Commit Graph

1593 Commits

Author SHA1 Message Date
191a7b03d2 docs(plan): archive utility window semantic split plan 2026-04-22 21:17:18 +08:00
ad98660b1d fix(new_editor): reduce live resize jitter 2026-04-22 21:08:36 +08:00
34c635ba22 refactor(new_editor): split utility window semantics from workspace 2026-04-22 21:02:24 +08:00
dcede7f975 fix(new_editor): finalize synchronous resize presentation cleanup 2026-04-22 20:34:31 +08:00
e251b77d0d refactor(new_editor): extract window content boundary 2026-04-22 20:32:56 +08:00
6efbaf450e new_editor: deduplicate hosted panel command focus 2026-04-22 18:42:46 +08:00
c1e7a0d49f new_editor: remove tree panel behavior layer 2026-04-22 18:37:05 +08:00
6d97f4fc3a new_editor: build window mutation input from live state 2026-04-22 17:49:38 +08:00
1a3b3577fd new_editor: decouple workspace event sync 2026-04-22 16:37:20 +08:00
c42fd4d48b new_editor: reduce app shell capture plumbing 2026-04-22 16:34:28 +08:00
2c2a8b8669 new_editor: close editor-layer app boundary 2026-04-22 16:24:59 +08:00
a805803858 docs: archive rendering editor support boundary plan 2026-04-22 16:17:50 +08:00
ab87ad85d7 rendering: formalize editor support object id boundary 2026-04-22 16:17:27 +08:00
17326f455e refactor(new_editor): finish shell runtime stage split 2026-04-22 15:15:40 +08:00
77fe0a97a4 refactor(new_editor): split shell runtime update stages 2026-04-22 15:01:03 +08:00
2a8448cfbc refactor(new_editor): extract shell draw composer 2026-04-22 14:53:24 +08:00
4372c1ce7b refactor(new_editor): centralize window lifecycle ownership 2026-04-22 14:47:48 +08:00
b44f5ca9fc refactor(new_editor): centralize win32 frame execution 2026-04-22 14:37:25 +08:00
4a42b757c7 docs(new_editor): plan frame lifecycle runtime refactor 2026-04-22 13:03:28 +08:00
6f877b70b4 docs(new_editor): record system audit findings 2026-04-22 13:03:27 +08:00
5f75879250 docs(new_editor): archive architecture closure plan 2026-04-22 13:03:26 +08:00
a46554842d refactor(srp): formalize default renderer compositions 2026-04-22 12:50:48 +08:00
6f370beb0a refactor(srp): formalize default renderer asset composition 2026-04-22 12:44:39 +08:00
173ab89158 new_editor: close startup screenshot ownership 2026-04-22 02:47:28 +08:00
b863dfe727 new_editor: unify d3d12 ui primitive pipeline 2026-04-22 02:47:27 +08:00
d21f573cc5 docs(new_editor): archive legacy closure plan 2026-04-22 02:47:26 +08:00
8b646bf30a refactor(srp): centralize renderer data collections 2026-04-22 02:40:51 +08:00
3187ccbfe1 refactor(srp): formalize renderer feature collections 2026-04-22 02:31:07 +08:00
6950bd15c2 refactor(srp): split feature runtime controllers 2026-04-22 02:23:33 +08:00
9b4a302f6a refactor(srp): unify main-scene feature injection 2026-04-22 02:15:03 +08:00
36c4ae414b new_editor: close legacy d2d host path 2026-04-22 02:14:26 +08:00
35e7602eb8 refactor(srp): centralize post-process stage planning 2026-04-22 02:08:09 +08:00
a231bf1fe1 refactor(srp): extract universal renderer block owners 2026-04-22 02:00:25 +08:00
eb636dbd89 refactor(srp): scope managed pass collection to active stage 2026-04-22 01:53:25 +08:00
0ec0eff90c new_editor: unify shared UI text measurement semantics 2026-04-22 01:50:00 +08:00
26e75e093e docs: archive completed and superseded new_editor plans 2026-04-22 01:49:45 +08:00
99eae1fe9f refactor(srp): formalize renderer block recording 2026-04-22 01:43:54 +08:00
33e9041d60 refactor(srp): require explicit managed renderer stage planning 2026-04-22 01:23:52 +08:00
9760bcb00e new_editor: fix adaptive tab width semantics 2026-04-22 01:12:46 +08:00
ed90911a5c refactor(srp): resolve imported render graph textures through multi-view runtime 2026-04-22 01:05:38 +08:00
4dda59a510 refactor(srp): bind managed fullscreen auxiliary inputs through render graph 2026-04-22 00:43:25 +08:00
b40eeb32b8 docs: add new editor closure notes and reference captures 2026-04-22 00:22:45 +08:00
bc47e6e5ac tests: remove legacy test tree 2026-04-22 00:22:32 +08:00
8bfca5e8f2 new_editor: isolate project panel state and harden runtime reset 2026-04-22 00:19:35 +08:00
fff33185b9 new_editor: tighten d3d12 ui frame resource handling 2026-04-22 00:19:19 +08:00
0411cd0ec1 new_editor: stabilize multi-window host lifecycle 2026-04-22 00:19:06 +08:00
08ff505b67 refactor(srp): add depth-aware managed fullscreen raster graph bridge 2026-04-22 00:07:10 +08:00
1bbbc22bcb refactor(rendering): treat object id as top-level tooling pass 2026-04-21 23:34:03 +08:00
76452a9c73 refactor(srp): move standalone stage fallback ownership into backend 2026-04-21 23:22:29 +08:00
a2d21e69b6 refactor(srp): move native scene feature registration into backend setup 2026-04-21 23:06:17 +08:00