Add NanoVDBLoader with test support

This commit is contained in:
2026-03-11 17:56:05 +08:00
parent f3c6fdc303
commit f89fb93d17
4 changed files with 176 additions and 0 deletions

View File

@@ -1,8 +1,11 @@
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include "BattleFireDirect.h"
#include "StaticMeshComponent.h"
#include "stbi/stb_image.h"
#include "Utils.h"
#include "NanoVDBLoader.h"
#pragma comment(lib,"d3d12.lib")
#pragma comment(lib,"dxgi.lib")
@@ -11,6 +14,35 @@
LPCWSTR gWindowClassName = L"BattleFire";
void RunNanoVDBTest() {
ID3D12GraphicsCommandList* commandList = GetCommandList();
const char* vdbFiles[] = {
"Res/NanoVDB/sphere2.nvdb",
"Res/NanoVDB/bunny.nvdb",
"Res/NanoVDB/torus_knot_helix.nvdb",
"Res/NanoVDB/boat_points.nvdb",
"Res/NanoVDB/explosion.nvdb",
"Res/NanoVDB/nano_wdas_cloud_half.nvdb"
};
for (int i = 0; i < sizeof(vdbFiles) / sizeof(vdbFiles[0]); i++) {
const char* currentVdbFile = vdbFiles[i];
printf("[NanoVDB Test] Loading: %s\n", currentVdbFile);
NanoVDBData vdbData;
bool loadSuccess = LoadNanoVDB(currentVdbFile, vdbData, commandList);
if (loadSuccess) {
printf(" SUCCESS - %llu bytes, %llu elements\n",
(unsigned long long)vdbData.byteSize,
(unsigned long long)vdbData.elementCount);
FreeNanoVDB(vdbData);
} else {
printf(" FAILED\n");
}
}
printf("[NanoVDB Test] Done.\n");
}
LRESULT CALLBACK WindowProc(HWND inHWND, UINT inMSG, WPARAM inWParam, LPARAM inLParam) {
switch (inMSG) {
case WM_CLOSE:
@@ -70,6 +102,17 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi
StaticMeshComponent staticMeshComponent;
staticMeshComponent.InitFromFile(commandList, "Res/Model/Sphere.lhsm");
bool runTest = false;
for (int i = 0; i < __argc; i++) {
if (strcmp(__argv[i], "-test") == 0) {
runTest = true;
break;
}
}
if (runTest) {
RunNanoVDBTest();
}
ID3D12RootSignature* rootSignature = InitRootSignature();
D3D12_SHADER_BYTECODE vs,gs,ps;
CreateShaderFromFile(L"Res/Shader/gs.hlsl", "MainVS", "vs_5_1", &vs);