Commit Graph

525 Commits

Author SHA1 Message Date
9e6c473186 feat(srp): add managed camera frame planning seam
Expose native camera frame planning controls to managed pipeline assets and renderer features.

Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.

Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
21b790c2f8 refactor(srp): unify mono recorder backend ownership 2026-04-19 23:09:34 +08:00
74e790891c refactor(srp): decouple managed pipeline assets from fixed native backend 2026-04-19 21:46:05 +08:00
93f06e84ed Refactor new editor boundaries and test ownership 2026-04-19 15:52:28 +08:00
237a628e2a refactor(srp): rename camera request context surface 2026-04-19 15:20:34 +08:00
537d7d99fc refactor(srp): remove managed frame planning hook
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary
2026-04-19 13:47:20 +08:00
11a03a4b46 refactor(srp): unify engine managed assembly discovery 2026-04-19 05:17:42 +08:00
48bfde28e3 refactor(rendering): formalize pipeline selection and engine asset discovery 2026-04-19 04:31:48 +08:00
d2017b251c feat(audio): formalize runtime effects and wav loading 2026-04-19 00:26:28 +08:00
b989edca91 feat(rendering): add managed SRP renderer runtime 2026-04-19 00:05:29 +08:00
a57b322bc7 feat(new_editor): wire project, inspector, and viewport runtime 2026-04-19 00:03:25 +08:00
8257403036 feat(editor): persist graphics settings and shadow overrides 2026-04-19 00:01:49 +08:00
30ee70a4d1 feat(rendering): select managed SRP through asset instances 2026-04-18 16:41:53 +08:00
849625e732 feat(rendering): expose managed SRP asset final color defaults 2026-04-18 16:19:54 +08:00
5fd474d08d feat(rendering): add shader-vector fullscreen SRP seam
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.

Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
2026-04-18 16:08:01 +08:00
c4adbcd83e refactor(rendering): genericize native fullscreen pass descriptors
replace camera-specific post-process descriptor naming with generic fullscreen pass types

route camera planning and managed SRP runtime through the same fullscreen pass seam
2026-04-18 14:59:55 +08:00
788b1b971e refactor(rendering): rename native scene recorder seam 2026-04-18 13:36:37 +08:00
2409f479e9 refactor(rendering): route managed scene recording through native scene renderer factory 2026-04-18 01:24:21 +08:00
1ba73fdf0a refactor(rendering): extract native scene renderer contract for srp 2026-04-18 01:19:02 +08:00
df02a4e741 fix(rendering): refresh managed pipelines on srp environment changes 2026-04-18 01:10:45 +08:00
e388b6fbe3 fix(rendering): rebind managed srp asset runtime after bridge reset 2026-04-18 01:01:30 +08:00
a6c78af54c feat(rendering): add managed camera request planning seam 2026-04-18 00:07:13 +08:00
fa9a5ffb00 refactor(rendering): retain managed pipeline asset runtime per native asset 2026-04-17 23:54:04 +08:00
6838b00d97 feat(rendering): add managed fullscreen stage planning seam 2026-04-17 23:39:08 +08:00
b9f78c29b8 feat(rendering): add managed fullscreen stage recording seam 2026-04-17 22:58:39 +08:00
6f6c8877fa feat(rendering): expose builtin forward scene steps to srp context 2026-04-17 22:26:51 +08:00
9026aff881 feat(rendering): add scriptable render context v1 2026-04-17 21:53:52 +08:00
f4fb859972 feat(scripting): add managed SRP runtime bridge 2026-04-17 21:38:22 +08:00
cd8ce5947c refactor(rendering): move old editor viewport passes out of engine 2026-04-15 22:54:38 +08:00
a458f2838c refactor(rendering): remove unused object id outline pass 2026-04-15 22:36:38 +08:00
e9da6b290d refactor(rendering): shrink render pass graph compatibility helpers 2026-04-15 22:32:21 +08:00
a8c1337774 refactor(rendering): move scene request shadow planning behind pipeline assets 2026-04-15 22:25:04 +08:00
e23d9710e7 refactor(rendering): move directional shadow execution defaults into pipeline 2026-04-15 21:48:41 +08:00
02438762fd refactor(rendering): move host standalone pass defaults into assets 2026-04-15 21:32:50 +08:00
f2eebfc842 refactor(rendering): move scene data policy into render pipelines 2026-04-15 21:28:02 +08:00
215c353ace refactor(rendering): move frame plan defaults behind pipeline assets 2026-04-15 21:22:29 +08:00
02aa9a8ea5 refactor(rendering): auto-initialize scriptable render pipeline host 2026-04-15 21:15:39 +08:00
966106e0c0 refactor(rendering): make camera frame plans own generated sequences 2026-04-15 21:06:30 +08:00
8798e63e32 refactor(rendering): formalize native graph recording helpers 2026-04-15 20:46:00 +08:00
cafe3c8076 refactor(rendering): add srp host stage recorder bridge 2026-04-15 20:07:52 +08:00
22a2b982ef refactor(rendering): clean native scene graph naming 2026-04-15 20:00:30 +08:00
5e841ddd1b refactor(rendering): rename stage graph contract files 2026-04-15 19:36:21 +08:00
7671663b12 refactor(rendering): generalize pipeline stage render graph boundary 2026-04-15 19:31:52 +08:00
9654f4d91a test(editor): verify physics play session runtime closure 2026-04-15 17:51:22 +08:00
bf0b81d034 refactor(rendering): centralize stage graph output policies 2026-04-15 16:42:36 +08:00
c853f67c56 refactor(rendering): remove main scene stage recording special cases 2026-04-15 16:18:35 +08:00
03ee1706ae refactor(rendering): formalize fallback stage policy 2026-04-15 16:09:20 +08:00
93b5c446cb refactor(rendering): formalize shared stage output surfaces 2026-04-15 15:35:38 +08:00
ce573d4e2d refactor(rendering): unify fullscreen stage color-chain queries 2026-04-15 15:31:05 +08:00
3afe44d2fa refactor(rendering): centralize camera frame stage graph policy 2026-04-15 15:28:15 +08:00