- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset,
Core/IO, and Resources/<Type> subdirectories
- TEST_SPEC.md: Updated module names and test counts (852 total)
- TEST_SPEC.md: Updated build commands for new Resources subdirectories
- README.md: Updated engine structure with Core/Asset/ and Core/IO/
- README.md: Updated Resources section with layered architecture
- README.md: Updated test coverage table with accurate counts
- triangle/quad/sphere tests: Update to use new Initialize signature with OpenGLDevice*
- triangle/quad/sphere tests: Use GetGLContext() for RenderDoc SetDevice
- triangle/quad/sphere tests: Add wglMakeCurrent in render loop
- triangle/quad/sphere tests: Update capture timing to frame 25-35
- unit test fixture: Add GetDevice() method
- unit test swap_chain: Update to use new Initialize signature
- Add VertexAttributeType and VertexAttributeNormalized enums in OpenGLVertexArray.h
- Add ToGLAttributeType() converter in OpenGLVertexArray.cpp
- Remove glActiveTexture() call from quad test (already handled by texture.Bind())
- Remove #include <glad/glad.h> from triangle test
- Update unit tests to use encapsulated enums
All three OpenGL integration tests (minimal, triangle, quad) pass with 0% pixel difference.