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0834ccb7aa
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Editor: Add crash exception filter to InspectorPanel AddComponent
- Add Windows structured exception handling to catch crashes during component addition
- Log crashes to file and stderr for debugging
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2026-03-25 12:30:35 +08:00 |
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0948e0fdbe
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docs: Update RHI test refactoring status
- Mark P0-1 (Shader) and P0-2 (PipelineState) as completed
- Update test coverage matrix
- Add changelog v1.1
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2026-03-25 12:30:05 +08:00 |
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c9e459c179
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Editor: UI panels and GameObject updates
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2026-03-25 01:23:08 +08:00 |
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9fae910854
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Editor: 更新编辑器面板和UI控件系统
- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
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2026-03-24 20:02:38 +08:00 |
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135fe9145b
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refactor(editor): 重构 Editor 使用 Engine 的 Component/Scene 系统
- Editor CMakeLists.txt 链接 XCEngine 库
- 删除 editor/src/Core/GameObject.h (简化版)
- SelectionManager 使用 Engine::Components::GameObject*
- SceneManager 使用 Engine::Scene
- HierarchyPanel 使用 Engine GameObject API
- InspectorPanel 使用 Engine TransformComponent
注意: Engine RHI Shader 接口有编译错误需要修复
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2026-03-24 18:38:01 +08:00 |
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ac5c98584a
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refactor: rename ui_editor to editor for consistency
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2026-03-24 16:23:04 +08:00 |
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