Files
XCEngine/tests/RHI/OpenGL/integration/quad/main.cpp

257 lines
7.6 KiB
C++

#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <glad/glad.h>
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
#include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h"
#include "XCEngine/RHI/OpenGL/OpenGLCommandList.h"
#include "XCEngine/RHI/OpenGL/OpenGLBuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLVertexArray.h"
#include "XCEngine/RHI/OpenGL/OpenGLShader.h"
#include "XCEngine/RHI/OpenGL/OpenGLPipelineState.h"
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
#include "XCEngine/RHI/OpenGL/OpenGLScreenshot.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/RenderDocCapture.h"
#include "XCEngine/Containers/String.h"
#pragma comment(lib, "opengl32.lib")
using namespace XCEngine::RHI;
using namespace XCEngine::Debug;
using namespace XCEngine::Containers;
static const int gWidth = 1280;
static const int gHeight = 720;
void Log(const char* format, ...) {
char buffer[1024];
va_list args;
va_start(args, format);
vsnprintf(buffer, sizeof(buffer), format, args);
va_end(args);
Logger::Get().Debug(LogCategory::Rendering, String(buffer));
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_CLOSE:
PostQuitMessage(0);
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
Logger::Get().Initialize();
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
Logger::Get().SetMinimumLevel(LogLevel::Debug);
Log("[INFO] OpenGL Quad Test Starting");
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = L"XCEngine_OpenGL_Quad";
if (!RegisterClassExW(&wc)) {
Log("[ERROR] Failed to register window class");
return -1;
}
RECT rect = { 0, 0, gWidth, gHeight };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
HWND hwnd = CreateWindowExW(
0,
L"XCEngine_OpenGL_Quad",
L"OpenGL Quad Test",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
rect.right - rect.left, rect.bottom - rect.top,
NULL, NULL, hInstance, NULL
);
if (!hwnd) {
Log("[ERROR] Failed to create window");
return -1;
}
RenderDocCapture::Get().Initialize(nullptr, hwnd);
RenderDocCapture::Get().SetCaptureFilePath(".\\quad_frame30");
OpenGLDevice device;
RHIDeviceDesc desc = {};
desc.windowHandle = hwnd;
desc.width = gWidth;
desc.height = gHeight;
desc.appName = L"OpenGL_Quad_Test";
desc.enableDebugLayer = true;
if (!device.Initialize(desc)) {
Log("[ERROR] Failed to initialize OpenGL device");
return -1;
}
RenderDocCapture::Get().SetDevice(device.GetGLContext());
ShowWindow(hwnd, nShowCmd);
UpdateWindow(hwnd);
Log("[INFO] OpenGL Device: %S", device.GetDeviceInfo().renderer.c_str());
Log("[INFO] OpenGL Version: %S", device.GetDeviceInfo().version.c_str());
OpenGLSwapChain swapChain;
swapChain.Initialize(&device, hwnd, gWidth, gHeight);
OpenGLCommandList commandList;
struct Vertex {
float pos[4];
float texcoord[2];
};
Vertex vertices[] = {
{ { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f } },
{ { -0.5f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f } },
{ { 0.5f, -0.5f, 0.0f, 1.0f }, { 1.0f, 1.0f } },
{ { 0.5f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f } },
};
OpenGLBuffer vertexBuffer;
if (!vertexBuffer.InitializeVertexBuffer(vertices, sizeof(vertices))) {
Log("[ERROR] Failed to initialize vertex buffer");
return -1;
}
vertexBuffer.SetStride(sizeof(Vertex));
OpenGLVertexArray vertexArray;
vertexArray.Initialize();
VertexAttribute posAttr = {};
posAttr.index = 0;
posAttr.count = 4;
posAttr.type = VertexAttributeType::Float;
posAttr.normalized = VertexAttributeNormalized::False;
posAttr.stride = sizeof(Vertex);
posAttr.offset = 0;
vertexArray.AddVertexBuffer(vertexBuffer.GetID(), posAttr);
VertexAttribute texAttr = {};
texAttr.index = 1;
texAttr.count = 2;
texAttr.type = VertexAttributeType::Float;
texAttr.normalized = VertexAttributeNormalized::False;
texAttr.stride = sizeof(Vertex);
texAttr.offset = sizeof(float) * 4;
vertexArray.AddVertexBuffer(vertexBuffer.GetID(), texAttr);
OpenGLShader shader;
if (!shader.CompileFromFile("Res/Shader/quad.vert", "Res/Shader/quad.frag")) {
Log("[ERROR] Failed to compile shaders");
return -1;
}
Log("[INFO] Shaders compiled successfully");
shader.SetInt("uTexture", 0);
OpenGLPipelineState pipelineState;
OpenGLRasterizerState rasterizerState;
rasterizerState.cullFaceEnable = false;
pipelineState.SetRasterizerState(rasterizerState);
OpenGLDepthStencilState depthStencilState;
depthStencilState.depthTestEnable = false;
depthStencilState.depthWriteEnable = false;
pipelineState.SetDepthStencilState(depthStencilState);
ViewportState viewportState = { 0.0f, 0.0f, (float)gWidth, (float)gHeight, 0.0f, 1.0f };
pipelineState.SetViewport(viewportState);
pipelineState.AttachShader(shader.GetID());
pipelineState.Apply();
OpenGLTexture texture;
if (!texture.LoadFromFile("Res/Image/earth.png", true)) {
Log("[ERROR] Failed to load texture");
return -1;
}
Log("[INFO] Texture loaded successfully");
OpenGLSampler sampler;
OpenGLSamplerDesc samplerDesc = {};
samplerDesc.minFilter = SamplerFilter::Linear;
samplerDesc.magFilter = SamplerFilter::Linear;
samplerDesc.wrapS = SamplerWrapMode::ClampToEdge;
samplerDesc.wrapT = SamplerWrapMode::ClampToEdge;
sampler.Initialize(samplerDesc);
MSG msg = {};
int frameCount = 0;
const int captureStartFrame = 29;
const int captureEndFrame = 30;
while (true) {
if (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
} else {
wglMakeCurrent(device.GetPresentationDC(), device.GetGLContext());
commandList.SetViewport(0, 0, gWidth, gHeight);
commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
pipelineState.Bind();
vertexArray.Bind();
texture.Bind(0);
sampler.Bind(0);
commandList.Draw(PrimitiveType::TriangleStrip, 4, 0);
swapChain.Present(0, 0);
frameCount++;
if (frameCount >= captureEndFrame) {
RenderDocCapture::Get().EndCapture();
Log("[INFO] RenderDoc capture ended at frame %d", frameCount);
break;
}
if (frameCount == captureStartFrame) {
RenderDocCapture::Get().BeginCapture("OpenGL_Quad_Test");
Log("[INFO] RenderDoc capture started at frame %d", frameCount);
}
}
}
Log("[INFO] Capture complete - taking screenshot!");
OpenGLScreenshot::Capture(device, swapChain, "quad.ppm");
sampler.Shutdown();
texture.Shutdown();
vertexArray.Shutdown();
vertexBuffer.Shutdown();
shader.Shutdown();
pipelineState.Shutdown();
swapChain.Shutdown();
device.Shutdown();
RenderDocCapture::Get().Shutdown();
Logger::Get().Shutdown();
Log("[INFO] OpenGL Quad Test Finished");
return 0;
}