Editor: Add crash exception filter to InspectorPanel AddComponent
- Add Windows structured exception handling to catch crashes during component addition - Log crashes to file and stderr for debugging
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@@ -5,6 +5,24 @@
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#include <XCEngine/Debug/Logger.h>
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#include <imgui.h>
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#include <string>
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#include <windows.h>
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#include <excpt.h>
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static LONG WINAPI CrashExceptionFilter(EXCEPTION_POINTERS* exceptionPointers) {
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char buffer[1024];
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std::snprintf(buffer, sizeof(buffer),
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"[CRASH] ExceptionCode=0x%08X, Address=0x%p",
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exceptionPointers->ExceptionRecord->ExceptionCode,
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exceptionPointers->ExceptionRecord->ExceptionAddress);
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FILE* f = fopen("D:\\Xuanchi\\Main\\XCEngine\\editor\\bin\\Release\\crash.log", "a");
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if (f) {
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fprintf(f, "%s\n", buffer);
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fclose(f);
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}
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fprintf(stderr, "%s\n", buffer);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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namespace XCEngine {
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namespace Editor {
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@@ -85,8 +103,16 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to check MenuItem condition");
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if (ImGui::MenuItem("Transform", nullptr, false, !hasTransform)) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem CLICKED! Before AddComponent");
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auto* newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
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void* newComp = nullptr;
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__try {
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newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
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}
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__except(CrashExceptionFilter(GetExceptionInformation())) {
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Debug::Logger::Get().Error(Debug::LogCategory::General, "AddComponent CRASHED!");
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}
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ImGui::CloseCurrentPopup();
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} else {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem not clicked (disabled or condition false)");
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