03e0b362f7
new_editor: stabilize resize lifecycle groundwork
2026-04-23 00:36:28 +08:00
c10367a42e
fix(new_editor): stabilize inspector add-component layout and project browser scrolling
2026-04-22 23:30:17 +08:00
1c77781ac4
fix(new_editor): restore editor panel scrolling and archive workspace plan
2026-04-22 22:53:01 +08:00
39b083f7f7
new_editor: retire xcui editor lib and narrow project reconcile
2026-04-22 22:50:56 +08:00
3048c7cc90
feat(new_editor): add standalone add-component utility window
2026-04-22 22:07:02 +08:00
865a35e4d0
Refactor new_editor vector field family
2026-04-22 21:48:35 +08:00
ad98660b1d
fix(new_editor): reduce live resize jitter
2026-04-22 21:08:36 +08:00
34c635ba22
refactor(new_editor): split utility window semantics from workspace
2026-04-22 21:02:24 +08:00
dcede7f975
fix(new_editor): finalize synchronous resize presentation cleanup
2026-04-22 20:34:31 +08:00
e251b77d0d
refactor(new_editor): extract window content boundary
2026-04-22 20:32:56 +08:00
6efbaf450e
new_editor: deduplicate hosted panel command focus
2026-04-22 18:42:46 +08:00
c1e7a0d49f
new_editor: remove tree panel behavior layer
2026-04-22 18:37:05 +08:00
6d97f4fc3a
new_editor: build window mutation input from live state
2026-04-22 17:49:38 +08:00
1a3b3577fd
new_editor: decouple workspace event sync
2026-04-22 16:37:20 +08:00
c42fd4d48b
new_editor: reduce app shell capture plumbing
2026-04-22 16:34:28 +08:00
2c2a8b8669
new_editor: close editor-layer app boundary
2026-04-22 16:24:59 +08:00
ab87ad85d7
rendering: formalize editor support object id boundary
2026-04-22 16:17:27 +08:00
17326f455e
refactor(new_editor): finish shell runtime stage split
2026-04-22 15:15:40 +08:00
77fe0a97a4
refactor(new_editor): split shell runtime update stages
2026-04-22 15:01:03 +08:00
2a8448cfbc
refactor(new_editor): extract shell draw composer
2026-04-22 14:53:24 +08:00
4372c1ce7b
refactor(new_editor): centralize window lifecycle ownership
2026-04-22 14:47:48 +08:00
b44f5ca9fc
refactor(new_editor): centralize win32 frame execution
2026-04-22 14:37:25 +08:00
173ab89158
new_editor: close startup screenshot ownership
2026-04-22 02:47:28 +08:00
b863dfe727
new_editor: unify d3d12 ui primitive pipeline
2026-04-22 02:47:27 +08:00
36c4ae414b
new_editor: close legacy d2d host path
2026-04-22 02:14:26 +08:00
0ec0eff90c
new_editor: unify shared UI text measurement semantics
2026-04-22 01:50:00 +08:00
9760bcb00e
new_editor: fix adaptive tab width semantics
2026-04-22 01:12:46 +08:00
8bfca5e8f2
new_editor: isolate project panel state and harden runtime reset
2026-04-22 00:19:35 +08:00
fff33185b9
new_editor: tighten d3d12 ui frame resource handling
2026-04-22 00:19:19 +08:00
0411cd0ec1
new_editor: stabilize multi-window host lifecycle
2026-04-22 00:19:06 +08:00
4b105ec88f
fix(new_editor): stabilize detached window close lifecycle
2026-04-21 21:47:05 +08:00
01dabcf6b0
fix(new_editor): tune native d3d12 text sizing
2026-04-21 21:37:52 +08:00
0f84e52c21
refactor(new_editor): unify d3d12 text run caching
2026-04-21 21:07:06 +08:00
6e9265e92e
checkpoint(new_editor): native d3d12 ui path
...
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.
Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.
Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.
Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
2026-04-21 20:49:18 +08:00
a779b04dba
Restore new_editor toolbar play button styling
2026-04-21 20:43:17 +08:00
233cf25965
Restore new_editor inspector layout fixes
2026-04-21 18:00:15 +08:00
2c9e8dad49
Revert "Update new_editor inspector layout and host rendering"
...
This reverts commit 5d81a64ef3 .
2026-04-21 13:55:30 +08:00
5d81a64ef3
Update new_editor inspector layout and host rendering
2026-04-21 13:24:03 +08:00
793027df23
Refactor RHI swapchain present policy
2026-04-21 12:19:15 +08:00
33c88f8234
Add native scrolling to new editor tree views
2026-04-21 01:38:55 +08:00
7f1089fb0a
perf(new_editor): decouple frame slots from swapchain buffers
2026-04-21 01:03:00 +08:00
9b7b369007
refactor(new_editor): snapshot hosted editor restructuring
2026-04-21 00:57:14 +08:00
93f06e84ed
Refactor new editor boundaries and test ownership
2026-04-19 15:52:28 +08:00
f45b34a03a
Refactor new editor state ownership model
2026-04-19 04:36:52 +08:00
78bcd2e9ca
refactor(new_editor): unify panel input and rename primitives
2026-04-19 03:23:16 +08:00
c59cd83c38
refactor(new_editor): tighten app dependency boundaries
2026-04-19 02:48:41 +08:00
612e3ba0b3
refactor(new_editor): internalize legacy viewport gizmo support
2026-04-19 00:36:24 +08:00
a57b322bc7
feat(new_editor): wire project, inspector, and viewport runtime
2026-04-19 00:03:25 +08:00
7dfdda2b11
Refine new_editor scene viewport flow
2026-04-18 23:56:17 +08:00
f544b2792b
Refactor new editor scene viewport tools
2026-04-18 18:55:19 +08:00