Commit Graph

8 Commits

Author SHA1 Message Date
8bfca5e8f2 new_editor: isolate project panel state and harden runtime reset 2026-04-22 00:19:35 +08:00
6e9265e92e checkpoint(new_editor): native d3d12 ui path
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.

Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.

Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.

Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
2026-04-21 20:49:18 +08:00
9b7b369007 refactor(new_editor): snapshot hosted editor restructuring 2026-04-21 00:57:14 +08:00
93f06e84ed Refactor new editor boundaries and test ownership 2026-04-19 15:52:28 +08:00
a57b322bc7 feat(new_editor): wire project, inspector, and viewport runtime 2026-04-19 00:03:25 +08:00
dde03c5241 refactor(new_editor): continue architecture closeout 2026-04-15 22:47:42 +08:00
9e5954cf0a refactor(new_editor/app): reorganize host structure and add smoke test 2026-04-15 08:24:06 +08:00
3e5b7287c7 Split camera frame render-graph stage recording helpers 2026-04-14 23:33:35 +08:00