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191a7b03d2
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docs(plan): archive utility window semantic split plan
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2026-04-22 21:17:18 +08:00 |
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ad98660b1d
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fix(new_editor): reduce live resize jitter
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2026-04-22 21:08:36 +08:00 |
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34c635ba22
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refactor(new_editor): split utility window semantics from workspace
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2026-04-22 21:02:24 +08:00 |
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dcede7f975
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fix(new_editor): finalize synchronous resize presentation cleanup
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2026-04-22 20:34:31 +08:00 |
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e251b77d0d
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refactor(new_editor): extract window content boundary
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2026-04-22 20:32:56 +08:00 |
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6efbaf450e
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new_editor: deduplicate hosted panel command focus
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2026-04-22 18:42:46 +08:00 |
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c1e7a0d49f
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new_editor: remove tree panel behavior layer
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2026-04-22 18:37:05 +08:00 |
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6d97f4fc3a
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new_editor: build window mutation input from live state
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2026-04-22 17:49:38 +08:00 |
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1a3b3577fd
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new_editor: decouple workspace event sync
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2026-04-22 16:37:20 +08:00 |
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c42fd4d48b
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new_editor: reduce app shell capture plumbing
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2026-04-22 16:34:28 +08:00 |
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2c2a8b8669
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new_editor: close editor-layer app boundary
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2026-04-22 16:24:59 +08:00 |
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a805803858
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docs: archive rendering editor support boundary plan
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2026-04-22 16:17:50 +08:00 |
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ab87ad85d7
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rendering: formalize editor support object id boundary
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2026-04-22 16:17:27 +08:00 |
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17326f455e
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refactor(new_editor): finish shell runtime stage split
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2026-04-22 15:15:40 +08:00 |
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77fe0a97a4
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refactor(new_editor): split shell runtime update stages
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2026-04-22 15:01:03 +08:00 |
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2a8448cfbc
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refactor(new_editor): extract shell draw composer
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2026-04-22 14:53:24 +08:00 |
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4372c1ce7b
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refactor(new_editor): centralize window lifecycle ownership
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2026-04-22 14:47:48 +08:00 |
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b44f5ca9fc
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refactor(new_editor): centralize win32 frame execution
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2026-04-22 14:37:25 +08:00 |
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4a42b757c7
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docs(new_editor): plan frame lifecycle runtime refactor
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2026-04-22 13:03:28 +08:00 |
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6f877b70b4
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docs(new_editor): record system audit findings
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2026-04-22 13:03:27 +08:00 |
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5f75879250
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docs(new_editor): archive architecture closure plan
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2026-04-22 13:03:26 +08:00 |
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a46554842d
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refactor(srp): formalize default renderer compositions
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2026-04-22 12:50:48 +08:00 |
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6f370beb0a
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refactor(srp): formalize default renderer asset composition
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2026-04-22 12:44:39 +08:00 |
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173ab89158
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new_editor: close startup screenshot ownership
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2026-04-22 02:47:28 +08:00 |
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b863dfe727
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new_editor: unify d3d12 ui primitive pipeline
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2026-04-22 02:47:27 +08:00 |
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d21f573cc5
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docs(new_editor): archive legacy closure plan
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2026-04-22 02:47:26 +08:00 |
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8b646bf30a
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refactor(srp): centralize renderer data collections
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2026-04-22 02:40:51 +08:00 |
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3187ccbfe1
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refactor(srp): formalize renderer feature collections
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2026-04-22 02:31:07 +08:00 |
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6950bd15c2
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refactor(srp): split feature runtime controllers
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2026-04-22 02:23:33 +08:00 |
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9b4a302f6a
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refactor(srp): unify main-scene feature injection
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2026-04-22 02:15:03 +08:00 |
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36c4ae414b
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new_editor: close legacy d2d host path
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2026-04-22 02:14:26 +08:00 |
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35e7602eb8
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refactor(srp): centralize post-process stage planning
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2026-04-22 02:08:09 +08:00 |
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a231bf1fe1
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refactor(srp): extract universal renderer block owners
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2026-04-22 02:00:25 +08:00 |
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eb636dbd89
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refactor(srp): scope managed pass collection to active stage
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2026-04-22 01:53:25 +08:00 |
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0ec0eff90c
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new_editor: unify shared UI text measurement semantics
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2026-04-22 01:50:00 +08:00 |
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26e75e093e
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docs: archive completed and superseded new_editor plans
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2026-04-22 01:49:45 +08:00 |
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99eae1fe9f
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refactor(srp): formalize renderer block recording
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2026-04-22 01:43:54 +08:00 |
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33e9041d60
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refactor(srp): require explicit managed renderer stage planning
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2026-04-22 01:23:52 +08:00 |
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9760bcb00e
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new_editor: fix adaptive tab width semantics
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2026-04-22 01:12:46 +08:00 |
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ed90911a5c
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refactor(srp): resolve imported render graph textures through multi-view runtime
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2026-04-22 01:05:38 +08:00 |
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4dda59a510
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refactor(srp): bind managed fullscreen auxiliary inputs through render graph
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2026-04-22 00:43:25 +08:00 |
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b40eeb32b8
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docs: add new editor closure notes and reference captures
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2026-04-22 00:22:45 +08:00 |
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bc47e6e5ac
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tests: remove legacy test tree
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2026-04-22 00:22:32 +08:00 |
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8bfca5e8f2
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new_editor: isolate project panel state and harden runtime reset
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2026-04-22 00:19:35 +08:00 |
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fff33185b9
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new_editor: tighten d3d12 ui frame resource handling
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2026-04-22 00:19:19 +08:00 |
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0411cd0ec1
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new_editor: stabilize multi-window host lifecycle
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2026-04-22 00:19:06 +08:00 |
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08ff505b67
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refactor(srp): add depth-aware managed fullscreen raster graph bridge
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2026-04-22 00:07:10 +08:00 |
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1bbbc22bcb
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refactor(rendering): treat object id as top-level tooling pass
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2026-04-21 23:34:03 +08:00 |
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76452a9c73
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refactor(srp): move standalone stage fallback ownership into backend
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2026-04-21 23:22:29 +08:00 |
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a2d21e69b6
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refactor(srp): move native scene feature registration into backend setup
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2026-04-21 23:06:17 +08:00 |
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