Commit Graph

11 Commits

Author SHA1 Message Date
6e9265e92e checkpoint(new_editor): native d3d12 ui path
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.

Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.

Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.

Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
2026-04-21 20:49:18 +08:00
9b7b369007 refactor(new_editor): snapshot hosted editor restructuring 2026-04-21 00:57:14 +08:00
93f06e84ed Refactor new editor boundaries and test ownership 2026-04-19 15:52:28 +08:00
f45b34a03a Refactor new editor state ownership model 2026-04-19 04:36:52 +08:00
c59cd83c38 refactor(new_editor): tighten app dependency boundaries 2026-04-19 02:48:41 +08:00
f544b2792b Refactor new editor scene viewport tools 2026-04-18 18:55:19 +08:00
dde03c5241 refactor(new_editor): continue architecture closeout 2026-04-15 22:47:42 +08:00
df8f433fbb refactor(new_editor): streamline internal layout and command routing 2026-04-15 19:30:58 +08:00
7e21e3887e fix(new_editor/docking): restore cross-window drop preview 2026-04-15 13:22:58 +08:00
d501e895eb fix(new_editor/window): move detached root tab into title bar 2026-04-15 12:38:45 +08:00
9e5954cf0a refactor(new_editor/app): reorganize host structure and add smoke test 2026-04-15 08:24:06 +08:00