5d3d52496e
fix(urp): prevent shadow fallback when shadow caster is disabled
2026-04-21 21:05:27 +08:00
13ad95dc23
refactor(srp): unify probe scriptableobject authoring
2026-04-21 20:51:53 +08:00
0780e54efa
refactor(srp): adopt scriptableobject render asset creation
2026-04-21 20:33:57 +08:00
f3be86a52b
refactor(srp): introduce scriptableobject render asset substrate
2026-04-21 20:25:05 +08:00
e527ca4e3a
refactor(srp): align urp renderer feature ownership model
2026-04-21 20:17:08 +08:00
0d0919b276
refactor(srp): synchronize urp renderer feature runtime state
2026-04-21 19:59:20 +08:00
ffe4717d8f
refactor(srp): tighten renderer feature lifecycle invalidation
2026-04-21 19:43:45 +08:00
97bd990b12
refactor(srp): model shared native backend substrate
2026-04-21 19:31:52 +08:00
f2806b0136
refactor(srp): rename native pipeline backend terminology
2026-04-21 19:19:27 +08:00
8a8b72e273
refactor(srp): rename native scene draw substrate contract
2026-04-21 19:06:38 +08:00
01b5e0abcd
refactor(srp): remove managed backend key binding detour
2026-04-21 18:46:43 +08:00
ed738475fe
refactor(srp): remove managed standalone pass key seam
2026-04-21 18:36:11 +08:00
0a4c782122
refactor(srp): remove native directional shadow planning policy seam
2026-04-21 18:19:27 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
1e16995757
refactor(srp): move urp shadow execution bridge into managed
2026-04-21 17:41:44 +08:00
578103f970
refactor(srp): align urp renderer slot semantics
2026-04-21 17:08:26 +08:00
4300e45168
refactor(srp): add camera depth prepass planning bridge
2026-04-21 16:56:20 +08:00
1cb23cd178
refactor(srp): move urp shadow and prepass core blocks into renderer
2026-04-21 16:43:56 +08:00
eb5b51ddb1
docs(plan): add new_editor d3d12 ui root refactor plan
2026-04-21 16:37:58 +08:00
1a6aacb636
refactor(srp): enable managed standalone shadow and depth stages
2026-04-21 16:22:26 +08:00
2c49ac58d9
refactor(srp): infer fullscreen stages from renderer pass queue
2026-04-21 15:54:26 +08:00
f2be5627be
refactor(srp): move core stage defaults into universal renderer
2026-04-21 15:44:19 +08:00
6a538d0d2e
refactor(srp): close renderer-backed backend seam
2026-04-21 14:52:04 +08:00
4883413d48
refactor(srp): narrow renderer-data backend seam
2026-04-21 14:26:45 +08:00
e0c9707aaf
refactor(srp): tighten native seam visibility
2026-04-21 14:17:10 +08:00
32d725844f
refactor(srp): narrow generic native policy key seams
2026-04-21 14:09:23 +08:00
289b216bc5
refactor(srp): narrow generic pipeline renderer key seam
2026-04-21 14:05:17 +08:00
4010b6159b
Reapply "Archive superseded RHI present policy plan"
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This reverts commit 64e778da65 .
2026-04-21 13:57:08 +08:00
7775b42d31
refactor(srp): remove managed camera-frame policy key bridge
2026-04-21 13:56:52 +08:00
2c9e8dad49
Revert "Update new_editor inspector layout and host rendering"
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This reverts commit 5d81a64ef3 .
2026-04-21 13:55:30 +08:00
64e778da65
Revert "Archive superseded RHI present policy plan"
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This reverts commit 042de39fb1 .
2026-04-21 13:55:29 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
042de39fb1
Archive superseded RHI present policy plan
2026-04-21 13:27:15 +08:00
5d81a64ef3
Update new_editor inspector layout and host rendering
2026-04-21 13:24:03 +08:00
d388c3994b
refactor(srp): split managed camera frame plan baseline policy
2026-04-21 13:23:00 +08:00
40bf945cef
refactor(srp): clear legacy fullscreen stages before managed planning
2026-04-21 13:12:43 +08:00
2d4ff384fd
refactor(srp): remove renderer fullscreen stage heuristics
2026-04-21 13:07:24 +08:00
5bec70dcc5
refactor(srp): move urp final color execution into managed feature
2026-04-21 12:59:52 +08:00
0063acadc9
refactor(srp): move urp final color defaults into managed asset
2026-04-21 12:44:42 +08:00
d3db6b21ea
refactor(srp): remove fullscreen stage support heuristic
2026-04-21 12:37:18 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
793027df23
Refactor RHI swapchain present policy
2026-04-21 12:19:15 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
db08861183
refactor(srp): move directional shadow planning policy into managed urp
2026-04-21 03:01:56 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
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- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6
refactor(srp): bridge universal shadow planning settings into managed asset
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- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
5747968fc4
refactor(srp): move universal shadow ownership into asset layer
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- track missing render graph scriptcore sources and rendering utility headers
- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00
4d587c5d0b
refactor(srp): move builtin scene feature ownership into renderer features
2026-04-21 01:54:02 +08:00
383d1e9c73
refactor(srp): bind managed native scene renderers per renderer selection
2026-04-21 01:34:13 +08:00