Add OpenGL triangle integration test with GLSL shaders
- Add tests/RHI/OpenGL/integration/triangle/ with main.cpp, CMakeLists.txt - Add GLSL shaders (triangle.vert, triangle.frag) for vertex/fragment shading - Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState - Disable depth test to allow 2D triangle rendering - GT.ppm reused from D3D12 triangle test (0% diff)
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@@ -7,3 +7,4 @@ find_package(Python3 REQUIRED)
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enable_testing()
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add_subdirectory(minimal)
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add_subdirectory(triangle)
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