00 |
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a231bf1fe1
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refactor(srp): extract universal renderer block owners
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2026-04-22 02:00:25 +08:00 |
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eb636dbd89
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refactor(srp): scope managed pass collection to active stage
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2026-04-22 01:53:25 +08:00 |
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99eae1fe9f
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refactor(srp): formalize renderer block recording
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2026-04-22 01:43:54 +08:00 |
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33e9041d60
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refactor(srp): require explicit managed renderer stage planning
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2026-04-22 01:23:52 +08:00 |
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4dda59a510
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refactor(srp): bind managed fullscreen auxiliary inputs through render graph
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2026-04-22 00:43:25 +08:00 |
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08ff505b67
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refactor(srp): add depth-aware managed fullscreen raster graph bridge
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2026-04-22 00:07:10 +08:00 |
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f1d7e879ac
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refactor(srp): replace native scene feature strings with ids
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2026-04-21 22:52:08 +08:00 |
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d75bd95e89
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refactor(srp): move final color policy into request seam
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2026-04-21 22:34:40 +08:00 |
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808335126f
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refactor(srp): make URP scene setup policy explicit
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2026-04-21 22:03:24 +08:00 |
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ee1f817dc6
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refactor(srp): tighten request and scene setup seams
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2026-04-21 21:42:03 +08:00 |
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5d3d52496e
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fix(urp): prevent shadow fallback when shadow caster is disabled
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2026-04-21 21:05:27 +08:00 |
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13ad95dc23
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refactor(srp): unify probe scriptableobject authoring
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2026-04-21 20:51:53 +08:00 |
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0780e54efa
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refactor(srp): adopt scriptableobject render asset creation
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2026-04-21 20:33:57 +08:00 |
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f3be86a52b
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refactor(srp): introduce scriptableobject render asset substrate
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2026-04-21 20:25:05 +08:00 |
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e527ca4e3a
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refactor(srp): align urp renderer feature ownership model
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2026-04-21 20:17:08 +08:00 |
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0d0919b276
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refactor(srp): synchronize urp renderer feature runtime state
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2026-04-21 19:59:20 +08:00 |
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ffe4717d8f
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refactor(srp): tighten renderer feature lifecycle invalidation
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2026-04-21 19:43:45 +08:00 |
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01b5e0abcd
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refactor(srp): remove managed backend key binding detour
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2026-04-21 18:46:43 +08:00 |
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ed738475fe
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refactor(srp): remove managed standalone pass key seam
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2026-04-21 18:36:11 +08:00 |
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0a4c782122
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refactor(srp): remove native directional shadow planning policy seam
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2026-04-21 18:19:27 +08:00 |
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f75164a4fa
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refactor(srp): move scene setup ownership into managed renderer
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2026-04-21 18:05:33 +08:00 |
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1e16995757
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refactor(srp): move urp shadow execution bridge into managed
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2026-04-21 17:41:44 +08:00 |
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578103f970
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refactor(srp): align urp renderer slot semantics
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2026-04-21 17:08:26 +08:00 |
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4300e45168
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refactor(srp): add camera depth prepass planning bridge
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2026-04-21 16:56:20 +08:00 |
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1cb23cd178
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refactor(srp): move urp shadow and prepass core blocks into renderer
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2026-04-21 16:43:56 +08:00 |
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1a6aacb636
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refactor(srp): enable managed standalone shadow and depth stages
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2026-04-21 16:22:26 +08:00 |
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2c49ac58d9
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refactor(srp): infer fullscreen stages from renderer pass queue
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2026-04-21 15:54:26 +08:00 |
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f2be5627be
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refactor(srp): move core stage defaults into universal renderer
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2026-04-21 15:44:19 +08:00 |
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6a538d0d2e
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refactor(srp): close renderer-backed backend seam
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2026-04-21 14:52:04 +08:00 |
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4883413d48
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refactor(srp): narrow renderer-data backend seam
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2026-04-21 14:26:45 +08:00 |
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e0c9707aaf
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refactor(srp): tighten native seam visibility
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2026-04-21 14:17:10 +08:00 |
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32d725844f
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refactor(srp): narrow generic native policy key seams
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2026-04-21 14:09:23 +08:00 |
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289b216bc5
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refactor(srp): narrow generic pipeline renderer key seam
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2026-04-21 14:05:17 +08:00 |
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7775b42d31
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refactor(srp): remove managed camera-frame policy key bridge
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2026-04-21 13:56:52 +08:00 |
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2426777cf7
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refactor(srp): signal managed camera frame baseline directly
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2026-04-21 13:36:09 +08:00 |
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d388c3994b
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refactor(srp): split managed camera frame plan baseline policy
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2026-04-21 13:23:00 +08:00 |
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40bf945cef
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refactor(srp): clear legacy fullscreen stages before managed planning
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2026-04-21 13:12:43 +08:00 |
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2d4ff384fd
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refactor(srp): remove renderer fullscreen stage heuristics
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2026-04-21 13:07:24 +08:00 |
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5bec70dcc5
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refactor(srp): move urp final color execution into managed feature
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2026-04-21 12:59:52 +08:00 |
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0063acadc9
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refactor(srp): move urp final color defaults into managed asset
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2026-04-21 12:44:42 +08:00 |
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abc300fe03
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refactor(srp): move camera frame plan policy into managed urp
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2026-04-21 12:22:37 +08:00 |
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8e4576de95
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refactor(srp): move render scene setup into managed urp
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2026-04-21 03:09:08 +08:00 |
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